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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using Microsoft.Boogie;
namespace GPUVerify {
abstract class BarrierInvariantDescriptor {
protected Expr Predicate;
protected Expr BarrierInvariant;
protected QKeyValue SourceLocationInfo;
protected KernelDualiser Dualiser;
protected string ProcName;
public BarrierInvariantDescriptor(Expr Predicate, Expr BarrierInvariant,
QKeyValue SourceLocationInfo,
KernelDualiser Dualiser, string ProcName) {
this.Predicate = Predicate;
this.BarrierInvariant = BarrierInvariant;
this.SourceLocationInfo = SourceLocationInfo;
this.Dualiser = Dualiser;
this.ProcName = ProcName;
}
internal abstract AssertCmd GetAssertCmd();
internal abstract List<AssumeCmd> GetInstantiationCmds();
protected Expr NonNegative(Expr e) {
return Dualiser.verifier.MakeBVSge(
e, GPUVerifier.ZeroBV());
}
protected Expr NotTooLarge(Expr e) {
return Dualiser.verifier.MakeBVSlt(e,
new IdentifierExpr(Token.NoToken,
Dualiser.verifier.GetGroupSize("X")));
}
}
}
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