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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Boogie;
namespace GPUVerify
{
interface IRaceInstrumenter
{
void AddRaceCheckingCandidateInvariants(WhileCmd wc);
void AddKernelPrecondition();
// Summary:
// Returns whether we should continue.
// E.g. if race checking code could not be added because
// the specified accesses to check were read/read or did not exist,
// this will return false.
bool AddRaceCheckingInstrumentation();
BigBlock MakeRaceCheckingStatements(IToken tok);
void CheckForRaces(BigBlock bb, Variable v, bool ReadWriteOnly);
void AddRaceCheckingCandidateRequires(Procedure Proc);
void AddRaceCheckingCandidateEnsures(Procedure Proc);
void AddNoRaceContract(Procedure Proc);
void AddNoRaceInvariants(Implementation Impl);
}
}
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