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-rw-r--r--Source/Core/StandardVisitor.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/StandardVisitor.cs b/Source/Core/StandardVisitor.cs
index ee873bd4..927b73fe 100644
--- a/Source/Core/StandardVisitor.cs
+++ b/Source/Core/StandardVisitor.cs
@@ -194,7 +194,7 @@ namespace Microsoft.Boogie {
public virtual CtorType VisitCtorType(CtorType node) {
Contract.Requires(node != null);
Contract.Ensures(Contract.Result<CtorType>() != null);
- for (int i = 0; i < node.Arguments.Length; ++i)
+ for (int i = 0; i < node.Arguments.Count; ++i)
node.Arguments[i] = cce.NonNull((Type/*!*/)this.Visit(node.Arguments[i]));
return node;
}
@@ -248,10 +248,10 @@ namespace Microsoft.Boogie {
@requires.Condition = this.VisitExpr(@requires.Condition);
return @requires;
}
- public virtual RequiresSeq VisitRequiresSeq(RequiresSeq requiresSeq) {
+ public virtual List<Requires> VisitRequiresSeq(List<Requires> requiresSeq) {
Contract.Requires(requiresSeq != null);
- Contract.Ensures(Contract.Result<RequiresSeq>() != null);
- for (int i = 0, n = requiresSeq.Length; i < n; i++)
+ Contract.Ensures(Contract.Result<List<Requires>>() != null);
+ for (int i = 0, n = requiresSeq.Count; i < n; i++)
requiresSeq[i] = this.VisitRequires(requiresSeq[i]);
return requiresSeq;
}
@@ -261,10 +261,10 @@ namespace Microsoft.Boogie {
@ensures.Condition = this.VisitExpr(@ensures.Condition);
return @ensures;
}
- public virtual EnsuresSeq VisitEnsuresSeq(EnsuresSeq ensuresSeq) {
+ public virtual List<Ensures> VisitEnsuresSeq(List<Ensures> ensuresSeq) {
Contract.Requires(ensuresSeq != null);
- Contract.Ensures(Contract.Result<EnsuresSeq>() != null);
- for (int i = 0, n = ensuresSeq.Length; i < n; i++)
+ Contract.Ensures(Contract.Result<List<Ensures>>() != null);
+ for (int i = 0, n = ensuresSeq.Count; i < n; i++)
ensuresSeq[i] = this.VisitEnsures(ensuresSeq[i]);
return ensuresSeq;
}
@@ -362,7 +362,7 @@ namespace Microsoft.Boogie {
//
// NOTE: when overriding this method, you have to make sure that
// the bound variables of the map type are updated correctly
- for (int i = 0; i < node.Arguments.Length; ++i)
+ for (int i = 0; i < node.Arguments.Count; ++i)
node.Arguments[i] = cce.NonNull((Type/*!*/)this.Visit(node.Arguments[i]));
node.Result = cce.NonNull((Type/*!*/)this.Visit(node.Result));
return node;
@@ -512,7 +512,7 @@ namespace Microsoft.Boogie {
Contract.Requires(node != null);
Contract.Ensures(Contract.Result<Type>() != null);
node.ExpandedType = cce.NonNull((Type/*!*/)this.Visit(node.ExpandedType));
- for (int i = 0; i < node.Arguments.Length; ++i)
+ for (int i = 0; i < node.Arguments.Count; ++i)
node.Arguments[i] = cce.NonNull((Type/*!*/)this.Visit(node.Arguments[i]));
return node;
}