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authorGravatar Unknown <qadeer@FAIZ-AHMED-FAIZ.redmond.corp.microsoft.com>2012-10-03 12:32:19 -0700
committerGravatar Unknown <qadeer@FAIZ-AHMED-FAIZ.redmond.corp.microsoft.com>2012-10-03 12:32:19 -0700
commit8d7686cd88736d117e37eb9bf9dd17404a294ff4 (patch)
tree2d642b239ae7afcc7fb73fdda2881b6cbd008b64 /Source/Doomed/HasseDiagram.cs
parent2232875cd561e0ffe412cdb5cb5acd05b1ef2a3a (diff)
bunch of refactorings
- moved doomed and predication code into separate projects; for doomed there is a static dependency from BoogieDriver but for predication even that dependency has been eliminated - deleted Provers\Simplify and Provers\Z3 - removed Provers\Z3api from the solution - consolidated Core\GraphAlgorithms.cs VCGeneration\GraphAlgorithms.cs into Graph\Graph.cs
Diffstat (limited to 'Source/Doomed/HasseDiagram.cs')
-rw-r--r--Source/Doomed/HasseDiagram.cs424
1 files changed, 424 insertions, 0 deletions
diff --git a/Source/Doomed/HasseDiagram.cs b/Source/Doomed/HasseDiagram.cs
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+++ b/Source/Doomed/HasseDiagram.cs
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+//-----------------------------------------------------------------------------
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+//-----------------------------------------------------------------------------
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Threading;
+using System.IO;
+using Microsoft.Boogie;
+using Microsoft.Boogie.GraphUtil;
+using System.Diagnostics.Contracts;
+using Microsoft.Basetypes;
+using Microsoft.Boogie.VCExprAST;
+
+namespace VC
+{
+ internal class BlockHierachyNode
+ {
+ public List<Block> Unavoidable;
+ public List<Block> Content = new List<Block>();
+ public List<BlockHierachyNode> Parents = new List<BlockHierachyNode>();
+ public List<BlockHierachyNode> Children = new List<BlockHierachyNode>();
+
+ public bool Checked, Doomed, DoubleChecked;
+
+ public BlockHierachyNode(Block current, List<Block> unavoidable)
+ {
+ Checked = false; Doomed = false; DoubleChecked = false;
+ Unavoidable = unavoidable;
+ Content.Add(current);
+ }
+
+ public static bool operator <(BlockHierachyNode left, BlockHierachyNode right)
+ {
+ return Compare(left,right)>0;
+ }
+
+ public static bool operator >(BlockHierachyNode left, BlockHierachyNode right)
+ {
+ return Compare(left, right) < 0;
+ }
+
+ // Compare the unavoidable blocks of two BlockHierachyNodes.
+ // returns 0 if sets have the same size, -1 if l2 has an element
+ // that is not in l1, otherwise the size of the intersection.
+ public static int Compare(BlockHierachyNode l1, BlockHierachyNode l2)
+ {
+ List<Block> tmp = new List<Block>();
+ tmp.AddRange(l2.Unavoidable);
+ foreach (Block b in l1.Unavoidable)
+ {
+ if (tmp.Contains(b)) tmp.Remove(b);
+ else return -1;
+ }
+ return tmp.Count;
+ }
+ }
+
+ internal class HasseDiagram
+ {
+ public readonly List<BlockHierachyNode> Leaves = new List<BlockHierachyNode>();
+ public readonly List<BlockHierachyNode> Roots = new List<BlockHierachyNode>();
+
+ public HasseDiagram(List<BlockHierachyNode> nodes)
+ {
+ Dictionary<BlockHierachyNode, List<BlockHierachyNode>> largerElements = new Dictionary<BlockHierachyNode, List<BlockHierachyNode>>();
+ foreach (BlockHierachyNode left in nodes)
+ {
+ largerElements[left] = new List<BlockHierachyNode>();
+ foreach (BlockHierachyNode right in nodes)
+ {
+ if (left != right)
+ {
+ if (left < right)
+ {
+ largerElements[left].Add(right);
+ }
+ }
+ }
+ if (largerElements[left].Count == 0) Leaves.Add(left);
+ }
+
+ List<BlockHierachyNode> done = new List<BlockHierachyNode>();
+ List<BlockHierachyNode> lastround = null;
+
+ //Debugger.Break();
+
+ // Now that we have the leaves, build the Hasse diagram
+ while (done.Count < nodes.Count)
+ {
+ List<BlockHierachyNode> maxelements = new List<BlockHierachyNode>();
+ maxelements.AddRange(nodes);
+ foreach (BlockHierachyNode bhn in nodes)
+ {
+ if (!done.Contains(bhn))
+ {
+ foreach (BlockHierachyNode tmp in largerElements[bhn])
+ {
+ if (maxelements.Contains(tmp)) maxelements.Remove(tmp);
+ }
+ }
+ else
+ {
+ maxelements.Remove(bhn);
+ }
+ }
+
+ done.AddRange(maxelements);
+
+ if (lastround != null)
+ {
+ foreach (BlockHierachyNode tmp in lastround)
+ {
+ foreach (BlockHierachyNode tmp2 in maxelements)
+ {
+ if (largerElements[tmp].Contains(tmp2))
+ {
+ if (!tmp.Children.Contains(tmp2)) tmp.Children.Add(tmp2);
+ if (!tmp2.Parents.Contains(tmp)) tmp2.Parents.Add(tmp);
+ }
+ }
+ }
+ }
+ else
+ {
+ Roots.AddRange(maxelements);
+ }
+ lastround = maxelements;
+ }
+ }
+
+
+ }
+
+ internal class BlockHierachy
+ {
+ public BlockHierachyNode RootNode = null;
+ readonly public Dictionary<Block, BlockHierachyNode> BlockToHierachyMap = new Dictionary<Block, BlockHierachyNode>();
+ readonly public Dictionary<Block, List<Block>> Dominators = new Dictionary<Block, List<Block>>();
+ readonly public Dictionary<Block, List<Block>> PostDominators = new Dictionary<Block, List<Block>>();
+ readonly public List<BlockHierachyNode> Leaves = new List<BlockHierachyNode>();
+
+ private Implementation m_Impl;
+
+ public BlockHierachy(Implementation impl, Block unifiedExit)
+ {
+ m_Impl = impl;
+ List<Block> blocks = impl.Blocks;
+ List<BlockHierachyNode> tmp_hnodes = new List<BlockHierachyNode>();
+ Dictionary<Block, List<Block>> unavoidable = new Dictionary<Block, List<Block>>();
+
+ BfsTraverser(blocks[0], true, Dominators);
+ BfsTraverser(unifiedExit, false, PostDominators);
+
+ foreach (Block b in blocks)
+ {
+ List<Block> l1 = Dominators[b];
+ List<Block> l2 = PostDominators[b];
+ unavoidable[b] = m_MergeLists(l1, l2);
+
+ BlockHierachyNode bhn = new BlockHierachyNode(b, unavoidable[b]);
+ bool found = false;
+ foreach (KeyValuePair<Block, BlockHierachyNode> kvp in BlockToHierachyMap)
+ {
+ if (BlockHierachyNode.Compare(kvp.Value, bhn) == 0) // using the overloaded compare operator
+ {
+ kvp.Value.Content.AddRange(bhn.Content);
+ BlockToHierachyMap[b] = kvp.Value;
+ found = true;
+ break;
+ }
+ }
+ if (!found)
+ {
+ BlockToHierachyMap[b] = bhn;
+ tmp_hnodes.Add(bhn);
+ }
+ }
+
+ HasseDiagram hd = new HasseDiagram(tmp_hnodes);
+ Leaves = hd.Leaves;
+ }
+
+ public int GetMaxK(List<Block> blocks)
+ {
+ m_GetMaxK(blocks);
+ return (m_MaxK>0) ? m_MaxK : 1;
+ }
+
+ private int m_MaxK = 0;
+ private void m_GetMaxK(List<Block> blocks)
+ {
+ m_MaxK = 0;
+ Dictionary<Block, int> kstore = new Dictionary<Block, int>();
+ List<Block> todo = new List<Block>();
+ List<Block> done = new List<Block>();
+ todo.Add(m_Impl.Blocks[0]);
+ kstore[m_Impl.Blocks[0]] = 0;
+ int localmax;
+ Block current = null;
+ while (todo.Count > 0)
+ {
+ current = todo[0];
+ todo.Remove(current);
+ bool ready = true;
+ localmax = 0;
+ if (current.Predecessors!=null) {
+ foreach (Block p in current.Predecessors)
+ {
+ if (!done.Contains(p))
+ {
+ ready = false; break;
+ }
+ else localmax = (localmax > kstore[p]) ? localmax : kstore[p];
+ }
+ }
+ if (!ready)
+ {
+ todo.Add(current); continue;
+ }
+ done.Add(current);
+ kstore[current] = (blocks.Contains(current)) ? localmax +1 : localmax;
+
+ m_MaxK = (kstore[current] > m_MaxK) ? kstore[current] : m_MaxK;
+
+ GotoCmd gc = current.TransferCmd as GotoCmd;
+ if (gc != null)
+ {
+ foreach (Block s in gc.labelTargets)
+ {
+ if (!todo.Contains(s)) todo.Add(s);
+ }
+ }
+ }
+
+ }
+
+ public List<Block> GetOtherDoomedBlocks(List<Block> doomedblocks)
+ {
+ List<Block> alsoDoomed = new List<Block>();
+ List<BlockHierachyNode> todo = new List<BlockHierachyNode>();
+ foreach (Block b in doomedblocks)
+ {
+ BlockToHierachyMap[b].Doomed = true;
+ todo.Add(BlockToHierachyMap[b]);
+ }
+
+ while (todo.Count > 0)
+ {
+ BlockHierachyNode current = todo[0];
+ todo.Remove(current);
+ if (!current.Doomed && current.Children.Count > 0)
+ {
+ bool childrenDoomed = true;
+ foreach (BlockHierachyNode c in current.Children)
+ {
+ if (!c.Doomed) { childrenDoomed = false; break; }
+ }
+ if (childrenDoomed) current.Doomed = true;
+ }
+
+ if (current.Doomed)
+ {
+ foreach (BlockHierachyNode p in current.Parents)
+ {
+ if (!todo.Contains(p)) todo.Add(p);
+ }
+ foreach (Block b in current.Content)
+ {
+ if (!alsoDoomed.Contains(b)) alsoDoomed.Add(b);
+ }
+ }
+ }
+
+ return alsoDoomed;
+ }
+
+ public void Impl2Dot(string filename)
+ {
+
+ Contract.Requires(filename != null);
+ List<string> nodes = new List<string>();
+ List<string> edges = new List<string>();
+
+ string nodestyle = "[shape=box];";
+
+ List<BlockHierachyNode> nl = new List<BlockHierachyNode>();
+ foreach (BlockHierachyNode h in BlockToHierachyMap.Values) if (!nl.Contains(h)) nl.Add(h);
+
+
+ foreach (BlockHierachyNode b in nl)
+ {
+ String l1 = "";
+ foreach (Block bl in b.Content) l1 = String.Format("{0}_{1}", l1, bl.Label);
+
+ Contract.Assert(b != null);
+ nodes.Add(string.Format("\"{0}\" {1}", l1, nodestyle));
+ foreach (BlockHierachyNode b_ in b.Children)
+ {
+
+ String l2 = "";
+ foreach (Block bl in b_.Content) l2 = String.Format("{0}_{1}", l2, bl.Label);
+ edges.Add(String.Format("\"{0}\" -> \"{1}\";", l1, l2));
+ }
+
+ }
+
+ using (StreamWriter sw = new StreamWriter(filename))
+ {
+ sw.WriteLine(String.Format("digraph {0} {{", "DISCO"));
+ // foreach (string! s in nodes) {
+ // sw.WriteLine(s);
+ // }
+ foreach (string s in edges)
+ {
+ Contract.Assert(s != null);
+ sw.WriteLine(s);
+ }
+ sw.WriteLine("}}");
+ sw.Close();
+ }
+ }
+
+ private void BfsTraverser(Block current, bool forward, Dictionary<Block, List<Block>> unavoidableBlocks)
+ {
+ List<Block> todo = new List<Block>();
+ List<Block> done = new List<Block>();
+ unavoidableBlocks[current] = new List<Block>();
+ //Debugger.Break();
+ todo.Add(current);
+ while (todo.Count > 0)
+ {
+ current = todo[0];
+ todo.Remove(current);
+ BlockSeq pre = m_Predecessors(current, forward);
+ bool ready = true;
+ if (pre != null)
+ {
+ foreach (Block bpre in pre)
+ {
+ if (!done.Contains(bpre))
+ {
+ ready = false;
+ break;
+ }
+ }
+ }
+ if (!ready)
+ {
+ todo.Add(current);
+ continue;
+ }
+ done.Add(current);
+ unavoidableBlocks[current].Add(current);
+
+ BlockSeq suc = m_Succecessors(current, forward);
+ if (suc == null) continue;
+ foreach (Block bsuc in suc)
+ {
+ if (unavoidableBlocks.ContainsKey(bsuc))
+ {
+ unavoidableBlocks[bsuc] = m_IntersectLists(unavoidableBlocks[bsuc], unavoidableBlocks[current]);
+ }
+ else
+ {
+ todo.Add(bsuc);
+ unavoidableBlocks[bsuc] = new List<Block>();
+ unavoidableBlocks[bsuc].AddRange(unavoidableBlocks[current]);
+ }
+
+ }
+ }
+
+ }
+
+ private List<Block> m_MergeLists(List<Block> lb1, List<Block> lb2)
+ {
+ List<Block> ret = new List<Block>();
+ ret.AddRange(lb1);
+ foreach (Block b in lb2)
+ {
+ if (!ret.Contains(b)) ret.Add(b);
+ }
+ return ret;
+ }
+
+ private List<Block> m_IntersectLists(List<Block> lb1, List<Block> lb2)
+ {
+ List<Block> ret = new List<Block>();
+ ret.AddRange(lb1);
+ foreach (Block b in lb2)
+ {
+ if (!lb1.Contains(b)) ret.Remove(b);
+ }
+ foreach (Block b in lb1)
+ {
+ if (ret.Contains(b) && !lb2.Contains(b)) ret.Remove(b);
+ }
+ return ret;
+ }
+
+ private BlockSeq m_Predecessors(Block b, bool forward)
+ {
+ if (forward) return b.Predecessors;
+ GotoCmd gc = b.TransferCmd as GotoCmd;
+ if (gc != null)
+ {
+ return gc.labelTargets;
+ }
+ return null;
+ }
+
+ private BlockSeq m_Succecessors(Block b, bool forward)
+ {
+ return m_Predecessors(b, !forward);
+ }
+
+
+ }
+
+} \ No newline at end of file