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path: root/src/video_core/renderer_opengl
Commit message (Collapse)AuthorAge
* VideoCore: Log the GL driver’s vendor and renderer.Gravatar Emmanuel Gil Peyrot2015-06-16
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* Renderer formatting editsGravatar tfarley2015-06-08
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* Render-to-texture flush, interval math fixGravatar tfarley2015-06-08
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* Liberal texture unbind (clout menu)Gravatar tfarley2015-06-08
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* Depth format fix (crush3d intro/black screens)Gravatar tfarley2015-06-08
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* Implemented glColorMaskGravatar tfarley2015-06-08
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* Merge pull request #811 from archshift/commonifyGravatar archshift2015-05-31
|\ | | | | Commonify video_core utility headers
* | Pica: Use zero for the SecondaryFragmentColor source.Gravatar bunnei2015-05-31
| | | | | | | | - This is a workaround until we support fragment lighting.
* | Pica: Implement LogicOp function.Gravatar bunnei2015-05-31
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| * Move video_core/color.h to common/color.hGravatar archshift2015-05-30
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| * Move video_core/math.h to common/vector_math.hGravatar archshift2015-05-30
|/ | | | The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
* Remove every trailing whitespace from the project (but externals).Gravatar Emmanuel Gil Peyrot2015-05-29
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* gl_state: Remove unnecessary const specifier on ApplyGravatar Lioncash2015-05-23
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* Pica: Create 'State' structure and move state memory there.Gravatar bunnei2015-05-22
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* gl_state: Fix a condition typo in ApplyGravatar Lioncash2015-05-22
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* OpenGL rendererGravatar tfarley2015-05-22
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* Memmap: Re-organize memory function in two filesGravatar Yuri Kunde Schlesner2015-05-15
| | | | | | | memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
* Memory: Add GetPhysicalPointer helper functionGravatar Yuri Kunde Schlesner2015-05-09
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* Common: Remove common.hGravatar Yuri Kunde Schlesner2015-05-07
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* Allow the user to set the background clear color during emulationGravatar archshift2015-04-03
| | | | The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
* Merge pull request #629 from archshift/lcdfbGravatar bunnei2015-03-10
|\ | | | | Implement SetLcdForceBlack and add implementation for color filling in the GPU code
| * Added LCD registers, and implementation for color filling in OGL code.Gravatar archshift2015-03-09
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* | Merge pull request #636 from bunnei/refactor-screen-winGravatar bunnei2015-03-07
|\ \ | | | | | | Set framebuffer layout from EmuWindow.
| * | Set framebuffer layout from EmuWindow.Gravatar bunnei2015-03-07
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* / Add profiling infrastructure and widgetGravatar Yuri Kunde Schlesner2015-03-01
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* video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Gravatar Emmanuel Gil Peyrot2015-02-15
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* Asserts: break/crash program, fit to style guide; log.h->assert.hGravatar archshift2015-02-10
| | | | | | | Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
* GSP: Update framebuffer info on all interruptsGravatar Yuri Kunde Schlesner2015-01-14
| | | | | | | | | | Hardware testing determined that the GSP processes shared memory framebuffer update info even when no memory transfer or filling GX commands are used. They are now updated on every interrupt, which isn't confirmed correct but matches hardware behaviour more closely. This also reverts the hack introduced in #404. It made a few games behave better, but I believe it's incorrect and also breaks other games.
* GSP: Toggle active framebuffer each frameGravatar bunnei2015-01-07
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* Merge pull request #291 from purpasmart96/licenseGravatar bunnei2014-12-21
|\ | | | | License change
| * License changeGravatar purpasmart962014-12-20
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* | Clean up some warningsGravatar Chin2014-12-20
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* Convert old logging calls to new logging macrosGravatar Yuri Kunde Schlesner2014-12-13
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* Change NULLs to nullptrs.Gravatar Rohit Nirmal2014-12-03
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* Merge pull request #236 from rohit-n/sign-compareGravatar bunnei2014-12-03
|\ | | | | Silence a few -Wsign-compare warnings.
| * Silence a few -Wsign-compare warnings.Gravatar Rohit Nirmal2014-11-30
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* | Fixed viewport error caused by roundingGravatar vaguilar2014-11-30
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* Remove tabs in all files except in skyeye imports and in generated GL codeGravatar Emmanuel Gil Peyrot2014-11-19
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* OpenGL Renderer: Cleanup viewport extent calculation.Gravatar Tony Wasserka2014-11-18
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* Fixup EmuWindow interface and implementations thereof.Gravatar Tony Wasserka2014-11-18
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* Viewport scaling and display density independenceGravatar Kevin Hartman2014-11-18
| | | | | The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
* Add `override` keyword through the code.Gravatar Yuri Kunde Schlesner2014-10-26
| | | | This was automated using `clang-modernize`.
* Only check OpenGL shader log if size is >1.Gravatar Yuri Kunde Schlesner2014-10-21
| | | | | | | | This prevents a crash when the buffer size returned by the driver is 0, in which case no space is allocated to store even the NULL byte and glGetShaderInfoLog errors out. Thanks to @Relys for the bug report.
* Rework OpenGL renderer.Gravatar Yuri Kunde Schlesner2014-10-12
| | | | | | | | | The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore.
* OpenGL renderer: Shuffle initialization code around and rename functions.Gravatar Yuri Kunde Schlesner2014-10-12
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* Remove virtual inheritance from RendererOpenGLGravatar Yuri Kunde Schlesner2014-10-12
| | | | Also make destructor virtual so that instances are properly destructed.
* Merge pull request #97 from archshift/cleanupGravatar bunnei2014-09-13
|\ | | | | Small, general code cleanup
* | Moved common_types::Rect from common to Common namespaceGravatar archshift2014-09-08
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| * renderer_opengl.cpp: improved alignment for readabilityGravatar archshift2014-09-07
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* Replace GLEW with a glLoadGen loader.Gravatar Yuri Kunde Schlesner2014-09-01
| | | | | | | | | This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.