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// RUN: %dafny /compile:0 "%s" > "%t"
// RUN: %diff "%s.expect" "%t"

class Queue<T> {
  var head: Node<T>;
  var tail: Node<T>;

  ghost var contents: seq<T>;
  ghost var footprint: set<object>;
  ghost var spine: set<Node<T>>;

  function Valid(): bool
    reads this, footprint;
  {
    this in footprint && spine <= footprint &&
    head != null && head in spine &&
    tail != null && tail in spine &&
    tail.next == null &&
    (forall n ::
      n in spine ==>
        n != null && n.footprint <= footprint && this !in n.footprint &&
        n.Valid() &&
        (n.next == null ==> n == tail)) &&
    (forall n ::
      n in spine ==>
        n.next != null ==> n.next in spine) &&
    contents == head.tailContents
  }

  method Init()
    modifies this;
    ensures Valid() && fresh(footprint - {this});
    ensures |contents| == 0;
  {
    var n := new Node<T>.Init();
    head := n;
    tail := n;
    contents := n.tailContents;
    footprint := {this} + n.footprint;
    spine := {n};
  }

  method IsEmpty() returns (isEmpty: bool)
    requires Valid();
    ensures isEmpty <==> |contents| == 0;
  {
    isEmpty := head == tail;
  }

  method Enqueue(t: T)
    requires Valid();
    modifies footprint;
    ensures Valid() && fresh(footprint - old(footprint));
    ensures contents == old(contents) + [t];
  {
    var n := new Node<T>.Init();
    n.data := t;
    tail.next := n;
    tail := n;

    forall m | m in spine {
      m.tailContents := m.tailContents + [t];
    }
    contents := head.tailContents;

    forall m | m in spine {
      m.footprint := m.footprint + n.footprint;
    }
    footprint := footprint + n.footprint;

    spine := spine + {n};
  }

  method Front() returns (t: T)
    requires Valid();
    requires 0 < |contents|;
    ensures t == contents[0];
  {
    t := head.next.data;
  }

  method Dequeue()
    requires Valid();
    requires 0 < |contents|;
    modifies footprint;
    ensures Valid() && fresh(footprint - old(footprint));
    ensures contents == old(contents)[1..];
  {
    var n := head.next;
    head := n;
    contents := n.tailContents;
  }
  
  
  method Rotate()
    requires Valid();
    requires 0 < |contents|;
    modifies footprint;
    ensures Valid() && fresh(footprint - old(footprint));
    ensures contents == old(contents)[1..] + old(contents)[..1];
  {
    var t := Front();
    Dequeue();
    Enqueue(t);
  }

  method RotateAny()
    requires Valid();
    requires 0 < |contents|;
    modifies footprint;
    ensures Valid() && fresh(footprint - old(footprint));
    ensures |contents| == |old(contents)|;
    ensures (exists i :: 0 <= i && i <= |contents| &&
              contents == old(contents)[i..] + old(contents)[..i]);
  {
    var t := Front();
    Dequeue();
    Enqueue(t);
  }

}

class Node<T> {
  var data: T;
  var next: Node<T>;

  ghost var tailContents: seq<T>;
  ghost var footprint: set<object>;

  function Valid(): bool
    reads this, footprint;
  {
    this in footprint &&
    (next != null ==> next in footprint && next.footprint <= footprint) &&
    (next == null ==> tailContents == []) &&
    (next != null ==> tailContents == [next.data] + next.tailContents)
  }

  method Init()
    modifies this;
    ensures Valid() && fresh(footprint - {this});
    ensures next == null;
  {
    next := null;
    tailContents := [];
    footprint := {this};
  }
}

class Main<U> {
  method A<T>(t: T, u: T, v: T)
  {
    var q0 := new Queue<T>.Init();
    var q1 := new Queue<T>.Init();

    q0.Enqueue(t);
    q0.Enqueue(u);

    q1.Enqueue(v);

    assert |q0.contents| == 2;

    var w := q0.Front();
    assert w == t;
    q0.Dequeue();

    w := q0.Front();
    assert w == u;

    assert |q0.contents| == 1;
    assert |q1.contents| == 1;
  }

  method Main2(t: U, u: U, v: U, q0: Queue<U>, q1: Queue<U>)
    requires q0 != null && q0.Valid();
    requires q1 != null && q1.Valid();
    requires q0.footprint !! q1.footprint;
    requires |q0.contents| == 0;
    modifies q0.footprint, q1.footprint;
    ensures fresh(q0.footprint - old(q0.footprint));
    ensures fresh(q1.footprint - old(q1.footprint));
  {
    q0.Enqueue(t);
    q0.Enqueue(u);

    q1.Enqueue(v);

    assert |q0.contents| == 2;

    var w := q0.Front();
    assert w == t;
    q0.Dequeue();

    w := q0.Front();
    assert w == u;

    assert |q0.contents| == 1;
    assert |q1.contents| == old(|q1.contents|) + 1;
  }
}