aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/hw/gpu.cpp
blob: 67a8bc324e26f20178c827f3b571030d8a05115a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "common/common_types.h"

#include "core/settings.h"
#include "core/core.h"
#include "core/mem_map.h"

#include "core/hle/hle.h"
#include "core/hle/service/gsp_gpu.h"

#include "core/hw/gpu.h"

#include "video_core/command_processor.h"
#include "video_core/video_core.h"


namespace GPU {

Regs g_regs;

u32 g_cur_line = 0;         ///< Current vertical screen line
u64 g_last_line_ticks = 0;  ///< CPU tick count from last vertical screen line
u64 g_last_frame_ticks = 0; ///< CPU tick count from last frame

static u32 kFrameCycles = 0; ///< 268MHz / 60 frames per second
static u32 kFrameTicks  = 0; ///< Approximate number of instructions/frame

template <typename T>
inline void Read(T &var, const u32 raw_addr) {
    u32 addr = raw_addr - 0x1EF00000;
    u32 index = addr / 4;

    // Reads other than u32 are untested, so I'd rather have them abort than silently fail
    if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
        LOG_ERROR(HW_GPU, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
        return;
    }

    var = g_regs[addr / 4];
}

template <typename T>
inline void Write(u32 addr, const T data) {
    addr -= 0x1EF00000;
    u32 index = addr / 4;

    // Writes other than u32 are untested, so I'd rather have them abort than silently fail
    if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
        LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
        return;
    }

    g_regs[index] = static_cast<u32>(data);

    switch (index) {

    // Memory fills are triggered once the fill value is written.
    // NOTE: This is not verified.
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].value, 0x00004 + 0x3):
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].value, 0x00008 + 0x3):
    {
        const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].value));
        const auto& config = g_regs.memory_fill_config[is_second_filler];

        // TODO: Not sure if this check should be done at GSP level instead
        if (config.address_start) {
            // TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
            u32* start = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetStartAddress()));
            u32* end = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetEndAddress()));
            for (u32* ptr = start; ptr < end; ++ptr)
                *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation

            LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
        }
        break;
    }

    case GPU_REG_INDEX(display_transfer_config.trigger):
    {
        const auto& config = g_regs.display_transfer_config;
        if (config.trigger & 1) {
            u8* source_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
            u8* dest_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));

            for (u32 y = 0; y < config.output_height; ++y) {
                // TODO: Why does the register seem to hold twice the framebuffer width?
                for (u32 x = 0; x < config.output_width; ++x) {
                    struct {
                        int r, g, b, a;
                    } source_color = { 0, 0, 0, 0 };

                    switch (config.input_format) {
                    case Regs::PixelFormat::RGBA8:
                    {
                        // TODO: Most likely got the component order messed up.
                        u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4;
                        source_color.r = srcptr[0]; // blue
                        source_color.g = srcptr[1]; // green
                        source_color.b = srcptr[2]; // red
                        source_color.a = srcptr[3]; // alpha
                        break;
                    }

                    default:
                        LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value());
                        break;
                    }

                    switch (config.output_format) {
                    /*case Regs::PixelFormat::RGBA8:
                    {
                        // TODO: Untested
                        u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
                        dstptr[0] = source_color.r;
                        dstptr[1] = source_color.g;
                        dstptr[2] = source_color.b;
                        dstptr[3] = source_color.a;
                        break;
                    }*/

                    case Regs::PixelFormat::RGB8:
                    {
                        // TODO: Most likely got the component order messed up.
                        u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3;
                        dstptr[0] = source_color.r; // blue
                        dstptr[1] = source_color.g; // green
                        dstptr[2] = source_color.b; // red
                        break;
                    }

                    default:
                        LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
                        break;
                    }
                }
            }

            LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x",
                      config.output_height * config.output_width * 4,
                      config.GetPhysicalInputAddress(), (u32)config.input_width, (u32)config.input_height,
                      config.GetPhysicalOutputAddress(), (u32)config.output_width, (u32)config.output_height,
                      config.output_format.Value());
        }
        break;
    }

    // Seems like writing to this register triggers processing
    case GPU_REG_INDEX(command_processor_config.trigger):
    {
        const auto& config = g_regs.command_processor_config;
        if (config.trigger & 1)
        {
            u32* buffer = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress()));
            Pica::CommandProcessor::ProcessCommandList(buffer, config.size);
        }
        break;
    }

    default:
        break;
    }
}

// Explicitly instantiate template functions because we aren't defining this in the header:

template void Read<u64>(u64 &var, const u32 addr);
template void Read<u32>(u32 &var, const u32 addr);
template void Read<u16>(u16 &var, const u32 addr);
template void Read<u8>(u8 &var, const u32 addr);

template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);

/// Update hardware
void Update() {
    auto& framebuffer_top = g_regs.framebuffer_config[0];
    u64 current_ticks = Core::g_app_core->GetTicks();

    // Update the frame after a certain number of CPU ticks have elapsed. This assumes that the
    // active frame in memory is always complete to render. There also may be issues with this
    // becoming out-of-synch with GSP synchrinization code (as follows). At this time, this seems to
    // be the most effective solution for both homebrew and retail applications. With retail, this
    // could be moved below (and probably would guarantee more accurate synchronization). However,
    // primitive homebrew relies on a vertical blank interrupt to happen inevitably (regardless of a
    // threading reschedule).

    if ((current_ticks - g_last_frame_ticks) > GPU::kFrameTicks) {
        VideoCore::g_renderer->SwapBuffers();
        g_last_frame_ticks = current_ticks;
    }

    // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical
    // blank, we need to simulate it. Based on testing, it seems that retail applications work more
    // accurately when this is signalled between thread switches.

    if (HLE::g_reschedule) {

        // Synchronize line...
        if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) {
            GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
            g_cur_line++;
            g_last_line_ticks = current_ticks;
        }

        // Synchronize frame...
        if (g_cur_line >= framebuffer_top.height) {
            g_cur_line = 0;
            GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
        }
    }
}

/// Initialize hardware
void Init() {
    kFrameCycles = 268123480 / Settings::values.gpu_refresh_rate;
    kFrameTicks  = kFrameCycles / 3;

    g_cur_line = 0;
    g_last_frame_ticks = g_last_line_ticks = Core::g_app_core->GetTicks();

    auto& framebuffer_top = g_regs.framebuffer_config[0];
    auto& framebuffer_sub = g_regs.framebuffer_config[1];

    // Setup default framebuffer addresses (located in VRAM)
    // .. or at least these are the ones used by system applets.
    // There's probably a smarter way to come up with addresses
    // like this which does not require hardcoding.
    framebuffer_top.address_left1  = 0x181E6000;
    framebuffer_top.address_left2  = 0x1822C800;
    framebuffer_top.address_right1 = 0x18273000;
    framebuffer_top.address_right2 = 0x182B9800;
    framebuffer_sub.address_left1  = 0x1848F000;
    //framebuffer_sub.address_left2  = unknown;
    framebuffer_sub.address_right1 = 0x184C7800;
    //framebuffer_sub.address_right2 = unknown;

    framebuffer_top.width = 240;
    framebuffer_top.height = 400;
    framebuffer_top.stride = 3 * 240;
    framebuffer_top.color_format = Regs::PixelFormat::RGB8;
    framebuffer_top.active_fb = 0;

    framebuffer_sub.width = 240;
    framebuffer_sub.height = 320;
    framebuffer_sub.stride = 3 * 240;
    framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
    framebuffer_sub.active_fb = 0;

    LOG_DEBUG(HW_GPU, "initialized OK");
}

/// Shutdown hardware
void Shutdown() {
    LOG_DEBUG(HW_GPU, "shutdown OK");
}

} // namespace