// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/common_types.h" #include "core/settings.h" #include "core/core.h" #include "core/mem_map.h" #include "core/hle/hle.h" #include "core/hle/service/gsp_gpu.h" #include "core/hw/gpu.h" #include "video_core/command_processor.h" #include "video_core/video_core.h" namespace GPU { Regs g_regs; u32 g_cur_line = 0; ///< Current vertical screen line u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line u64 g_last_frame_ticks = 0; ///< CPU tick count from last frame static u32 kFrameCycles = 0; ///< 268MHz / 60 frames per second static u32 kFrameTicks = 0; ///< Approximate number of instructions/frame template inline void Read(T &var, const u32 raw_addr) { u32 addr = raw_addr - 0x1EF00000; u32 index = addr / 4; // Reads other than u32 are untested, so I'd rather have them abort than silently fail if (index >= Regs::NumIds() || !std::is_same::value) { LOG_ERROR(HW_GPU, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr); return; } var = g_regs[addr / 4]; } template inline void Write(u32 addr, const T data) { addr -= 0x1EF00000; u32 index = addr / 4; // Writes other than u32 are untested, so I'd rather have them abort than silently fail if (index >= Regs::NumIds() || !std::is_same::value) { LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr); return; } g_regs[index] = static_cast(data); switch (index) { // Memory fills are triggered once the fill value is written. // NOTE: This is not verified. case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].value, 0x00004 + 0x3): case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].value, 0x00008 + 0x3): { const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].value)); const auto& config = g_regs.memory_fill_config[is_second_filler]; // TODO: Not sure if this check should be done at GSP level instead if (config.address_start) { // TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all u32* start = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetStartAddress())); u32* end = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetEndAddress())); for (u32* ptr = start; ptr < end; ++ptr) *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress()); } break; } case GPU_REG_INDEX(display_transfer_config.trigger): { const auto& config = g_regs.display_transfer_config; if (config.trigger & 1) { u8* source_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress())); u8* dest_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress())); for (u32 y = 0; y < config.output_height; ++y) { // TODO: Why does the register seem to hold twice the framebuffer width? for (u32 x = 0; x < config.output_width; ++x) { struct { int r, g, b, a; } source_color = { 0, 0, 0, 0 }; switch (config.input_format) { case Regs::PixelFormat::RGBA8: { // TODO: Most likely got the component order messed up. u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4; source_color.r = srcptr[0]; // blue source_color.g = srcptr[1]; // green source_color.b = srcptr[2]; // red source_color.a = srcptr[3]; // alpha break; } default: LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value()); break; } switch (config.output_format) { /*case Regs::PixelFormat::RGBA8: { // TODO: Untested u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4); dstptr[0] = source_color.r; dstptr[1] = source_color.g; dstptr[2] = source_color.b; dstptr[3] = source_color.a; break; }*/ case Regs::PixelFormat::RGB8: { // TODO: Most likely got the component order messed up. u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3; dstptr[0] = source_color.r; // blue dstptr[1] = source_color.g; // green dstptr[2] = source_color.b; // red break; } default: LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value()); break; } } } LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x", config.output_height * config.output_width * 4, config.GetPhysicalInputAddress(), (u32)config.input_width, (u32)config.input_height, config.GetPhysicalOutputAddress(), (u32)config.output_width, (u32)config.output_height, config.output_format.Value()); } break; } // Seems like writing to this register triggers processing case GPU_REG_INDEX(command_processor_config.trigger): { const auto& config = g_regs.command_processor_config; if (config.trigger & 1) { u32* buffer = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress())); Pica::CommandProcessor::ProcessCommandList(buffer, config.size); } break; } default: break; } } // Explicitly instantiate template functions because we aren't defining this in the header: template void Read(u64 &var, const u32 addr); template void Read(u32 &var, const u32 addr); template void Read(u16 &var, const u32 addr); template void Read(u8 &var, const u32 addr); template void Write(u32 addr, const u64 data); template void Write(u32 addr, const u32 data); template void Write(u32 addr, const u16 data); template void Write(u32 addr, const u8 data); /// Update hardware void Update() { auto& framebuffer_top = g_regs.framebuffer_config[0]; u64 current_ticks = Core::g_app_core->GetTicks(); // Update the frame after a certain number of CPU ticks have elapsed. This assumes that the // active frame in memory is always complete to render. There also may be issues with this // becoming out-of-synch with GSP synchrinization code (as follows). At this time, this seems to // be the most effective solution for both homebrew and retail applications. With retail, this // could be moved below (and probably would guarantee more accurate synchronization). However, // primitive homebrew relies on a vertical blank interrupt to happen inevitably (regardless of a // threading reschedule). if ((current_ticks - g_last_frame_ticks) > GPU::kFrameTicks) { VideoCore::g_renderer->SwapBuffers(); g_last_frame_ticks = current_ticks; } // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical // blank, we need to simulate it. Based on testing, it seems that retail applications work more // accurately when this is signalled between thread switches. if (HLE::g_reschedule) { // Synchronize line... if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) { GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); g_cur_line++; g_last_line_ticks = current_ticks; } // Synchronize frame... if (g_cur_line >= framebuffer_top.height) { g_cur_line = 0; GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); } } } /// Initialize hardware void Init() { kFrameCycles = 268123480 / Settings::values.gpu_refresh_rate; kFrameTicks = kFrameCycles / 3; g_cur_line = 0; g_last_frame_ticks = g_last_line_ticks = Core::g_app_core->GetTicks(); auto& framebuffer_top = g_regs.framebuffer_config[0]; auto& framebuffer_sub = g_regs.framebuffer_config[1]; // Setup default framebuffer addresses (located in VRAM) // .. or at least these are the ones used by system applets. // There's probably a smarter way to come up with addresses // like this which does not require hardcoding. framebuffer_top.address_left1 = 0x181E6000; framebuffer_top.address_left2 = 0x1822C800; framebuffer_top.address_right1 = 0x18273000; framebuffer_top.address_right2 = 0x182B9800; framebuffer_sub.address_left1 = 0x1848F000; //framebuffer_sub.address_left2 = unknown; framebuffer_sub.address_right1 = 0x184C7800; //framebuffer_sub.address_right2 = unknown; framebuffer_top.width = 240; framebuffer_top.height = 400; framebuffer_top.stride = 3 * 240; framebuffer_top.color_format = Regs::PixelFormat::RGB8; framebuffer_top.active_fb = 0; framebuffer_sub.width = 240; framebuffer_sub.height = 320; framebuffer_sub.stride = 3 * 240; framebuffer_sub.color_format = Regs::PixelFormat::RGB8; framebuffer_sub.active_fb = 0; LOG_DEBUG(HW_GPU, "initialized OK"); } /// Shutdown hardware void Shutdown() { LOG_DEBUG(HW_GPU, "shutdown OK"); } } // namespace