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authorGravatar tfarley <tfarleygithub@gmail.com>2015-05-28 23:32:10 -0400
committerGravatar tfarley <tfarleygithub@gmail.com>2015-06-08 19:18:18 -0400
commitfa2c92a3ac51962710e77d38c9f6f8a5cf8773be (patch)
tree2fb068d72212ac20be856a5189690b2b647c5a13 /src/video_core/renderer_opengl
parentd42275f11cc53000fead76b7c695fb370d19e56d (diff)
Depth format fix (crush3d intro/black screens)
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp92
1 files changed, 46 insertions, 46 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 2f55bfd7..6779d17c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -491,7 +491,7 @@ void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::
case Pica::Regs::DepthFormat::D24:
internal_format = GL_DEPTH_COMPONENT24;
texture.gl_format = GL_DEPTH_COMPONENT;
- texture.gl_type = GL_UNSIGNED_INT_24_8;
+ texture.gl_type = GL_UNSIGNED_INT;
break;
case Pica::Regs::DepthFormat::D24S8:
@@ -763,7 +763,7 @@ void RasterizerOpenGL::ReloadColorBuffer() {
for (int x = 0; x < fb_color_texture.width; ++x) {
const u32 coarse_y = y & ~7;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
- u32 gl_px_idx = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel;
+ u32 gl_px_idx = (x + y * fb_color_texture.width) * bytes_per_pixel;
u8* pixel = color_buffer + dst_offset;
memcpy(&temp_fb_color_buffer[gl_px_idx], pixel, bytes_per_pixel);
@@ -794,29 +794,29 @@ void RasterizerOpenGL::ReloadDepthBuffer() {
std::unique_ptr<u8[]> temp_fb_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]);
- for (int y = 0; y < fb_depth_texture.height; ++y) {
- for (int x = 0; x < fb_depth_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_px_idx = x + y * fb_depth_texture.width;
-
- switch (fb_depth_texture.format) {
- case Pica::Regs::DepthFormat::D16:
- ((u16*)temp_fb_depth_buffer.get())[gl_px_idx] = Color::DecodeD16(depth_buffer + dst_offset);
- break;
- case Pica::Regs::DepthFormat::D24:
- ((u32*)temp_fb_depth_buffer.get())[gl_px_idx] = Color::DecodeD24(depth_buffer + dst_offset);
- break;
- case Pica::Regs::DepthFormat::D24S8:
- {
- Math::Vec2<u32> depth_stencil = Color::DecodeD24S8(depth_buffer + dst_offset);
- ((u32*)temp_fb_depth_buffer.get())[gl_px_idx] = (depth_stencil.x << 8) | depth_stencil.y;
- break;
+ u8* temp_fb_depth_data = bytes_per_pixel == 3 ? (temp_fb_depth_buffer.get() + 1) : temp_fb_depth_buffer.get();
+
+ if (fb_depth_texture.format == Pica::Regs::DepthFormat::D24S8) {
+ for (int y = 0; y < fb_depth_texture.height; ++y) {
+ for (int x = 0; x < fb_depth_texture.width; ++x) {
+ const u32 coarse_y = y & ~7;
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
+ u32 gl_px_idx = (x + y * fb_depth_texture.width);
+
+ u8* pixel = depth_buffer + dst_offset;
+ u32 depth_stencil = *(u32*)pixel;
+ ((u32*)temp_fb_depth_data)[gl_px_idx] = (depth_stencil << 8) | (depth_stencil >> 24);
}
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown memory framebuffer depth format %x", fb_depth_texture.format);
- UNIMPLEMENTED();
- break;
+ }
+ } else {
+ for (int y = 0; y < fb_depth_texture.height; ++y) {
+ for (int x = 0; x < fb_depth_texture.width; ++x) {
+ const u32 coarse_y = y & ~7;
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
+ u32 gl_px_idx = (x + y * fb_depth_texture.width) * gl_bpp;
+
+ u8* pixel = depth_buffer + dst_offset;
+ memcpy(&temp_fb_depth_data[gl_px_idx], pixel, bytes_per_pixel);
}
}
}
@@ -881,29 +881,29 @@ void RasterizerOpenGL::CommitDepthBuffer() {
glActiveTexture(GL_TEXTURE0);
glGetTexImage(GL_TEXTURE_2D, 0, fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_gl_depth_buffer.get());
- for (int y = 0; y < fb_depth_texture.height; ++y) {
- for (int x = 0; x < fb_depth_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_px_idx = x + y * fb_depth_texture.width;
-
- switch (fb_depth_texture.format) {
- case Pica::Regs::DepthFormat::D16:
- Color::EncodeD16(((u16*)temp_gl_depth_buffer.get())[gl_px_idx], depth_buffer + dst_offset);
- break;
- case Pica::Regs::DepthFormat::D24:
- Color::EncodeD24(((u32*)temp_gl_depth_buffer.get())[gl_px_idx], depth_buffer + dst_offset);
- break;
- case Pica::Regs::DepthFormat::D24S8:
- {
- u32 depth_stencil = ((u32*)temp_gl_depth_buffer.get())[gl_px_idx];
- Color::EncodeD24S8((depth_stencil >> 8), depth_stencil & 0xFF, depth_buffer + dst_offset);
- break;
+ u8* temp_gl_depth_data = bytes_per_pixel == 3 ? (temp_gl_depth_buffer.get() + 1) : temp_gl_depth_buffer.get();
+
+ if (fb_depth_texture.format == Pica::Regs::DepthFormat::D24S8) {
+ for (int y = 0; y < fb_depth_texture.height; ++y) {
+ for (int x = 0; x < fb_depth_texture.width; ++x) {
+ const u32 coarse_y = y & ~7;
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
+ u32 gl_px_idx = (x + y * fb_depth_texture.width);
+
+ u8* pixel = depth_buffer + dst_offset;
+ u32 depth_stencil = ((u32*)temp_gl_depth_data)[gl_px_idx];
+ *(u32*)pixel = (depth_stencil >> 8) | (depth_stencil << 24);
}
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer depth format %x", fb_depth_texture.format);
- UNIMPLEMENTED();
- break;
+ }
+ } else {
+ for (int y = 0; y < fb_depth_texture.height; ++y) {
+ for (int x = 0; x < fb_depth_texture.width; ++x) {
+ const u32 coarse_y = y & ~7;
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
+ u32 gl_px_idx = (x + y * fb_depth_texture.width) * gl_bpp;
+
+ u8* pixel = depth_buffer + dst_offset;
+ memcpy(pixel, &temp_gl_depth_data[gl_px_idx], bytes_per_pixel);
}
}
}