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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using Microsoft.Boogie;
namespace GPUVerify
{
class VariablesOccurringInExpressionVisitor : StandardVisitor
{
private HashSet<Variable> variables = new HashSet<Variable>();
internal IEnumerable<Microsoft.Boogie.Variable> GetVariables()
{
return variables;
}
public override Variable VisitVariable(Variable node)
{
variables.Add(node);
return base.VisitVariable(node);
}
}
}
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