diff options
author | mikebarnett <unknown> | 2011-03-10 17:37:58 +0000 |
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committer | mikebarnett <unknown> | 2011-03-10 17:37:58 +0000 |
commit | 768ee8abb31d912cfdc8eeaf41d7f44f1691ce0c (patch) | |
tree | 533ab6aa0d91c5a5e7c66125834fb5b8695ccf71 /Source/Core/Inline.cs | |
parent | e28c62b12194be07e3ecb3301e6b3e0336bcac2a (diff) |
Renamed NonNullElements to NonNullDictionaryAndValues because the keys to dictionaries are non-null, which is enforced by the implementation of Dictionary.
Added class constraints to all of the generic NonNull and NonNullElements methods so only non-value types will be checked.
Diffstat (limited to 'Source/Core/Inline.cs')
-rw-r--r-- | Source/Core/Inline.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/Inline.cs b/Source/Core/Inline.cs index 12f58b0a..6da85388 100644 --- a/Source/Core/Inline.cs +++ b/Source/Core/Inline.cs @@ -29,8 +29,8 @@ namespace Microsoft.Boogie { [ContractInvariantMethod]
void ObjectInvariant() {
Contract.Invariant(codeCopier != null);
- Contract.Invariant(cce.NonNullElements(recursiveProcUnrollMap));
- Contract.Invariant(cce.NonNullElements(inlinedProcLblMap));
+ Contract.Invariant(recursiveProcUnrollMap != null);
+ Contract.Invariant(inlinedProcLblMap != null);
}
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