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path: root/Source/Core/OOLongUtil.cs
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//-----------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation.  All Rights Reserved.
//
//-----------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.IO;
using System.Diagnostics.Contracts;

namespace Boogie.Util {
  public class TeeWriter : TextWriter {
    readonly TextWriter/*!*/ a;
    readonly TextWriter/*!*/ b;
    [ContractInvariantMethod]
    void ObjectInvariant() {
      Contract.Invariant(a != null);
      Contract.Invariant(b != null);
    }


    public TeeWriter(TextWriter a, TextWriter b) {
      Contract.Requires(b != null);
      Contract.Requires(a != null);
      this.a = a;
      this.b = b;
    }

    public override System.Text.Encoding Encoding {
      get {
        return a.Encoding;
      }
    }

    public override void Close() {
      a.Close();
      b.Close();
    }

    public override void Flush() {
      a.Flush();
      b.Flush();
    }

    [Pure]
    public override string ToString() {
      Contract.Ensures(Contract.Result<string>() != null);
      return "<TeeWriter: " + a.ToString() + ", " + b.ToString() + ">";
    }

    public override void Write(char ch) {
      a.Write(ch);
      b.Write(ch);
    }

    public override void Write(string s) {
      a.Write(s);
      b.Write(s);
    }
  }

  /// <summary>
  /// A LineReader is a class that allows further subclasses to just override the ReadLine() method.
  /// It simply reads from the given "reader".
  /// </summary>
  public class LineReader : TextReader {
    [Rep]
    readonly TextReader/*!*/ reader;
    [ContractInvariantMethod]
    void ObjectInvariant() {
      Contract.Invariant(reader != null);
      Contract.Invariant(readAhead == null || (0 <= readAheadConsumed && readAheadConsumed < readAhead.Length));
    }

    string readAhead;
    int readAheadConsumed;


    public LineReader([Captured] TextReader reader) {
      Contract.Requires(reader != null);
      this.reader = reader;
    }
    public override void Close() {
      cce.BeginExpose(this);
      {
        reader.Close();
      }
      cce.EndExpose();
    }
    public override int Read() {
      cce.BeginExpose(this);
      {
        while (readAhead == null) {
          readAhead = reader.ReadLine();
          if (readAhead == null) {
            // we're at EOF
            return -1;
          } else if (readAhead.Length > 0) {
            readAheadConsumed = 0;
            break;
          }
        }
        int res = readAhead[readAheadConsumed++];
        if (readAheadConsumed == readAhead.Length) {
          readAhead = null;
        }
        return res;
      }
      cce.EndExpose();
    }
    public override int Read(char[] buffer, int index, int count) {
      
      int n = 0;
      for (; n < count; n++) {
        int ch = Read();
        if (ch == -1) {
          break;
        }
        buffer[index + n] = (char)ch;
      }
      return n;
    }
    public override string ReadLine() {
      string res;
      if (readAhead != null) {
        cce.BeginExpose(this);
        {
          res = readAhead.Substring(readAheadConsumed);
          readAhead = null;
        }
        cce.EndExpose();
      } else {
        res = reader.ReadLine();
      }
      return res;
    }
  }

  public class IfdefReader : LineReader {
    [Rep]
    readonly List<string/*!*/>/*!*/ defines;
    [Rep]
    readonly List<bool>/*!*/ readState = new List<bool>();
    int ignoreCutoff = 0;  // 0 means we're not ignoring
    [ContractInvariantMethod]
    void ObjectInvariant() {
      Contract.Invariant(readState != null);
      Contract.Invariant(cce.NonNullElements(defines));
      Contract.Invariant(0 <= ignoreCutoff && ignoreCutoff <= readState.Count);
    }



    public IfdefReader([Captured] TextReader reader, [Captured] List<string/*!*/>/*!*/ defines)
      : base(reader) {//BASEMOVEA
      Contract.Requires(reader != null);
      Contract.Requires(cce.NonNullElements(defines));
      //:base(reader);
      this.defines = defines;
    }

    public override string ReadLine() {
      while (true) {
        string s = base.ReadLine();
        if (s == null) {
          return s;
        }
        string t = s.Trim();
        if (t.StartsWith("#if")) {
          string arg = t.Substring(3).TrimStart();
          bool sense = true;
          while (t.StartsWith("!")) {
            sense = !sense;
            t = t.Substring(1).TrimStart();
          }
          // push "true", since we're in a "then" branch
          readState.Add(true);
          if (ignoreCutoff == 0 && defines.Contains(arg) != sense) {
            ignoreCutoff = readState.Count;  // start ignoring
          }
        } else if (t == "#else") {
          if (readState.Count == 0 || !readState[readState.Count - 1]) {
            return s;  // malformed input; return the read line as if it were not special
          }
          // change the "true" to a "false" on top of the state, since we're now going into the "else" branch
          readState[readState.Count - 1] = false;
          if (ignoreCutoff == 0) {
            // the "then" branch had been included, so we'll ignore the "else" branch
            ignoreCutoff = readState.Count;
          } else if (ignoreCutoff == readState.Count) {
            // we had ignored the "then" branch, so we'll include the "else" branch
            ignoreCutoff = 0;
          }
        } else if (t == "#endif") {
          if (readState.Count == 0) {
            return s;  // malformed input; return the read line as if it were not special
          }
          if (ignoreCutoff == readState.Count) {
            // we had ignored the branch that ends here; so, now we start including again
            ignoreCutoff = 0;
          }
          // pop
          readState.RemoveAt(readState.Count - 1);
        } else if (ignoreCutoff == 0) {
          return s;
        }
      }
    }
  }
}