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|
//-----------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
//-----------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text; // for StringBuilder
using System.Diagnostics.Contracts;
namespace Graphing {
internal static class Util {
private static string/*!*/ ListToString<T>(IEnumerable<T> xs) {
Contract.Ensures(Contract.Result<string>() != null);
StringBuilder sb = new StringBuilder();
sb.Append("[");
bool first = true;
foreach (T/*!*/ x in xs) {
Contract.Assert(x != null);
if (!first)
sb.Append(", ");
sb.Append(x.ToString());
first = false;
}
sb.Append("]");
return sb.ToString();
}
public static string/*!*/ MapToString<Node>(Dictionary<Node, List<Node>> d) {
Contract.Ensures(Contract.Result<string>() != null);
StringBuilder sb = new StringBuilder();
sb.Append("{");
bool first = true;
foreach (KeyValuePair<Node, List<Node>> de in d) {
if (!first)
sb.Append(", ");
Contract.Assert(!object.Equals(de.Key,default(Node)));
sb.Append(de.Key.ToString());
sb.Append("~>");
sb.Append(ListToString(de.Value));
first = false;
}
sb.Append("}");
return sb.ToString();
}
}
// own struct to represent possibly undefined values, because Mono does
// not like arrays with element type T! or T?
public struct Maybe<T> {
private T Value;
public bool IsSet; // initialised with false by the default ctor
public T Val {
get {
Contract.Assume(IsSet);
return Value;
}
set {
Value = value;
IsSet = true;
}
}
public void UnSet() {
IsSet = false;
}
}
internal class DomRelation<Node> {
// doms maps (unique) node numbers to the node numbers of the immediate dominator
// to use it on Nodes, one needs the two way mapping between nodes and their numbers.
private int[] doms; // 0 is unused: means undefined
// here are the two mappings
private Maybe<Node>[] postOrderNumberToNode;
private Dictionary<Node, int> nodeToPostOrderNumber;
private int sourceNum; // (number for) root of the graph
private Node source; // root of the graph
private Graph<Node> graph;
private Dictionary<Node, List<Node>> immediateDominatorMap;
[NotDelayed]
internal DomRelation(Graph<Node> g, Node source) {
this.graph = g;
// slot 0 not used: nodes are numbered from 1 to n so zero
// can represent undefined.
this.source = source;
//:base();
this.NewComputeDominators();
}
public Dictionary<Node, List<Node>> ImmediateDominatorMap {
get {
Contract.Assume(this.immediateDominatorMap != null);
return this.immediateDominatorMap;
}
}
public bool DominatedBy(Node dominee, Node dominator) {
Contract.Assume(this.nodeToPostOrderNumber != null);
Contract.Assume(this.doms != null);
int domineeNum = this.nodeToPostOrderNumber[dominee];
int dominatorNum = this.nodeToPostOrderNumber[dominator];
if (domineeNum == dominatorNum)
return true;
int currentNodeNum = this.doms[domineeNum];
do {
if (currentNodeNum == dominatorNum)
return true;
currentNodeNum = this.doms[currentNodeNum];
} while (currentNodeNum != this.sourceNum);
return false;
}
private Dictionary<Node, List<Node>> domMap = null;
[Pure]
public override string ToString() {
Contract.Assume(this.doms != null);
int[] localDoms = this.doms;
Contract.Assume(this.postOrderNumberToNode != null);
if (domMap == null) {
domMap = new Dictionary<Node, List<Node>>();
for (int i = 1; i < localDoms.Length; i++) { // 0 slot is not used
int domineeNum = i;
int currentNodeNum = domineeNum;
List<Node> dominators = new List<Node>();
while (currentNodeNum != this.sourceNum) {
dominators.Add(this.postOrderNumberToNode[currentNodeNum].Val);
currentNodeNum = this.doms[currentNodeNum];
}
dominators.Add(this.postOrderNumberToNode[this.sourceNum].Val);
domMap.Add(this.postOrderNumberToNode[i].Val, dominators);
}
}
StringBuilder sb = new StringBuilder();
sb.Append("{");
bool first = true;
foreach (KeyValuePair<Node, List<Node>> de in domMap) {
if (!first)
sb.Append(", ");
Contract.Assert(!object.Equals(de.Key, default(Node)));
sb.Append(de.Key.ToString());
sb.Append("~>");
sb.Append(ListToString(de.Value));
first = false;
}
sb.Append("}");
return sb.ToString();
}
private void PrintIntArray(int[] xs) {
Console.Write("[");
for (int i = 0; i < xs.Length; i++) {
if (0 < i)
Console.Write(", ");
Console.Write(xs[i]);
}
Console.WriteLine("]");
}
public void PrintList<T>(IEnumerable<T> xs) {
Console.Write("[");
int i = 0;
foreach (T/*!*/ x in xs) {
Contract.Assert(x != null);
if (0 < i)
Console.Write(", ");
Console.Write(x.ToString());
i++;
}
Console.WriteLine("]");
}
public string/*!*/ ListToString<T>(IEnumerable<T> xs) {
Contract.Ensures(Contract.Result<string>() != null);
StringBuilder sb = new StringBuilder();
sb.Append("[");
bool first = true;
foreach (T/*!*/ x in xs) {
Contract.Assert(x != null);
if (!first)
sb.Append(", ");
sb.Append(x.ToString());
first = false;
}
sb.Append("]");
return sb.ToString();
}
// Keith D. Cooper, Timothy J. Harvey, Ken Kennedy, "A Simple, Fast Dominance Algorithm ", Software Practice and Experience, 2001.
// http://citeseer.ist.psu.edu/cooper01simple.html
private void NewComputeDominators() {
int n = this.graph.Nodes.Count;
this.postOrderNumberToNode = new Maybe<Node>[n + 1];
this.nodeToPostOrderNumber = new Dictionary<Node, int>();
HashSet<Node> visited = new HashSet<Node>();
int currentNumber = 1;
Contract.Assume(this.source != null);
this.PostOrderVisit(this.source, visited, ref currentNumber);
this.sourceNum = this.nodeToPostOrderNumber[source];
// for (int i = 1; i <= n; i++){ Console.WriteLine(postOrderNumberToNode[i]); }
this.doms = new int[n + 1]; // 0 is unused: means undefined
Node start_node = this.source;
this.doms[this.nodeToPostOrderNumber[start_node]] = this.nodeToPostOrderNumber[start_node];
bool changed = true;
// PrintIntArray(doms);
while (changed) {
changed = false;
// for all nodes, b, in reverse postorder (except start_node)
for (int nodeNum = n - 1; 1 <= nodeNum; nodeNum--) {
Node b = this.postOrderNumberToNode[nodeNum].Val;
IEnumerable<Node> predecessors = this.graph.Predecessors(b);
// find a predecessor (i.e., a higher number) for which
// the doms array has been set
int new_idom = 0;
int first_processed_predecessor = 0;
#region new_idom <- number of first (processed) predecessor of b (pick one)
foreach (Node p in predecessors) {
if (this.doms[this.nodeToPostOrderNumber[p]] != 0) {
int x = this.nodeToPostOrderNumber[p];
new_idom = x;
first_processed_predecessor = x;
break;
}
}
#endregion
#region for all other predecessors, p, of b
foreach (Node p in predecessors) {
if (this.nodeToPostOrderNumber[p] == first_processed_predecessor) {
continue;
}
if (this.doms[this.nodeToPostOrderNumber[p]] != 0)
new_idom = intersect(this.nodeToPostOrderNumber[p], new_idom, this.doms);
}
#endregion
if (this.doms[this.nodeToPostOrderNumber[b]] != new_idom) {
this.doms[this.nodeToPostOrderNumber[b]] = new_idom;
changed = true;
}
}
}
#region Populate the Immediate Dominator Map
int sourceNum = this.nodeToPostOrderNumber[this.source];
immediateDominatorMap = new Dictionary<Node, List<Node>>();
for (int i = 1; i <= n; i++) {
Node node = this.postOrderNumberToNode[i].Val;
Node idomNode = this.postOrderNumberToNode[this.doms[i]].Val;
if (i == sourceNum && this.doms[i] == sourceNum) {
continue;
}
if (immediateDominatorMap.ContainsKey(idomNode)) {
immediateDominatorMap[idomNode].Add(node);
} else {
List<Node> l = new List<Node>();
l.Add(node);
immediateDominatorMap.Add(idomNode, l);
}
}
#endregion
}
private int intersect(int b1, int b2, int[] doms) {
int finger1 = b1;
int finger2 = b2;
while (finger1 != finger2) {
while (finger1 < finger2) {
finger1 = doms[finger1];
}
while (finger2 < finger1) {
finger2 = doms[finger2];
}
}
return finger1;
}
private void PostOrderVisit(Node/*!*/ n, HashSet<Node> visited, ref int currentNumber) {
Contract.Requires(n != null);
if (visited.Contains(n))
return;
visited.Add(n);
foreach (Node/*!*/ child in this.graph.Successors(n)) {
Contract.Assert(child != null);
PostOrderVisit(child, visited, ref currentNumber);
}
Contract.Assume(this.postOrderNumberToNode != null);
Contract.Assume(this.nodeToPostOrderNumber != null);
this.postOrderNumberToNode[currentNumber].Val = n;
this.nodeToPostOrderNumber[n] = currentNumber;
currentNumber++;
return;
}
}
public class Graph<Node> {
private HashSet<Tuple<Node/*!*/, Node/*!*/>> es;
private HashSet<Node> ns;
private Node source;
private bool reducible;
private HashSet<Node> headers;
private Dictionary<Node, HashSet<Node>> backEdgeNodes;
private Dictionary<Tuple<Node/*!*/, Node/*!*/>, HashSet<Node>> naturalLoops;
private DomRelation<Node> dominatorMap = null;
private Dictionary<Node, HashSet<Node>> predCache = new Dictionary<Node, HashSet<Node>>();
private Dictionary<Node, HashSet<Node>> succCache = new Dictionary<Node, HashSet<Node>>();
private bool predComputed;
[ContractInvariantMethod]
void ObjectInvariant() {
Contract.Invariant(es == null || Contract.ForAll(es, p => p.Item1 != null && p.Item2 != null));
Contract.Invariant(naturalLoops == null || Contract.ForAll(naturalLoops.Keys, p => p.Item2 != null && p.Item1 != null));
}
private class PreHeader {
Node/*!*/ myHeader;
[ContractInvariantMethod]
void ObjectInvariant() {
Contract.Invariant(myHeader != null);
}
internal PreHeader(Node/*!*/ h) {
Contract.Requires(h != null);
myHeader = h;
}
[Pure]
public override string/*!*/ ToString() {
Contract.Ensures(Contract.Result<string>() != null);
return "#" + myHeader.ToString();
}
}
public Graph(HashSet<Tuple<Node/*!*/, Node/*!*/>> edges) {
Contract.Requires(cce.NonNullElements(edges) && Contract.ForAll(edges, p => p.Item1 != null && p.Item2 != null));
es = edges;
// original A#
//ns = Set<Node>{ x : <x,y> in es } + Set<Node>{ y : <x,y> in es };
// closest Spec#
//ns = new Set<Node>{ Tuple<Node,Node> p in edges; p.Item1 } + new Set<Node>{ Tuple<Node,Node> p in edges; p.Item2 };
//
HashSet<Node> temp = new HashSet<Node>();
foreach (Tuple<Node/*!*/, Node/*!*/> p in edges) {
Contract.Assert(p.Item1 != null);
temp.Add(p.Item1);
Contract.Assert(p.Item2 != null);
temp.Add(p.Item2);
}
ns = temp;
}
public Graph() {
es = new HashSet<Tuple<Node/*!*/, Node/*!*/>>();
ns = new HashSet<Node>();
}
// BUGBUG: Set<T>.ToString() should return a non-null string
[Pure]
public override string/*!*/ ToString() {
return "" + es.ToString();
}
public void AddSource(Node/*!*/ x) {
Contract.Requires(x != null);
// BUGBUG: This generates bad code in the compiler
//ns += new Set<Node>{x};
ns.Add(x);
source = x;
}
public void AddEdge(Node/*!*/ source, Node/*!*/ dest) {
Contract.Requires(source != null);
Contract.Requires(dest != null);
//es += Set<Edge>{<source,dest>};
//ns += Set<Node>{source, dest};
es.Add(new Tuple<Node/*!*/, Node/*!*/>(source, dest));
ns.Add(source);
ns.Add(dest);
predComputed = false;
}
public HashSet<Node> Nodes {
get {
return ns;
}
}
public IEnumerable<Tuple<Node/*!*/, Node/*!*/>> Edges {
get {
Contract.Ensures(cce.NonNullElements(Contract.Result<IEnumerable<Tuple<Node, Node>>>())
&& Contract.ForAll(Contract.Result<IEnumerable<Tuple<Node, Node>>>(), n =>
n.Item1 != null && n.Item2 != null));
return es;
}
}
public bool Edge(Node/*!*/ x, Node/*!*/ y) {
Contract.Requires(x != null);
Contract.Requires(y != null);
// original A#
// return <x,y> in es;
return es.Contains(new Tuple<Node/*!*/, Node/*!*/>(x, y));
}
private void ComputePredSuccCaches() {
if (predComputed)
return;
predComputed = true;
predCache = new Dictionary<Node, HashSet<Node>>();
succCache = new Dictionary<Node, HashSet<Node>>();
foreach (Node n in Nodes) {
predCache[n] = new HashSet<Node>();
succCache[n] = new HashSet<Node>();
}
foreach (Tuple<Node/*!*/, Node/*!*/> p in Edges) {
Contract.Assert(p.Item1 != null);
Contract.Assert(p.Item2 != null);
HashSet<Node> tmp;
tmp = predCache[p.Item2];
tmp.Add(p.Item1);
predCache[p.Item2] = tmp;
tmp = succCache[p.Item1];
tmp.Add(p.Item2);
succCache[p.Item1] = tmp;
}
}
internal IEnumerable<Node> Predecessors(Node n) {
// original A#
//Set<Node> result = Set{ x : x in Nodes, Edge(x,n) };
ComputePredSuccCaches();
return predCache[n];
}
internal IEnumerable<Node> Successors(Node n) {
ComputePredSuccCaches();
return succCache[n];
}
internal DomRelation<Node> /*Map<Node,Set<Node>>*/ DominatorMap {
get {
Contract.Assert(source != null);
if (this.dominatorMap == null) {
this.dominatorMap = new DomRelation<Node>(this, this.source);
}
return this.dominatorMap;
}
}
public Dictionary<Node, List<Node>> ImmediateDominatorMap {
get {
Contract.Assert(source != null);
if (this.dominatorMap == null) {
this.dominatorMap = new DomRelation<Node>(this, this.source);
}
return this.dominatorMap.ImmediateDominatorMap;
}
}
public List<Node> ImmediatelyDominatedBy(Node/*!*/ n) {
Contract.Requires(n != null);
List<Node> dominees;
this.ImmediateDominatorMap.TryGetValue(n, out dominees);
return dominees == null ? new List<Node>() : dominees;
}
public IEnumerable<Node/*?*/> TopologicalSort() {
bool acyclic;
List<Node> sortedList;
this.TarjanTopSort(out acyclic, out sortedList);
return acyclic ? sortedList : new List<Node>();
}
// From Tarjan 1972
public void TarjanTopSort(out bool acyclic, out List<Node> sortedNodes) {
int n = this.Nodes.Count;
if (n == 0) {
acyclic = true;
sortedNodes = new List<Node>();
return;
}
int[] incomingEdges = new int[n];
// need an arbitrary numbering for the nodes to use as indices into
// the arrays used within this algorithm
Dictionary<Node, int> nodeToNumber = new Dictionary<Node, int>(n);
Maybe<Node>[] numberToNode = new Maybe<Node>[n];
int counter = 0;
foreach (Node node in this.Nodes) {
numberToNode[counter].Val = node;
nodeToNumber[node] = counter;
counter++;
}
foreach (Tuple<Node/*!*/, Node/*!*/> e in this.Edges) {
Contract.Assert(e.Item1 != null);
Contract.Assert(e.Item2 != null);
Node/*!*/ target = e.Item2;
incomingEdges[nodeToNumber[target]]++;
}
List<Node> sorted = new List<Node>();
int sortedIndex = 0;
while (sortedIndex < n) {
// find a root (i.e., its index)
int rootIndex = -1;
for (int i = 0; i < n; i++) {
if (incomingEdges[i] == 0) {
rootIndex = i;
break;
}
}
if (rootIndex == -1) {
acyclic = false;
sortedNodes = new List<Node>();
return;
}
// mark root so it won't be used again
incomingEdges[rootIndex] = -1;
Node root = numberToNode[rootIndex].Val;
sorted.Add(root);
++sortedIndex;
foreach (Node s in this.Successors(root)) {
incomingEdges[nodeToNumber[s]]--;
}
}
acyclic = true;
sortedNodes = sorted;
return;
}
private IEnumerable<Node> OldTopologicalSort() {
Tuple<bool, List<Node>> result = this.TopSort();
return result.Item1 ? result.Item2 : (IEnumerable<Node>)new List<Node>();
}
// From AsmL distribution example
private Tuple<bool, List<Node>> TopSort()
{
List<Node> S = new List<Node>();
HashSet<Node> V = this.Nodes;
HashSet<Node> X = new HashSet<Node>();
foreach (Node/*!*/ n in V) {
Contract.Assert(n != null);
X.Add(n);
}
bool change = true;
while (change)
// invariant: X = V - S
{
change = false;
if (X.Count > 0) {
foreach (Node/*!*/ n in X) {
Contract.Assert(n != null);
// see if n has any incoming edges from any other node in X
bool inDegreeZero = true;
foreach (Node/*!*/ u in X) {
Contract.Assert(u != null);
if (this.Edge(u, n)) {
inDegreeZero = false;
break; // no point looking further
}
}
if (inDegreeZero) {
S.Add(n);
X.Remove(n);
change = true;
break; // might as well go back and start looking through X from the beginning
}
}
// Then we made it all the way through X without finding a source node
if (!change) {
return new Tuple<bool, List<Node>>(false, new List<Node>());
}
}
}
return new Tuple<bool, List<Node>>(true, S);
}
public static bool Acyclic(Graph<Node> g, Node source) {
bool acyclic;
List<Node> sortedList;
g.TarjanTopSort(out acyclic, out sortedList);
return acyclic;
}
// [Dragon, Fig. 10.15, p. 604. Algorithm for constructing the natural loop.]
static HashSet<Node> NaturalLoop(Graph<Node> g, Tuple<Node/*!*/, Node/*!*/> backEdge)
{
Contract.Requires(backEdge.Item1 != null && backEdge.Item2 != null);
Node/*!*/ n = backEdge.Item1;
Node/*!*/ d = backEdge.Item2;
Stack<Node> stack = new Stack<Node>();
HashSet<Node> loop = new HashSet<Node>();
loop.Add(d);
if (!n.Equals(d)) // then n is not in loop
{
loop.Add(n);
stack.Push(n); // push n onto stack
}
while (stack.Count > 0) // not empty
{
Node m = stack.Peek();
stack.Pop(); // pop stack
foreach (Node/*!*/ p in g.Predecessors(m)) {
Contract.Assert(p != null);
if (!(loop.Contains(p))) {
loop.Add(p);
stack.Push(p); // push p onto stack
}
}
}
return loop;
}
internal struct ReducibleResult {
internal bool reducible;
internal HashSet<Node> headers;
internal Dictionary<Node, HashSet<Node>> backEdgeNodes;
internal Dictionary<Tuple<Node/*!*/, Node/*!*/>, HashSet<Node>> naturalLoops;
[ContractInvariantMethod]
void ObjectInvariant() {
Contract.Invariant(Contract.ForAll(naturalLoops.Keys, p => p.Item1 != null && p.Item2 != null));
}
internal ReducibleResult(bool b, HashSet<Node> headers, Dictionary<Node, HashSet<Node>> backEdgeNodes, Dictionary<Tuple<Node/*!*/, Node/*!*/>, HashSet<Node>> naturalLoops)
{
Contract.Requires(naturalLoops == null || Contract.ForAll(naturalLoops.Keys, Key => Key.Item1 != null && Key.Item2 != null));
this.reducible = b;
this.headers = headers;
this.backEdgeNodes = backEdgeNodes;
this.naturalLoops = naturalLoops;
}
}
// [Dragon, p. 606]
static ReducibleResult ComputeReducible(Graph<Node> g, Node source) {
// first, compute the dom relation
DomRelation<Node> /*Map<Node,Set<Node>>*/ D = g.DominatorMap;
return ComputeReducible(g, source, D);
}
// [Dragon, p. 606]
static ReducibleResult ComputeReducible(Graph<Node> g,
Node source,
DomRelation<Node>/*!*/ DomRelation) {
Contract.Requires(DomRelation != null);
//Console.WriteLine("[" + DateTime.Now +"]: begin ComputeReducible");
IEnumerable<Tuple<Node/*!*/, Node/*!*/>> edges = g.Edges;
Contract.Assert(Contract.ForAll(edges, n => n.Item1 != null && n.Item2 != null));
HashSet<Tuple<Node/*!*/, Node/*!*/>> backEdges = new HashSet<Tuple<Node/*!*/, Node/*!*/>>();
HashSet<Tuple<Node/*!*/, Node/*!*/>> nonBackEdges = new HashSet<Tuple<Node/*!*/, Node/*!*/>>();
foreach (Tuple<Node/*!*/, Node/*!*/> e in edges) {
Contract.Assert(e.Item1 != null);
Contract.Assert(e.Item2 != null);
Node x = e.Item1;
Node y = e.Item2; // so there is an edge from x to y
if (DomRelation.DominatedBy(x, y)) { // y dom x: which means y dominates x
backEdges.Add(e);
} else {
nonBackEdges.Add(e);
}
}
if (!Acyclic(new Graph<Node>(nonBackEdges), source)) {
return new ReducibleResult(false,
new HashSet<Node>(),
new Dictionary<Node, HashSet<Node>>(),
new Dictionary<Tuple<Node/*!*/, Node/*!*/>, HashSet<Node>>());
} else {
// original A#:
//Set<Node> headers = Set{ d : <n,d> in backEdges };
HashSet<Node> headers = new HashSet<Node>();
foreach (Tuple<Node/*!*/, Node/*!*/> e in backEdges) {
Contract.Assert(e.Item1 != null);
Contract.Assert(e.Item2 != null);
headers.Add(e.Item2);
}
// original A#:
//Map<Node,Set<Node>> backEdgeNodes = Map{ h -> bs : h in headers, bs = Set<Node>{ b : <b,x> in backEdges, x == h } };
Dictionary<Node, HashSet<Node>> backEdgeNodes = new Dictionary<Node, HashSet<Node>>();
foreach (Node/*!*/ h in headers) {
Contract.Assert(h != null);
HashSet<Node> bs = new HashSet<Node>();
foreach (Tuple<Node, Node> backedge in backEdges) {
Contract.Assert(backedge.Item1 != null);
Contract.Assert(backedge.Item2 != null);
if (backedge.Item2.Equals(h)) {
bs.Add(backedge.Item1);
}
}
backEdgeNodes.Add(h, bs);
}
// original A#:
//Map<Tuple<Node,Node>,Set<Node>> naturalLoops = Map{ e -> NaturalLoop(g,e) : e in backEdges };
Dictionary<Tuple<Node/*!*/, Node/*!*/>, HashSet<Node>> naturalLoops = new Dictionary<Tuple<Node/*!*/, Node/*!*/>, HashSet<Node>>();
foreach (Tuple<Node/*!*/, Node/*!*/> e in backEdges) {
Contract.Assert(e.Item1 != null && e.Item2 != null);
naturalLoops.Add(e, NaturalLoop(g, e));
}
//Console.WriteLine("[" + DateTime.Now +"]: end ComputeReducible");
return new ReducibleResult(true, headers, backEdgeNodes, naturalLoops);
}
}
public bool Reducible {
get {
return reducible;
}
}
public IEnumerable<Node> Headers {
get {
return headers;
}
}
public IEnumerable<Node> BackEdgeNodes(Node/*!*/ h) {
Contract.Requires(h != null);
// original A#:
//return h in backEdgeNodes ? backEdgeNodes[h] : null;
return (backEdgeNodes.ContainsKey(h) ? backEdgeNodes[h] : (IEnumerable<Node>)new List<Node>());
}
public IEnumerable<Node> NaturalLoops(Node/*!*/ header, Node/*!*/ backEdgeNode) {
Contract.Requires(header != null);
Contract.Requires(backEdgeNode != null);
Tuple<Node/*!*/, Node/*!*/> e = new Tuple<Node/*!*/, Node/*!*/>(backEdgeNode, header);
return naturalLoops.ContainsKey(e) ? naturalLoops[e] : (IEnumerable<Node>)new List<Node>();
}
public void ComputeLoops() {
ReducibleResult r = ComputeReducible(this, this.source);
this.reducible = r.reducible;
this.headers = r.headers;
this.backEdgeNodes = r.backEdgeNodes;
this.naturalLoops = r.naturalLoops;
return;
}
public IEnumerable<Node> SortHeadersByDominance()
{
Graph<Node> dag = new Graph<Node>();
foreach (Node b in headers)
{
dag.AddSource(b);
foreach (Node c in headers)
{
if (b.Equals(c)) continue;
if (DominatorMap.DominatedBy(b, c))
{
System.Diagnostics.Debug.Assert(!DominatorMap.DominatedBy(c, b));
dag.AddEdge(b, c);
}
}
}
return dag.TopologicalSort();
}
} // end: class Graph
public class GraphProgram {
static void TestGraph<T>(T/*!*/ source, params Tuple<T/*!*/, T/*!*/>[] edges) {
Contract.Requires(source != null);
Contract.Requires(Contract.ForAll(edges, pair => pair.Item1 != null && pair.Item2 != null));
HashSet<Tuple<T/*!*/, T/*!*/>> es = new HashSet<Tuple<T/*!*/, T/*!*/>>();
foreach (Tuple<T/*!*/, T/*!*/> e in edges) {
Contract.Assert(e.Item1 != null && e.Item2 != null);
es.Add(e);
}
Graph<T> g = new Graph<T>(es);
g.AddSource(source);
Console.WriteLine("G = " + g);
g.ComputeLoops();
Console.WriteLine("G's Dominator Map = " + g.DominatorMap);
Console.WriteLine("G's Immediate Dominator Map = " + Util.MapToString(g.ImmediateDominatorMap));
Console.WriteLine("G is reducible: " + (g.Reducible ? "yes" : "no"));
}
static void Main(string[] args)
//requires forall{string s in args; s != null};
{
Console.WriteLine("Spec# says hello!");
// This generates bad IL -- need to fix a bug in the compiler
//Graph<int> g = new Graph<int>(new Set<Tuple<int,int>>{ new Tuple<int,int>(1,2), new Tuple<int,int>(1,3), new Tuple<int,int>(2,3) });
Console.WriteLine("");
TestGraph<char>('a',
new Tuple<char, char>('a', 'b'),
new Tuple<char, char>('a', 'c'),
new Tuple<char, char>('b', 'c')
);
Console.WriteLine("");
TestGraph<char>('a',
new Tuple<char, char>('a', 'b'),
new Tuple<char, char>('a', 'c'),
new Tuple<char, char>('b', 'd'),
new Tuple<char, char>('c', 'e'),
new Tuple<char, char>('c', 'f'),
new Tuple<char, char>('d', 'e'),
new Tuple<char, char>('e', 'd'),
new Tuple<char, char>('e', 'f'),
new Tuple<char, char>('f', 'e')
);
Console.WriteLine("");
TestGraph<char>('a',
new Tuple<char, char>('a', 'b'),
new Tuple<char, char>('a', 'c'),
new Tuple<char, char>('b', 'c'),
new Tuple<char, char>('c', 'b')
);
Console.WriteLine("");
TestGraph<int>(1,
new Tuple<int, int>(1, 2),
new Tuple<int, int>(1, 3),
new Tuple<int, int>(2, 3)
);
Console.WriteLine("");
TestGraph<int>(1,
new Tuple<int, int>(1, 2),
new Tuple<int, int>(1, 3),
new Tuple<int, int>(2, 3),
new Tuple<int, int>(3, 2)
);
Console.WriteLine("");
TestGraph<int>(2,
new Tuple<int, int>(2, 3),
new Tuple<int, int>(2, 4),
new Tuple<int, int>(3, 2)
);
Console.WriteLine("");
TestGraph<char>('a',
new Tuple<char, char>('a', 'b'),
new Tuple<char, char>('a', 'c'),
new Tuple<char, char>('b', 'c'),
new Tuple<char, char>('b', 'b')
);
}
}
}
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