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COCO = ..\..\Binaries\Coco.exe
ASML = ..\..\Binaries\asmlc.boot.exe
# "all" depends on 2 files, really (Parser.cs and Scanner.cs), but they
# are both generated in one go and I don't know a better way to tell
# nmake that. --KRML
all: Parser.ssc
#Graph.dll: Graph.as
# $(ASML) /target:library Graph.as
Parser.ssc: Scanner.frame Parser.frame BoogiePL.atg
$(COCO) BoogiePL.atg
copy Parser.cs Parser.ssc
copy Scanner.cs Scanner.ssc
clean:
rm -f Scanner.ssc Parser.ssc
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