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authorGravatar Rustan Leino <leino@microsoft.com>2011-10-27 14:46:57 -0700
committerGravatar Rustan Leino <leino@microsoft.com>2011-10-27 14:46:57 -0700
commit7b4af4309de9ae134eac20af13a87f1036733e0d (patch)
treee4f0a8d8ff3b16153a90620b2dc2b7937e7aac28 /Source/Provers/Z3/Prover.cs
parentae44269a34b002797b2583b93a0041059b57cbda (diff)
Boogie: internal clean-up, removed BvHandling type, everything now behaves as if the old /bv:z were used
Diffstat (limited to 'Source/Provers/Z3/Prover.cs')
-rw-r--r--Source/Provers/Z3/Prover.cs7
1 files changed, 2 insertions, 5 deletions
diff --git a/Source/Provers/Z3/Prover.cs b/Source/Provers/Z3/Prover.cs
index 8929e732..6a066f1f 100644
--- a/Source/Provers/Z3/Prover.cs
+++ b/Source/Provers/Z3/Prover.cs
@@ -156,11 +156,8 @@ namespace Microsoft.Boogie.Z3
if (opts.Inspector != null)
AddOption(result, "PROGRESS_SAMPLING_FREQ", "100");
- if (opts.Typed) {
- AddOption(result, "TYPE_CHECK", "true");
- if (opts.BitVectors == CommandLineOptions.BvHandling.Z3Native)
- AddOption(result, "BV_REFLECT", "true");
- }
+ AddOption(result, "TYPE_CHECK", "true");
+ AddOption(result, "BV_REFLECT", "true");
foreach (string opt in CommandLineOptions.Clo.Z3Options) {
Contract.Assert(opt != null);