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authorGravatar MichalMoskal <unknown>2010-10-14 21:45:41 +0000
committerGravatar MichalMoskal <unknown>2010-10-14 21:45:41 +0000
commitbc4f1d13bb6b543fdff52ca3170a65ff962eacd2 (patch)
tree63b4538b2a8b3c314542d08bb3d0ca42a06f07a6 /Source
parent0cc0ae1ee83d8901fcf79492926c414d62f8f416 (diff)
Always show the entire tree, possibly grayed-out
Diffstat (limited to 'Source')
-rw-r--r--Source/ModelViewer/Main.cs216
1 files changed, 99 insertions, 117 deletions
diff --git a/Source/ModelViewer/Main.cs b/Source/ModelViewer/Main.cs
index 65843cf6..7aa992b6 100644
--- a/Source/ModelViewer/Main.cs
+++ b/Source/ModelViewer/Main.cs
@@ -59,6 +59,7 @@ namespace Microsoft.Boogie.ModelViewer
items.Add(it);
}
stateList.Items.AddRange(items.ToArray());
+ unfoldingRoot.Expanded = true;
SetState(0);
currentStateView.Columns[1].Width = currentStateView.Width - currentStateView.Columns[0].Width - 5;
@@ -67,21 +68,14 @@ namespace Microsoft.Boogie.ModelViewer
void SetState(int id)
{
currentState = id;
- unfoldingRoot.SetStateId(id);
+ SyncListView();
+
+ /*
SkeletonItem sel = null;
if (currentStateView.SelectedItems.Count > 0)
sel = ((DisplayItem)currentStateView.SelectedItems[0]).skel;
-
- currentStateView.BeginUpdate();
- currentStateView.Items.Clear();
- currentStateView.Items.AddRange(unfoldingRoot.DisplayItems().Skip(1).ToArray());
- if (sel != null && sel.DisplayItem != null) {
- var it = sel.DisplayItem;
- it.Selected = true;
- currentStateView.EnsureVisible(it.Index);
- }
- currentStateView.EndUpdate();
+ */
}
internal void Activate(TreeNode treeNode)
@@ -99,10 +93,12 @@ namespace Microsoft.Boogie.ModelViewer
static StringFormat center = new StringFormat() { Alignment = StringAlignment.Center };
static Pen plusPen = new Pen(Color.FromArgb(0xaa, 0xaa, 0xaa));
+ static Brush grayedOut = new SolidBrush(Color.FromArgb(0xaa, 0xaa, 0xaa));
private void listView1_DrawItem(object sender, DrawListViewItemEventArgs e)
{
var item = (DisplayItem)e.Item;
+ var skel = item.skel;
var rect = e.Bounds;
rect.Y += 1;
rect.Height -= 2;
@@ -129,7 +125,7 @@ namespace Microsoft.Boogie.ModelViewer
plusBorder.X += 4;
plusBorder.Y += 3;
e.Graphics.DrawRectangle(plusPen, plusBorder);
- if (item.displayNode.Expandable) {
+ if (skel.Expandable) {
float midX = plusBorder.X + plusBorder.Width / 2;
float midY = plusBorder.Y + plusBorder.Height / 2;
e.Graphics.DrawLine(plusPen, plusBorder.X + 2, midY, plusBorder.Right - 2, midY);
@@ -142,15 +138,17 @@ namespace Microsoft.Boogie.ModelViewer
var nameRect = rect;
var font = currentStateView.Font;
- if ((item.displayNode.State & NodeState.Changed) != 0)
+ if ((item.dispNode.State & NodeState.Changed) != 0)
textBrush = Brushes.Red;
+ if (!item.active)
+ textBrush = grayedOut;
- var sz = e.Graphics.MeasureString(item.displayNode.Name, font);
+ var sz = e.Graphics.MeasureString(item.dispNode.Name, font);
nameRect.Width = currentStateView.Columns[0].Width - 1 - off;
if (nameRect.Width < sz.Width + 2)
nameRect.Width = (int)sz.Width + 20;
nameRect.X += off;
- e.Graphics.DrawString(item.displayNode.Name, font, textBrush, nameRect);
+ e.Graphics.DrawString(item.dispNode.Name, font, textBrush, nameRect);
var valRect = rect;
valRect.X = nameRect.X + nameRect.Width + 4;
@@ -181,39 +179,32 @@ namespace Microsoft.Boogie.ModelViewer
var skel = clickedItem.skel;
int plusLoc = skel.level * levelMult;
- if (clickedItem.displayNode.Expandable && e.X >= plusLoc && e.X <= plusLoc + plusWidth) {
- SetExpansion(clickedItem, !skel.expanded);
+ if (skel.Expandable && e.X >= plusLoc && e.X <= plusLoc + plusWidth) {
+ skel.Expanded = !skel.Expanded;
+ SyncListView();
}
}
}
- private void SetExpansion(DisplayItem clickedItem, bool exp)
+ private void SyncListView()
{
- var pos = clickedItem.Index + 1;
- var skel = clickedItem.skel;
-
- if (skel.expanded == exp) return;
+ var ch = unfoldingRoot.RecChildren.ToArray();
+ var missing = ch.Length - currentStateView.Items.Count;
- if (!skel.expanded) {
- skel.Expand(currentState);
-
- currentStateView.BeginUpdate();
- foreach (var it in skel.DisplayItems()) {
- currentStateView.Items.Insert(pos, it);
- pos++;
+ currentStateView.BeginUpdate();
+ if (missing < 0) {
+ missing = -missing;
+ while (missing-- > 0) {
+ currentStateView.Items.RemoveAt(currentStateView.Items.Count - 1);
}
- currentStateView.EndUpdate();
} else {
- var cnt = skel.DisplayItems().Count();
-
- skel.Fold();
-
- currentStateView.BeginUpdate();
- for (int i = 0; i < cnt; ++i)
- currentStateView.Items.RemoveAt(pos);
- currentStateView.EndUpdate();
+ while (missing-- > 0) {
+ currentStateView.Items.Add(new DisplayItem());
+ }
}
-
+ for (int i = 0; i < ch.Length; ++i)
+ ((DisplayItem)currentStateView.Items[i]).Set(ch[i], currentState);
+ currentStateView.EndUpdate();
currentStateView.Invalidate();
}
@@ -238,51 +229,34 @@ namespace Microsoft.Boogie.ModelViewer
internal class SkeletonItem
{
readonly string name;
- readonly List<SkeletonItem> inactiveChildren = new List<SkeletonItem>();
- readonly List<SkeletonItem> activeChildren = new List<SkeletonItem>();
- readonly IDisplayNode[] displayNodes;
- readonly IDisplayNode[][] displayNodeExpansions;
+ readonly List<SkeletonItem> children = new List<SkeletonItem>();
+ internal readonly IDisplayNode[] displayNodes;
readonly SkeletonItem parent;
readonly Main main;
internal readonly int level;
- internal bool expanded;
- DisplayItem currNode; // in the current view
+ internal bool expanded, wasExpanded;
public void Iter(Action<SkeletonItem> handler)
{
handler(this);
- activeChildren.Iter(u => u.Iter(handler));
- inactiveChildren.Iter(u => u.Iter(handler));
+ children.Iter(u => u.Iter(handler));
}
- public void SetStateId(int id)
+ public IEnumerable<SkeletonItem> RecChildren
{
- expanded = true;
- Iter(u =>
+ get
{
- u.currNode = null;
- u.inactiveChildren.AddRange(activeChildren);
- u.activeChildren.Clear();
- });
- CreateBacking(id);
- }
-
- public DisplayItem DisplayItem { get { return currNode; } }
-
- public IEnumerable<DisplayItem> DisplayItems()
- {
- Util.Assert(currNode != null);
- yield return currNode;
- if (expanded) {
- foreach (var ch in activeChildren)
- foreach (var d in ch.DisplayItems())
- yield return d;
+ foreach (var c in children) {
+ yield return c;
+ foreach (var ch in c.RecChildren)
+ yield return ch;
+ }
}
}
public void PopulateRoot(IEnumerable<IState> states)
{
- var i = 0;
+ var i = 0;
foreach(var s in states) {
displayNodes[i++] = new ContainerNode<IDisplayNode>(this.name, x => x, s.Nodes);
}
@@ -293,7 +267,6 @@ namespace Microsoft.Boogie.ModelViewer
name = "<root>";
main = m;
displayNodes = new IDisplayNode[stateCount];
- displayNodeExpansions = new IDisplayNode[stateCount][];
}
internal SkeletonItem(string n, SkeletonItem par)
@@ -304,77 +277,86 @@ namespace Microsoft.Boogie.ModelViewer
level = par.level + 1;
}
- public void Fold()
- {
- expanded = false;
- }
-
- public void Expand(int stateId)
+ public bool Expandable
{
- if(expanded) return;
- expanded = true;
- CreateBacking(stateId);
+ get { return displayNodes.Any(d => d != null && d.Expandable); }
}
- private void CreateBacking(int stateId)
+ public bool Expanded
{
- var dn = displayNodes[stateId];
- if (currNode == null)
- currNode = new DisplayItem(dn, this);
-
- if (!expanded || activeChildren.Count > 0)
- return;
-
- if (displayNodeExpansions[stateId] == null) {
- if (dn.Expandable) {
- displayNodeExpansions[stateId] = dn.Expand().ToArray();
- } else {
- displayNodeExpansions[stateId] = new DisplayNode[0];
- }
- }
-
- if (activeChildren.Count == displayNodeExpansions[stateId].Length)
- return;
-
- var dict = inactiveChildren.ToDictionary(u => u.name);
-
- foreach (var d in displayNodeExpansions[stateId]) {
- SkeletonItem child;
- if (dict.TryGetValue(d.EdgeName, out child)) {
- dict.Remove(d.EdgeName);
+ get { return expanded; }
+ set
+ {
+ if (!value) {
+ expanded = false;
} else {
- child = new SkeletonItem(d.EdgeName, this);
+ if (expanded) return;
+ expanded = true;
+ if (wasExpanded) return;
+ wasExpanded = true;
+
+ var created = new Dictionary<string, SkeletonItem>();
+ for (int i = 0; i < displayNodes.Length; ++i) {
+ var dn = displayNodes[i];
+ if (dn == null || !dn.Expandable) continue;
+ foreach (var child in dn.Expand()) {
+ SkeletonItem skelChild;
+ if (!created.TryGetValue(child.EdgeName, out skelChild)) {
+ skelChild = new SkeletonItem(child.EdgeName, this);
+ created.Add(child.EdgeName, skelChild);
+ children.Add(skelChild);
+ }
+ skelChild.displayNodes[i] = child;
+ }
+ }
}
- activeChildren.Add(child);
- child.displayNodes[stateId] = d;
}
- inactiveChildren.Clear();
- inactiveChildren.AddRange(dict.Values);
-
- activeChildren.Iter(c => c.CreateBacking(stateId));
}
}
internal class DisplayItem : ListViewItem
{
- internal readonly IDisplayNode displayNode;
- internal readonly SkeletonItem skel;
+ internal SkeletonItem skel;
+ internal int stateId;
+ internal bool active;
+ internal IDisplayNode dispNode;
- internal DisplayItem(IDisplayNode d, SkeletonItem s)
- : base(d.Name)
+ internal void Set(SkeletonItem s, int id)
{
- displayNode = d;
+ if (skel == s && stateId == id)
+ return;
skel = s;
+ stateId = id;
+
+ dispNode = skel.displayNodes[stateId];
+ active = dispNode != null;
+
+ if (dispNode == null) {
+ for (int i = stateId; i < skel.displayNodes.Length; ++i) {
+ dispNode = skel.displayNodes[i];
+ if (dispNode != null) break;
+ }
+ for (int i = stateId; i >= 0; --i) {
+ if (dispNode != null) break;
+ dispNode = skel.displayNodes[i];
+ }
+ }
+
+ this.SubItems[0].Text = dispNode.Name;
var sb = new StringBuilder();
- foreach (var n in displayNode.Values) {
+ foreach (var n in dispNode.Values) {
sb.Append(n).Append(", ");
if (sb.Length > 300)
break;
}
if (sb.Length > 2) sb.Length -= 2;
+ this.SubItems[1].Text = sb.ToString();
+ }
- this.SubItems.Add(sb.ToString());
+ internal DisplayItem()
+ : base(new string[] { "", "" })
+ {
}
}
}