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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Boogie;
namespace GPUVerify
{
class UniformExpressionAnalysisVisitor : StandardVisitor
{
private bool isUniform = true;
private Dictionary<string, bool> uniformityInfo;
public UniformExpressionAnalysisVisitor(Dictionary<string, bool> uniformityInfo)
{
this.uniformityInfo = uniformityInfo;
}
public override Variable VisitVariable(Variable v)
{
if (!uniformityInfo.ContainsKey(v.Name))
{
isUniform = isUniform && (v is Constant);
}
else if (!uniformityInfo[v.Name])
{
isUniform = false;
}
return v;
}
internal bool IsUniform()
{
return isUniform;
}
}
}
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