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authorGravatar MichalMoskal <unknown>2010-10-14 21:45:14 +0000
committerGravatar MichalMoskal <unknown>2010-10-14 21:45:14 +0000
commit6105f277f5d648e08987065dc697b5292ebf277d (patch)
tree45bd609e9a135d0678836b4daa9db95ec6277eb1 /Source/ModelViewer/BaseProvider.cs
parentfe8c2be3f0d21c75981f16c76003148300a917ec (diff)
Work on keeping the unfolding skeleton when switching between states
Diffstat (limited to 'Source/ModelViewer/BaseProvider.cs')
-rw-r--r--Source/ModelViewer/BaseProvider.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/Source/ModelViewer/BaseProvider.cs b/Source/ModelViewer/BaseProvider.cs
index a4c61589..766768e2 100644
--- a/Source/ModelViewer/BaseProvider.cs
+++ b/Source/ModelViewer/BaseProvider.cs
@@ -15,13 +15,18 @@ namespace Microsoft.Boogie.ModelViewer.Base
return true;
}
- public IEnumerable<IDisplayNode> GetStates(Model m)
+ IEnumerable<IDisplayNode> GetStateNodes(Model m)
{
yield return GenericNodes.Functions(m);
yield return GenericNodes.Constants(m);
foreach (var s in m.States)
yield return new StateNode(s);
}
+
+ public IEnumerable<IState> GetStates(Model m)
+ {
+ yield return new TopState("TOP", GetStateNodes(m));
+ }
}
public class StateNode : DisplayNode