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class C<U> {
method M<T>(x: T, u: U) returns (y: T)
ensures x == y && u == u;
{
y := x;
}
function method F<X>(x: X, u: U): bool
{
x == x && u == u
}
method Main(u: U)
{
var t := F(3,u) && F(this,u);
call kz := M(t,u);
assert kz && (G() || !G());
}
function G<Y>(): Y;
}
class SetTest {
method Add<T>(s: set<T>, x: T) returns (t: set<T>)
ensures t == s + {x};
{
t := s + {x};
}
method Good()
{
var s := {2, 5, 3};
call t := Add(s, 7);
assert {5,7,2,3} == t;
}
method Bad()
{
var s := {2, 50, 3};
call t := Add(s, 7);
assert {5,7,2,3} == t; // error
}
}
class SequenceTest {
method Add<T>(s: seq<T>, x: T) returns (t: seq<T>)
ensures t == s + [x];
{
t := s + [x];
}
method Good()
{
var s := [2, 5, 3];
call t := Add(s, 7);
assert [2,5,3,7] == t;
}
method Bad()
{
var s := [2, 5, 3];
call t := Add(s, 7);
assert [2,5,7,3] == t || [2,5,3] == t; // error
}
}
// -------------------------
class CC<T> {
var x: T;
method M(c: CC<T>, z: T) returns (y: T)
requires c != null;
modifies this;
ensures y == c.x && x == z;
{
x := c.x;
x := z;
y := c.x;
}
}
class CClient {
method Main() {
var c := new CC<int>;
var k := c.x + 3;
if (c.x == c.x) {
k := k + 1;
}
var m := c.x;
if (m == c.x) {
k := k + 1;
}
c.x := 5;
c.x := c.x;
call z := c.M(c, 17);
assert z == c.x;
}
}
// -------------------------
static function IsCelebrity<Person>(c: Person, people: set<Person>): bool;
requires c == c || c in people;
method FindCelebrity3(people: set<int>, ghost c: int)
requires IsCelebrity(c, people); // once upon a time, this caused the translator to produce bad Boogie
{
ghost var b: bool;
b := IsCelebrity(c, people);
b := F(c, people);
}
static function F(c: int, people: set<int>): bool;
requires IsCelebrity(c, people);
function RogerThat<G>(g: G): G
{
g
}
function Cool(b: bool): bool
{
b
}
method IsRogerCool(n: int)
requires RogerThat(true); // once upon a time, this caused the translator to produce bad Boogie
{
if (*) {
assert Cool(2 < 3 && n < n && n < n+1); // the error message here will peek into the argument of Cool
} else if (*) {
assert RogerThat(2 < 3 && n < n && n < n+1); // same here; cool, huh?
}
}
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