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authorGravatar Michal Moskal <michal@moskal.me>2011-12-07 10:38:22 -0800
committerGravatar Michal Moskal <michal@moskal.me>2011-12-07 10:38:22 -0800
commitf2800362628674094694b1d95bc0ba093745b0d8 (patch)
tree85e397610b76f8fec1ba0dc694f88b834ec93746 /Source/AIFramework/VariableMap/VariableMapLattice.cs
parentf3c415a4cb9ffeaa67cdcab9ddd6903e61078b31 (diff)
Make set iteration order deterministic
Make the set class generic
Diffstat (limited to 'Source/AIFramework/VariableMap/VariableMapLattice.cs')
-rw-r--r--Source/AIFramework/VariableMap/VariableMapLattice.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/Source/AIFramework/VariableMap/VariableMapLattice.cs b/Source/AIFramework/VariableMap/VariableMapLattice.cs
index b60d318b..172cef01 100644
--- a/Source/AIFramework/VariableMap/VariableMapLattice.cs
+++ b/Source/AIFramework/VariableMap/VariableMapLattice.cs
@@ -13,9 +13,11 @@ namespace Microsoft.AbstractInterpretationFramework {
using Microsoft.AbstractInterpretationFramework.Collections;
using Microsoft.Boogie;
- using IMutableSet = Microsoft.Boogie.Set;
- using HashSet = Microsoft.Boogie.Set;
- using ISet = Microsoft.Boogie.Set;
+
+ using IMutableSet = Microsoft.Boogie.GSet<object>;
+ using ISet = Microsoft.Boogie.GSet<object>;
+ using Set = Microsoft.Boogie.GSet<object>;
+ using HashSet = Microsoft.Boogie.GSet<object>;
/// <summary>
/// Creates a lattice that works for several variables given a MicroLattice. Assumes