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//-----------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
//-----------------------------------------------------------------------------
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Chalice
{
public class ImmutableList<E>
{
private List<E> list;
public ImmutableList()
{
list = new List<E>();
}
public ImmutableList(IEnumerable<E> elems)
{
list = new List<E>(elems);
}
public ImmutableList<E> Append(ImmutableList<E> other)
{
var res = new ImmutableList<E>();
res.list.AddRange(list);
res.list.AddRange(other.list);
return res;
}
public E At(int index)
{
return list[index];
}
public ImmutableList<E> Take(int howMany)
{
var res = new ImmutableList<E>(this.list.Take(howMany));
return res;
}
public ImmutableList<E> Drop(int howMany)
{
var res = new ImmutableList<E>(this.list.Skip(howMany));
return res;
}
public int Length
{
get
{
return list.Count;
}
}
public static ImmutableList<int> Range(int min, int max)
{
ImmutableList<int> l = new ImmutableList<int>();
for (int i = min; i < max; i++)
{
l.list.Add(i);
}
return l;
}
}
public class ChannelBuffer<E>
{
private Queue<E> contents = new Queue<E>();
public void Add(E e)
{
lock (this)
{
contents.Enqueue(e);
Monitor.Pulse(this);
}
}
public E Remove()
{
lock (this)
{
while (contents.Count == 0)
{
Monitor.Wait(this);
}
E e = contents.Dequeue();
return e;
}
}
}
public class ChalicePrint
{
public void Int(int x)
{
System.Console.WriteLine(x);
}
public void Bool(bool x)
{
System.Console.WriteLine(x);
}
}
}
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