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authorGravatar tfarley <tfarleygithub@gmail.com>2015-05-18 21:21:33 -0700
committerGravatar tfarley <tfarleygithub@gmail.com>2015-05-22 15:51:18 -0700
commit05dc633a8c35221ce8d6abe6ddf027f8b0bab6c2 (patch)
treed080c1efd3b928bda551cb9eee304547e66a4351 /src/video_core/renderer_opengl
parent6d995b1ff654483f830b6c285629545263393d7e (diff)
OpenGL renderer
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp879
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h207
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp77
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h36
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp111
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h79
-rw-r--r--src/video_core/renderer_opengl/gl_shaders.h288
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp160
-rw-r--r--src/video_core/renderer_opengl/gl_state.h70
-rw-r--r--src/video_core/renderer_opengl/pica_to_gl.h105
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp61
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h16
12 files changed, 2069 insertions, 20 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
new file mode 100644
index 00000000..e4437554
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -0,0 +1,879 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/settings.h"
+#include "core/hw/gpu.h"
+
+#include "video_core/color.h"
+#include "video_core/pica.h"
+#include "video_core/utils.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_shaders.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/pica_to_gl.h"
+
+#include "generated/gl_3_2_core.h"
+
+#include <memory>
+
+static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
+ return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
+ stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace &&
+ stage.color_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
+ stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
+ stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor &&
+ stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha &&
+ stage.GetColorMultiplier() == 1 &&
+ stage.GetAlphaMultiplier() == 1);
+}
+
+RasterizerOpenGL::RasterizerOpenGL() : last_fb_color_addr(0), last_fb_depth_addr(0) { }
+RasterizerOpenGL::~RasterizerOpenGL() { }
+
+void RasterizerOpenGL::InitObjects() {
+ // Create the hardware shader program and get attrib/uniform locations
+ shader.Create(GLShaders::g_vertex_shader_hw, GLShaders::g_fragment_shader_hw);
+ attrib_position = glGetAttribLocation(shader.handle, "vert_position");
+ attrib_color = glGetAttribLocation(shader.handle, "vert_color");
+ attrib_texcoords = glGetAttribLocation(shader.handle, "vert_texcoords");
+
+ uniform_alphatest_enabled = glGetUniformLocation(shader.handle, "alphatest_enabled");
+ uniform_alphatest_func = glGetUniformLocation(shader.handle, "alphatest_func");
+ uniform_alphatest_ref = glGetUniformLocation(shader.handle, "alphatest_ref");
+
+ uniform_tex = glGetUniformLocation(shader.handle, "tex");
+
+ uniform_tev_combiner_buffer_color = glGetUniformLocation(shader.handle, "tev_combiner_buffer_color");
+
+ const auto tev_stages = Pica::registers.GetTevStages();
+ for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
+ auto& uniform_tev_cfg = uniform_tev_cfgs[tev_stage_index];
+
+ std::string tev_ref_str = "tev_cfgs[" + std::to_string(tev_stage_index) + "]";
+ uniform_tev_cfg.enabled = glGetUniformLocation(shader.handle, (tev_ref_str + ".enabled").c_str());
+ uniform_tev_cfg.color_sources = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_sources").c_str());
+ uniform_tev_cfg.alpha_sources = glGetUniformLocation(shader.handle, (tev_ref_str + ".alpha_sources").c_str());
+ uniform_tev_cfg.color_modifiers = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_modifiers").c_str());
+ uniform_tev_cfg.alpha_modifiers = glGetUniformLocation(shader.handle, (tev_ref_str + ".alpha_modifiers").c_str());
+ uniform_tev_cfg.color_alpha_op = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_alpha_op").c_str());
+ uniform_tev_cfg.color_alpha_multiplier = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_alpha_multiplier").c_str());
+ uniform_tev_cfg.const_color = glGetUniformLocation(shader.handle, (tev_ref_str + ".const_color").c_str());
+ uniform_tev_cfg.updates_combiner_buffer_color_alpha = glGetUniformLocation(shader.handle, (tev_ref_str + ".updates_combiner_buffer_color_alpha").c_str());
+ }
+
+ // Generate VBO and VAO
+ vertex_buffer.Create();
+ vertex_array.Create();
+
+ // Update OpenGL state
+ state.draw.vertex_array = vertex_array.handle;
+ state.draw.vertex_buffer = vertex_buffer.handle;
+ state.draw.shader_program = shader.handle;
+
+ state.Apply();
+
+ // Set the texture samplers to correspond to different texture units
+ glUniform1i(uniform_tex, 0);
+ glUniform1i(uniform_tex + 1, 1);
+ glUniform1i(uniform_tex + 2, 2);
+
+ // Set vertex attributes
+ glVertexAttribPointer(attrib_position, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
+ glVertexAttribPointer(attrib_color, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color));
+ glVertexAttribPointer(attrib_texcoords, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
+ glVertexAttribPointer(attrib_texcoords + 1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
+ glVertexAttribPointer(attrib_texcoords + 2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
+ glEnableVertexAttribArray(attrib_position);
+ glEnableVertexAttribArray(attrib_color);
+ glEnableVertexAttribArray(attrib_texcoords);
+ glEnableVertexAttribArray(attrib_texcoords + 1);
+ glEnableVertexAttribArray(attrib_texcoords + 2);
+
+ // Create textures for OGL framebuffer that will be rendered to, initially 1x1 to succeed in framebuffer creation
+ fb_color_texture.texture.Create();
+ ReconfigureColorTexture(fb_color_texture, Pica::Regs::ColorFormat::RGBA8, 1, 1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ fb_depth_texture.texture.Create();
+ ReconfigureDepthTexture(fb_depth_texture, Pica::Regs::DepthFormat::D16, 1, 1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
+
+ // Configure OpenGL framebuffer
+ framebuffer.Create();
+
+ state.draw.framebuffer = framebuffer.handle;
+
+ // Unbind texture to allow binding to framebuffer
+ state.texture_units[0].enabled_2d = true;
+ state.texture_units[0].texture_2d = 0;
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb_color_texture.texture.handle, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, fb_depth_texture.texture.handle, 0);
+
+ ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
+ "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
+}
+
+void RasterizerOpenGL::Reset() {
+ SyncCullMode();
+ SyncBlendEnabled();
+ SyncBlendFuncs();
+ SyncBlendColor();
+ SyncAlphaTest();
+ SyncStencilTest();
+ SyncDepthTest();
+
+ // TEV stage 0
+ SyncTevSources(0, Pica::registers.tev_stage0);
+ SyncTevModifiers(0, Pica::registers.tev_stage0);
+ SyncTevOps(0, Pica::registers.tev_stage0);
+ SyncTevColor(0, Pica::registers.tev_stage0);
+ SyncTevMultipliers(0, Pica::registers.tev_stage0);
+
+ // TEV stage 1
+ SyncTevSources(1, Pica::registers.tev_stage1);
+ SyncTevModifiers(1, Pica::registers.tev_stage1);
+ SyncTevOps(1, Pica::registers.tev_stage1);
+ SyncTevColor(1, Pica::registers.tev_stage1);
+ SyncTevMultipliers(1, Pica::registers.tev_stage1);
+
+ // TEV stage 2
+ SyncTevSources(2, Pica::registers.tev_stage2);
+ SyncTevModifiers(2, Pica::registers.tev_stage2);
+ SyncTevOps(2, Pica::registers.tev_stage2);
+ SyncTevColor(2, Pica::registers.tev_stage2);
+ SyncTevMultipliers(2, Pica::registers.tev_stage2);
+
+ // TEV stage 3
+ SyncTevSources(3, Pica::registers.tev_stage3);
+ SyncTevModifiers(3, Pica::registers.tev_stage3);
+ SyncTevOps(3, Pica::registers.tev_stage3);
+ SyncTevColor(3, Pica::registers.tev_stage3);
+ SyncTevMultipliers(3, Pica::registers.tev_stage3);
+
+ // TEV stage 4
+ SyncTevSources(4, Pica::registers.tev_stage4);
+ SyncTevModifiers(4, Pica::registers.tev_stage4);
+ SyncTevOps(4, Pica::registers.tev_stage4);
+ SyncTevColor(4, Pica::registers.tev_stage4);
+ SyncTevMultipliers(4, Pica::registers.tev_stage4);
+
+ // TEV stage 5
+ SyncTevSources(5, Pica::registers.tev_stage5);
+ SyncTevModifiers(5, Pica::registers.tev_stage5);
+ SyncTevOps(5, Pica::registers.tev_stage5);
+ SyncTevColor(5, Pica::registers.tev_stage5);
+ SyncTevMultipliers(5, Pica::registers.tev_stage5);
+
+ SyncCombinerColor();
+ SyncCombinerWriteFlags();
+
+ res_cache.FullFlush();
+}
+
+void RasterizerOpenGL::AddTriangle(const Pica::VertexShader::OutputVertex& v0,
+ const Pica::VertexShader::OutputVertex& v1,
+ const Pica::VertexShader::OutputVertex& v2) {
+ vertex_batch.push_back(HardwareVertex(v0));
+ vertex_batch.push_back(HardwareVertex(v1));
+ vertex_batch.push_back(HardwareVertex(v2));
+}
+
+void RasterizerOpenGL::DrawTriangles() {
+ SyncFramebuffer();
+ SyncDrawState();
+
+ glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(), GL_STREAM_DRAW);
+ glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size());
+
+ vertex_batch.clear();
+
+ // TODO: Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture
+}
+
+void RasterizerOpenGL::CommitFramebuffer() {
+ CommitColorBuffer();
+ CommitDepthBuffer();
+}
+
+void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
+ if (!Settings::values.use_hw_renderer)
+ return;
+
+ switch(id) {
+ // Culling
+ case PICA_REG_INDEX(cull_mode):
+ SyncCullMode();
+ break;
+
+ // Blending
+ case PICA_REG_INDEX(output_merger.alphablend_enable):
+ SyncBlendEnabled();
+ break;
+ case PICA_REG_INDEX(output_merger.alpha_blending):
+ SyncBlendFuncs();
+ break;
+ case PICA_REG_INDEX(output_merger.blend_const):
+ SyncBlendColor();
+ break;
+
+ // Alpha test
+ case PICA_REG_INDEX(output_merger.alpha_test):
+ SyncAlphaTest();
+ break;
+
+ // Stencil test
+ case PICA_REG_INDEX(output_merger.stencil_test):
+ SyncStencilTest();
+ break;
+
+ // Depth test
+ case PICA_REG_INDEX(output_merger.depth_test_enable):
+ SyncDepthTest();
+ break;
+
+ // TEV stage 0
+ case PICA_REG_INDEX(tev_stage0.color_source1):
+ SyncTevSources(0, Pica::registers.tev_stage0);
+ break;
+ case PICA_REG_INDEX(tev_stage0.color_modifier1):
+ SyncTevModifiers(0, Pica::registers.tev_stage0);
+ break;
+ case PICA_REG_INDEX(tev_stage0.color_op):
+ SyncTevOps(0, Pica::registers.tev_stage0);
+ break;
+ case PICA_REG_INDEX(tev_stage0.const_r):
+ SyncTevColor(0, Pica::registers.tev_stage0);
+ break;
+ case PICA_REG_INDEX(tev_stage0.color_scale):
+ SyncTevMultipliers(0, Pica::registers.tev_stage0);
+ break;
+
+ // TEV stage 1
+ case PICA_REG_INDEX(tev_stage1.color_source1):
+ SyncTevSources(1, Pica::registers.tev_stage1);
+ break;
+ case PICA_REG_INDEX(tev_stage1.color_modifier1):
+ SyncTevModifiers(1, Pica::registers.tev_stage1);
+ break;
+ case PICA_REG_INDEX(tev_stage1.color_op):
+ SyncTevOps(1, Pica::registers.tev_stage1);
+ break;
+ case PICA_REG_INDEX(tev_stage1.const_r):
+ SyncTevColor(1, Pica::registers.tev_stage1);
+ break;
+ case PICA_REG_INDEX(tev_stage1.color_scale):
+ SyncTevMultipliers(1, Pica::registers.tev_stage1);
+ break;
+
+ // TEV stage 2
+ case PICA_REG_INDEX(tev_stage2.color_source1):
+ SyncTevSources(2, Pica::registers.tev_stage2);
+ break;
+ case PICA_REG_INDEX(tev_stage2.color_modifier1):
+ SyncTevModifiers(2, Pica::registers.tev_stage2);
+ break;
+ case PICA_REG_INDEX(tev_stage2.color_op):
+ SyncTevOps(2, Pica::registers.tev_stage2);
+ break;
+ case PICA_REG_INDEX(tev_stage2.const_r):
+ SyncTevColor(2, Pica::registers.tev_stage2);
+ break;
+ case PICA_REG_INDEX(tev_stage2.color_scale):
+ SyncTevMultipliers(2, Pica::registers.tev_stage2);
+ break;
+
+ // TEV stage 3
+ case PICA_REG_INDEX(tev_stage3.color_source1):
+ SyncTevSources(3, Pica::registers.tev_stage3);
+ break;
+ case PICA_REG_INDEX(tev_stage3.color_modifier1):
+ SyncTevModifiers(3, Pica::registers.tev_stage3);
+ break;
+ case PICA_REG_INDEX(tev_stage3.color_op):
+ SyncTevOps(3, Pica::registers.tev_stage3);
+ break;
+ case PICA_REG_INDEX(tev_stage3.const_r):
+ SyncTevColor(3, Pica::registers.tev_stage3);
+ break;
+ case PICA_REG_INDEX(tev_stage3.color_scale):
+ SyncTevMultipliers(3, Pica::registers.tev_stage3);
+ break;
+
+ // TEV stage 4
+ case PICA_REG_INDEX(tev_stage4.color_source1):
+ SyncTevSources(4, Pica::registers.tev_stage4);
+ break;
+ case PICA_REG_INDEX(tev_stage4.color_modifier1):
+ SyncTevModifiers(4, Pica::registers.tev_stage4);
+ break;
+ case PICA_REG_INDEX(tev_stage4.color_op):
+ SyncTevOps(4, Pica::registers.tev_stage4);
+ break;
+ case PICA_REG_INDEX(tev_stage4.const_r):
+ SyncTevColor(4, Pica::registers.tev_stage4);
+ break;
+ case PICA_REG_INDEX(tev_stage4.color_scale):
+ SyncTevMultipliers(4, Pica::registers.tev_stage4);
+ break;
+
+ // TEV stage 5
+ case PICA_REG_INDEX(tev_stage5.color_source1):
+ SyncTevSources(5, Pica::registers.tev_stage5);
+ break;
+ case PICA_REG_INDEX(tev_stage5.color_modifier1):
+ SyncTevModifiers(5, Pica::registers.tev_stage5);
+ break;
+ case PICA_REG_INDEX(tev_stage5.color_op):
+ SyncTevOps(5, Pica::registers.tev_stage5);
+ break;
+ case PICA_REG_INDEX(tev_stage5.const_r):
+ SyncTevColor(5, Pica::registers.tev_stage5);
+ break;
+ case PICA_REG_INDEX(tev_stage5.color_scale):
+ SyncTevMultipliers(5, Pica::registers.tev_stage5);
+ break;
+
+ // TEV combiner buffer color
+ case PICA_REG_INDEX(tev_combiner_buffer_color):
+ SyncCombinerColor();
+ break;
+
+ // TEV combiner buffer write flags
+ case PICA_REG_INDEX(tev_combiner_buffer_input):
+ SyncCombinerWriteFlags();
+ break;
+ }
+}
+
+void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
+ if (!Settings::values.use_hw_renderer)
+ return;
+
+ PAddr cur_fb_color_addr = Pica::registers.framebuffer.GetColorBufferPhysicalAddress();
+ u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(Pica::registers.framebuffer.color_format)
+ * Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
+
+ PAddr cur_fb_depth_addr = Pica::registers.framebuffer.GetDepthBufferPhysicalAddress();
+ u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(Pica::registers.framebuffer.depth_format)
+ * Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
+
+ // If source memory region overlaps 3DS framebuffers, commit them before the copy happens
+ if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
+ CommitColorBuffer();
+
+ if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size))
+ CommitDepthBuffer();
+}
+
+void RasterizerOpenGL::NotifyFlush(PAddr addr, u32 size) {
+ if (!Settings::values.use_hw_renderer)
+ return;
+
+ PAddr cur_fb_color_addr = Pica::registers.framebuffer.GetColorBufferPhysicalAddress();
+ u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(Pica::registers.framebuffer.color_format)
+ * Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
+
+ PAddr cur_fb_depth_addr = Pica::registers.framebuffer.GetDepthBufferPhysicalAddress();
+ u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(Pica::registers.framebuffer.depth_format)
+ * Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
+
+ // If modified memory region overlaps 3DS framebuffers, reload their contents into OpenGL
+ if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
+ ReloadColorBuffer();
+
+ if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size))
+ ReloadDepthBuffer();
+
+ // Notify cache of flush in case the region touches a cached resource
+ res_cache.NotifyFlush(addr, size);
+}
+
+void RasterizerOpenGL::ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height) {
+ GLint internal_format;
+
+ texture.format = format;
+ texture.width = width;
+ texture.height = height;
+
+ switch (format) {
+ case Pica::Regs::ColorFormat::RGBA8:
+ internal_format = GL_RGBA;
+ texture.gl_format = GL_RGBA;
+ texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
+ break;
+
+ case Pica::Regs::ColorFormat::RGB8:
+ // This pixel format uses BGR since GL_UNSIGNED_BYTE specifies byte-order, unlike every
+ // specific OpenGL type used in this function using native-endian (that is, little-endian
+ // mostly everywhere) for words or half-words.
+ // TODO: check how those behave on big-endian processors.
+ internal_format = GL_RGB;
+ texture.gl_format = GL_BGR;
+ texture.gl_type = GL_UNSIGNED_BYTE;
+ break;
+
+ case Pica::Regs::ColorFormat::RGB5A1:
+ internal_format = GL_RGBA;
+ texture.gl_format = GL_RGBA;
+ texture.gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
+ break;
+
+ case Pica::Regs::ColorFormat::RGB565:
+ internal_format = GL_RGB;
+ texture.gl_format = GL_RGB;
+ texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+
+ case Pica::Regs::ColorFormat::RGBA4:
+ internal_format = GL_RGBA;
+ texture.gl_format = GL_RGBA;
+ texture.gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
+ break;
+
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer texture color format %x", format);
+ UNIMPLEMENTED();
+ break;
+ }
+
+ state.texture_units[0].enabled_2d = true;
+ state.texture_units[0].texture_2d = texture.texture.handle;
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE0);
+ glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
+ texture.gl_format, texture.gl_type, nullptr);
+}
+
+void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height) {
+ GLint internal_format;
+
+ texture.format = format;
+ texture.width = width;
+ texture.height = height;
+
+ switch (format) {
+ case Pica::Regs::DepthFormat::D16:
+ internal_format = GL_DEPTH_COMPONENT16;
+ texture.gl_format = GL_DEPTH_COMPONENT;
+ texture.gl_type = GL_UNSIGNED_SHORT;
+ break;
+
+ case Pica::Regs::DepthFormat::D24:
+ internal_format = GL_DEPTH_COMPONENT24;
+ texture.gl_format = GL_DEPTH_COMPONENT;
+ texture.gl_type = GL_UNSIGNED_INT_24_8;
+ break;
+
+ case Pica::Regs::DepthFormat::D24S8:
+ internal_format = GL_DEPTH24_STENCIL8;
+ texture.gl_format = GL_DEPTH_STENCIL;
+ texture.gl_type = GL_UNSIGNED_INT_24_8;
+ break;
+
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer texture depth format %x", format);
+ UNIMPLEMENTED();
+ break;
+ }
+
+ state.texture_units[0].enabled_2d = true;
+ state.texture_units[0].texture_2d = texture.texture.handle;
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE0);
+ glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
+ texture.gl_format, texture.gl_type, nullptr);
+}
+
+void RasterizerOpenGL::SyncFramebuffer() {
+ PAddr cur_fb_color_addr = Pica::registers.framebuffer.GetColorBufferPhysicalAddress();
+ Pica::Regs::ColorFormat new_fb_color_format = Pica::registers.framebuffer.color_format;
+
+ PAddr cur_fb_depth_addr = Pica::registers.framebuffer.GetDepthBufferPhysicalAddress();
+ Pica::Regs::DepthFormat new_fb_depth_format = Pica::registers.framebuffer.depth_format;
+
+ bool fb_size_changed = fb_color_texture.width != Pica::registers.framebuffer.GetWidth() ||
+ fb_color_texture.height != Pica::registers.framebuffer.GetHeight();
+
+ bool color_fb_prop_changed = fb_color_texture.format != new_fb_color_format ||
+ fb_size_changed;
+
+ bool depth_fb_prop_changed = fb_depth_texture.format != new_fb_depth_format ||
+ fb_size_changed;
+
+ bool color_fb_modified = last_fb_color_addr != cur_fb_color_addr ||
+ color_fb_prop_changed;
+
+ bool depth_fb_modified = last_fb_depth_addr != cur_fb_depth_addr ||
+ depth_fb_prop_changed;
+
+ // Commit if framebuffer modified in any way
+ if (color_fb_modified)
+ CommitColorBuffer();
+
+ if (depth_fb_modified)
+ CommitDepthBuffer();
+
+ // Reconfigure framebuffer textures if any property has changed
+ if (color_fb_prop_changed) {
+ ReconfigureColorTexture(fb_color_texture, new_fb_color_format,
+ Pica::registers.framebuffer.GetWidth(), Pica::registers.framebuffer.GetHeight());
+ }
+
+ if (depth_fb_prop_changed) {
+ ReconfigureDepthTexture(fb_depth_texture, new_fb_depth_format,
+ Pica::registers.framebuffer.GetWidth(), Pica::registers.framebuffer.GetHeight());
+
+ // Only attach depth buffer as stencil if it supports stencil
+ switch (new_fb_depth_format) {
+ case Pica::Regs::DepthFormat::D16:
+ case Pica::Regs::DepthFormat::D24:
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ break;
+
+ case Pica::Regs::DepthFormat::D24S8:
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, fb_depth_texture.texture.handle, 0);
+ break;
+
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer depth format %x", new_fb_depth_format);
+ UNIMPLEMENTED();
+ break;
+ }
+ }
+
+ // Load buffer data again if fb modified in any way
+ if (color_fb_modified) {
+ last_fb_color_addr = cur_fb_color_addr;
+
+ ReloadColorBuffer();
+ }
+
+ if (depth_fb_modified) {
+ last_fb_depth_addr = cur_fb_depth_addr;
+
+ ReloadDepthBuffer();
+ }
+}
+
+void RasterizerOpenGL::SyncCullMode() {
+ switch (Pica::registers.cull_mode) {
+ case Pica::Regs::CullMode::KeepAll:
+ state.cull.enabled = false;
+ break;
+
+ case Pica::Regs::CullMode::KeepClockWise:
+ state.cull.enabled = true;
+ state.cull.mode = GL_BACK;
+ break;
+
+ case Pica::Regs::CullMode::KeepCounterClockWise:
+ state.cull.enabled = true;
+ state.cull.mode = GL_FRONT;
+ break;
+
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", Pica::registers.cull_mode.Value());
+ UNIMPLEMENTED();
+ break;
+ }
+}
+
+void RasterizerOpenGL::SyncBlendEnabled() {
+ state.blend.enabled = Pica::registers.output_merger.alphablend_enable;
+}
+
+void RasterizerOpenGL::SyncBlendFuncs() {
+ state.blend.src_rgb_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_source_rgb);
+ state.blend.dst_rgb_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_dest_rgb);
+ state.blend.src_a_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_source_a);
+ state.blend.dst_a_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_dest_a);
+}
+
+void RasterizerOpenGL::SyncBlendColor() {
+ auto blend_color = PicaToGL::ColorRGBA8((u8*)&Pica::registers.output_merger.blend_const.r);
+ state.blend.color.red = blend_color[0];
+ state.blend.color.green = blend_color[1];
+ state.blend.color.blue = blend_color[2];
+ state.blend.color.alpha = blend_color[3];
+}
+
+void RasterizerOpenGL::SyncAlphaTest() {
+ glUniform1i(uniform_alphatest_enabled, Pica::registers.output_merger.alpha_test.enable);
+ glUniform1i(uniform_alphatest_func, Pica::registers.output_merger.alpha_test.func);
+ glUniform1f(uniform_alphatest_ref, Pica::registers.output_merger.alpha_test.ref / 255.0f);
+}
+
+void RasterizerOpenGL::SyncStencilTest() {
+ // TODO: Implement stencil test, mask, and op
+}
+
+void RasterizerOpenGL::SyncDepthTest() {
+ state.depth.test_enabled = Pica::registers.output_merger.depth_test_enable;
+ state.depth.test_func = PicaToGL::CompareFunc(Pica::registers.output_merger.depth_test_func);
+ state.depth.write_mask = Pica::registers.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
+}
+
+void RasterizerOpenGL::SyncTevSources(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
+ GLint color_srcs[3] = { (GLint)config.color_source1.Value(),
+ (GLint)config.color_source2.Value(),
+ (GLint)config.color_source3.Value() };
+ GLint alpha_srcs[3] = { (GLint)config.alpha_source1.Value(),
+ (GLint)config.alpha_source2.Value(),
+ (GLint)config.alpha_source3.Value() };
+
+ glUniform3iv(uniform_tev_cfgs[stage_index].color_sources, 1, color_srcs);
+ glUniform3iv(uniform_tev_cfgs[stage_index].alpha_sources, 1, alpha_srcs);
+}
+
+void RasterizerOpenGL::SyncTevModifiers(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
+ GLint color_mods[3] = { (GLint)config.color_modifier1.Value(),
+ (GLint)config.color_modifier2.Value(),
+ (GLint)config.color_modifier3.Value() };
+ GLint alpha_mods[3] = { (GLint)config.alpha_modifier1.Value(),
+ (GLint)config.alpha_modifier2.Value(),
+ (GLint)config.alpha_modifier3.Value() };
+
+ glUniform3iv(uniform_tev_cfgs[stage_index].color_modifiers, 1, color_mods);
+ glUniform3iv(uniform_tev_cfgs[stage_index].alpha_modifiers, 1, alpha_mods);
+}
+
+void RasterizerOpenGL::SyncTevOps(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
+ glUniform2i(uniform_tev_cfgs[stage_index].color_alpha_op, (GLint)config.color_op.Value(), (GLint)config.alpha_op.Value());
+}
+
+void RasterizerOpenGL::SyncTevColor(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
+ auto const_color = PicaToGL::ColorRGBA8((u8*)&config.const_r);
+ glUniform4fv(uniform_tev_cfgs[stage_index].const_color, 1, const_color.data());
+}
+
+void RasterizerOpenGL::SyncTevMultipliers(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
+ glUniform2i(uniform_tev_cfgs[stage_index].color_alpha_multiplier, config.GetColorMultiplier(), config.GetAlphaMultiplier());
+}
+
+void RasterizerOpenGL::SyncCombinerColor() {
+ auto combiner_color = PicaToGL::ColorRGBA8((u8*)&Pica::registers.tev_combiner_buffer_color.r);
+ glUniform4fv(uniform_tev_combiner_buffer_color, 1, combiner_color.data());
+}
+
+void RasterizerOpenGL::SyncCombinerWriteFlags() {
+ const auto tev_stages = Pica::registers.GetTevStages();
+ for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
+ glUniform2i(uniform_tev_cfgs[tev_stage_index].updates_combiner_buffer_color_alpha,
+ Pica::registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index),
+ Pica::registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index));
+ }
+}
+
+void RasterizerOpenGL::SyncDrawState() {
+ // Sync the viewport
+ GLsizei viewport_width = (GLsizei)Pica::float24::FromRawFloat24(Pica::registers.viewport_size_x).ToFloat32() * 2;
+ GLsizei viewport_height = (GLsizei)Pica::float24::FromRawFloat24(Pica::registers.viewport_size_y).ToFloat32() * 2;
+
+ // OpenGL uses different y coordinates, so negate corner offset and flip origin
+ // TODO: Ensure viewport_corner.x should not be negated or origin flipped
+ // TODO: Use floating-point viewports for accuracy if supported
+ glViewport((GLsizei)static_cast<float>(Pica::registers.viewport_corner.x),
+ -(GLsizei)static_cast<float>(Pica::registers.viewport_corner.y)
+ + Pica::registers.framebuffer.GetHeight() - viewport_height,
+ viewport_width, viewport_height);
+
+ // Sync bound texture(s), upload if not cached
+ const auto pica_textures = Pica::registers.GetTextures();
+ for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
+ const auto& texture = pica_textures[texture_index];
+
+ if (texture.enabled) {
+ state.texture_units[texture_index].enabled_2d = true;
+ res_cache.LoadAndBindTexture(state, texture_index, texture);
+ } else {
+ state.texture_units[texture_index].enabled_2d = false;
+ }
+ }
+
+ // Skip processing TEV stages that simply pass the previous stage results through
+ const auto tev_stages = Pica::registers.GetTevStages();
+ for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
+ glUniform1i(uniform_tev_cfgs[tev_stage_index].enabled, !IsPassThroughTevStage(tev_stages[tev_stage_index]));
+ }
+
+ state.Apply();
+}
+
+void RasterizerOpenGL::ReloadColorBuffer() {
+ u8* color_buffer = Memory::GetPhysicalPointer(Pica::registers.framebuffer.GetColorBufferPhysicalAddress());
+
+ if (color_buffer == nullptr)
+ return;
+
+ u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
+
+ std::unique_ptr<u8[]> temp_fb_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
+
+ // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
+ for (int y = 0; y < fb_color_texture.height; ++y) {
+ for (int x = 0; x < fb_color_texture.width; ++x) {
+ const u32 coarse_y = y & ~7;
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
+ u32 gl_px_idx = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel;
+
+ u8* pixel = color_buffer + dst_offset;
+ memcpy(&temp_fb_color_buffer[gl_px_idx], pixel, bytes_per_pixel);
+ }
+ }
+
+ state.texture_units[0].enabled_2d = true;
+ state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE0);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fb_color_texture.width, fb_color_texture.height,
+ fb_color_texture.gl_format, fb_color_texture.gl_type, temp_fb_color_buffer.get());
+}
+
+void RasterizerOpenGL::ReloadDepthBuffer() {
+ // TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
+ u8* depth_buffer = Memory::GetPhysicalPointer(Pica::registers.framebuffer.GetDepthBufferPhysicalAddress());
+
+ if (depth_buffer == nullptr) {
+ return;
+ }
+
+ u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
+
+ // OpenGL needs 4 bpp alignment for D24
+ u32 gl_bpp = bytes_per_pixel == 3 ? 4 : bytes_per_pixel;
+
+ std::unique_ptr<u8[]> temp_fb_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]);
+
+ for (int y = 0; y < fb_depth_texture.height; ++y) {
+ for (int x = 0; x < fb_depth_texture.width; ++x) {
+ const u32 coarse_y = y & ~7;
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
+ u32 gl_px_idx = x + y * fb_depth_texture.width;
+
+ switch (fb_depth_texture.format) {
+ case Pica::Regs::DepthFormat::D16:
+ ((u16*)temp_fb_depth_buffer.get())[gl_px_idx] = Color::DecodeD16(depth_buffer + dst_offset);
+ break;
+ case Pica::Regs::DepthFormat::D24:
+ ((u32*)temp_fb_depth_buffer.get())[gl_px_idx] = Color::DecodeD24(depth_buffer + dst_offset);
+ break;
+ case Pica::Regs::DepthFormat::D24S8:
+ {
+ Math::Vec2<u32> depth_stencil = Color::DecodeD24S8(depth_buffer + dst_offset);
+ ((u32*)temp_fb_depth_buffer.get())[gl_px_idx] = (depth_stencil.x << 8) | depth_stencil.y;
+ break;
+ }
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unknown memory framebuffer depth format %x", fb_depth_texture.format);
+ UNIMPLEMENTED();
+ break;
+ }
+ }
+ }
+
+ state.texture_units[0].enabled_2d = true;
+ state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE0);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fb_depth_texture.width, fb_depth_texture.height,
+ fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_fb_depth_buffer.get());
+}
+
+void RasterizerOpenGL::CommitColorBuffer() {
+ if (last_fb_color_addr != 0) {
+ u8* color_buffer = Memory::GetPhysicalPointer(last_fb_color_addr);
+
+ if (color_buffer != nullptr) {
+ u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
+
+ std::unique_ptr<u8[]> temp_gl_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
+
+ state.texture_units[0].enabled_2d = true;
+ state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE0);
+ glGetTexImage(GL_TEXTURE_2D, 0, fb_color_texture.gl_format, fb_color_texture.gl_type, temp_gl_color_buffer.get());
+
+ // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
+ for (int y = 0; y < fb_color_texture.height; ++y) {
+ for (int x = 0; x < fb_color_texture.width; ++x) {
+ const u32 coarse_y = y & ~7;
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
+ u32 gl_px_idx = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel;
+
+ u8* pixel = color_buffer + dst_offset;
+ memcpy(pixel, &temp_gl_color_buffer[gl_px_idx], bytes_per_pixel);
+ }
+ }
+ }
+ }
+}
+
+void RasterizerOpenGL::CommitDepthBuffer() {
+ if (last_fb_depth_addr != 0) {
+ // TODO: Output seems correct visually, but doesn't quite match sw renderer output. One of them is wrong.
+ u8* depth_buffer = Memory::GetPhysicalPointer(last_fb_depth_addr);
+
+ if (depth_buffer != nullptr) {
+ u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
+
+ // OpenGL needs 4 bpp alignment for D24
+ u32 gl_bpp = bytes_per_pixel == 3 ? 4 : bytes_per_pixel;
+
+ std::unique_ptr<u8[]> temp_gl_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]);
+
+ state.texture_units[0].enabled_2d = true;
+ state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE0);
+ glGetTexImage(GL_TEXTURE_2D, 0, fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_gl_depth_buffer.get());
+
+ for (int y = 0; y < fb_depth_texture.height; ++y) {
+ for (int x = 0; x < fb_depth_texture.width; ++x) {
+ const u32 coarse_y = y & ~7;
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
+ u32 gl_px_idx = x + y * fb_depth_texture.width;
+
+ switch (fb_depth_texture.format) {
+ case Pica::Regs::DepthFormat::D16:
+ Color::EncodeD16(((u16*)temp_gl_depth_buffer.get())[gl_px_idx], depth_buffer + dst_offset);
+ break;
+ case Pica::Regs::DepthFormat::D24:
+ Color::EncodeD24(((u32*)temp_gl_depth_buffer.get())[gl_px_idx], depth_buffer + dst_offset);
+ break;
+ case Pica::Regs::DepthFormat::D24S8:
+ {
+ u32 depth_stencil = ((u32*)temp_gl_depth_buffer.get())[gl_px_idx];
+ Color::EncodeD24S8((depth_stencil >> 8), depth_stencil & 0xFF, depth_buffer + dst_offset);
+ break;
+ }
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer depth format %x", fb_depth_texture.format);
+ UNIMPLEMENTED();
+ break;
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
new file mode 100644
index 00000000..9896f8d0
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -0,0 +1,207 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "video_core/hwrasterizer_base.h"
+
+#include "gl_state.h"
+#include "gl_rasterizer_cache.h"
+
+class RasterizerOpenGL : public HWRasterizer {
+public:
+
+ RasterizerOpenGL();
+ ~RasterizerOpenGL() override;
+
+ /// Initialize API-specific GPU objects
+ void InitObjects() override;
+
+ /// Reset the rasterizer, such as flushing all caches and updating all state
+ void Reset() override;
+
+ /// Queues the primitive formed by the given vertices for rendering
+ void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
+ const Pica::VertexShader::OutputVertex& v1,
+ const Pica::VertexShader::OutputVertex& v2) override;
+
+ /// Draw the current batch of triangles
+ void DrawTriangles() override;
+
+ /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
+ void CommitFramebuffer() override;
+
+ /// Notify rasterizer that the specified PICA register has been changed
+ void NotifyPicaRegisterChanged(u32 id) override;
+
+ /// Notify rasterizer that the specified 3DS memory region will be read from after this notification
+ void NotifyPreRead(PAddr addr, u32 size) override;
+
+ /// Notify rasterizer that a 3DS memory region has been changed
+ void NotifyFlush(PAddr addr, u32 size) override;
+
+private:
+ /// Structure used for managing texture environment states
+ struct TEVConfigUniforms {
+ GLuint enabled;
+ GLuint color_sources;
+ GLuint alpha_sources;
+ GLuint color_modifiers;
+ GLuint alpha_modifiers;
+ GLuint color_alpha_op;
+ GLuint color_alpha_multiplier;
+ GLuint const_color;
+ GLuint updates_combiner_buffer_color_alpha;
+ };
+
+ /// Structure used for storing information about color textures
+ struct TextureInfo {
+ OGLTexture texture;
+ GLsizei width;
+ GLsizei height;
+ Pica::Regs::ColorFormat format;
+ GLenum gl_format;
+ GLenum gl_type;
+ };
+
+ /// Structure used for storing information about depth textures
+ struct DepthTextureInfo {
+ OGLTexture texture;
+ GLsizei width;
+ GLsizei height;
+ Pica::Regs::DepthFormat format;
+ GLenum gl_format;
+ GLenum gl_type;
+ };
+
+ /// Structure that the hardware rendered vertices are composed of
+ struct HardwareVertex {
+ HardwareVertex(const Pica::VertexShader::OutputVertex& v) {
+ position[0] = v.pos.x.ToFloat32();
+ position[1] = v.pos.y.ToFloat32();
+ position[2] = v.pos.z.ToFloat32();
+ position[3] = v.pos.w.ToFloat32();
+ color[0] = v.color.x.ToFloat32();
+ color[1] = v.color.y.ToFloat32();
+ color[2] = v.color.z.ToFloat32();
+ color[3] = v.color.w.ToFloat32();
+ tex_coord0[0] = v.tc0.x.ToFloat32();
+ tex_coord0[1] = v.tc0.y.ToFloat32();
+ tex_coord1[0] = v.tc1.x.ToFloat32();
+ tex_coord1[1] = v.tc1.y.ToFloat32();
+ tex_coord2[0] = v.tc2.x.ToFloat32();
+ tex_coord2[1] = v.tc2.y.ToFloat32();
+ }
+
+ GLfloat position[4];
+ GLfloat color[4];
+ GLfloat tex_coord0[2];
+ GLfloat tex_coord1[2];
+ GLfloat tex_coord2[2];
+ };
+
+ /// Reconfigure the OpenGL color texture to use the given format and dimensions
+ void ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height);
+
+ /// Reconfigure the OpenGL depth texture to use the given format and dimensions
+ void ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height);
+
+ /// Syncs the state and contents of the OpenGL framebuffer to match the current PICA framebuffer
+ void SyncFramebuffer();
+
+ /// Syncs the cull mode to match the PICA register
+ void SyncCullMode();
+
+ /// Syncs the blend enabled status to match the PICA register
+ void SyncBlendEnabled();
+
+ /// Syncs the blend functions to match the PICA register
+ void SyncBlendFuncs();
+
+ /// Syncs the blend color to match the PICA register
+ void SyncBlendColor();
+
+ /// Syncs the alpha test states to match the PICA register
+ void SyncAlphaTest();
+
+ /// Syncs the stencil test states to match the PICA register
+ void SyncStencilTest();
+
+ /// Syncs the depth test states to match the PICA register
+ void SyncDepthTest();
+
+ /// Syncs the specified TEV stage's color and alpha sources to match the PICA register
+ void SyncTevSources(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
+
+ /// Syncs the specified TEV stage's color and alpha modifiers to match the PICA register
+ void SyncTevModifiers(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
+
+ /// Syncs the specified TEV stage's color and alpha combiner operations to match the PICA register
+ void SyncTevOps(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
+
+ /// Syncs the specified TEV stage's constant color to match the PICA register
+ void SyncTevColor(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
+
+ /// Syncs the specified TEV stage's color and alpha multipliers to match the PICA register
+ void SyncTevMultipliers(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
+
+ /// Syncs the TEV combiner color buffer to match the PICA register
+ void SyncCombinerColor();
+
+ /// Syncs the TEV combiner write flags to match the PICA register
+ void SyncCombinerWriteFlags();
+
+ /// Syncs the remaining OpenGL drawing state to match the current PICA state
+ void SyncDrawState();
+
+ /// Copies the 3DS color framebuffer into the OpenGL color framebuffer texture
+ void ReloadColorBuffer();
+
+ /// Copies the 3DS depth framebuffer into the OpenGL depth framebuffer texture
+ void ReloadDepthBuffer();
+
+ /**
+ * Save the current OpenGL color framebuffer to the current PICA framebuffer in 3DS memory
+ * Loads the OpenGL framebuffer textures into temporary buffers
+ * Then copies into the 3DS framebuffer using proper Morton order
+ */
+ void CommitColorBuffer();
+
+ /**
+ * Save the current OpenGL depth framebuffer to the current PICA framebuffer in 3DS memory
+ * Loads the OpenGL framebuffer textures into temporary buffers
+ * Then copies into the 3DS framebuffer using proper Morton order
+ */
+ void CommitDepthBuffer();
+
+ RasterizerCacheOpenGL res_cache;
+
+ std::vector<HardwareVertex> vertex_batch;
+
+ OpenGLState state;
+
+ PAddr last_fb_color_addr;
+ PAddr last_fb_depth_addr;
+
+ // Hardware rasterizer
+ TextureInfo fb_color_texture;
+ DepthTextureInfo fb_depth_texture;
+ OGLShader shader;
+ OGLVertexArray vertex_array;
+ OGLBuffer vertex_buffer;
+ OGLFramebuffer framebuffer;
+
+ // Hardware vertex shader
+ GLuint attrib_position;
+ GLuint attrib_color;
+ GLuint attrib_texcoords;
+
+ // Hardware fragment shader
+ GLuint uniform_alphatest_enabled;
+ GLuint uniform_alphatest_func;
+ GLuint uniform_alphatest_ref;
+ GLuint uniform_tex;
+ GLuint uniform_tev_combiner_buffer_color;
+ TEVConfigUniforms uniform_tev_cfgs[6];
+};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
new file mode 100644
index 00000000..6f88a8b2
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -0,0 +1,77 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/make_unique.h"
+#include "common/math_util.h"
+
+#include "core/memory.h"
+
+#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
+#include "video_core/renderer_opengl/pica_to_gl.h"
+#include "video_core/debug_utils/debug_utils.h"
+#include "video_core/math.h"
+
+RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
+ FullFlush();
+}
+
+void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) {
+ PAddr texture_addr = config.config.GetPhysicalAddress();
+
+ const auto cached_texture = texture_cache.find(texture_addr);
+
+ if (cached_texture != texture_cache.end()) {
+ state.texture_units[texture_unit].texture_2d = cached_texture->second->texture.handle;
+ state.Apply();
+ } else {
+ std::unique_ptr<CachedTexture> new_texture = Common::make_unique<CachedTexture>();
+
+ new_texture->texture.Create();
+ state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
+ state.Apply();
+
+ // TODO: Need to choose filters that correspond to PICA once register is declared
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(config.config.wrap_s));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(config.config.wrap_t));
+
+ const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);
+
+ new_texture->width = info.width;
+ new_texture->height = info.height;
+ new_texture->size = info.width * info.height * Pica::Regs::NibblesPerPixel(info.format);
+
+ u8* texture_src_data = Memory::GetPhysicalPointer(texture_addr);
+ std::unique_ptr<Math::Vec4<u8>[]> temp_texture_buffer_rgba(new Math::Vec4<u8>[info.width * info.height]);
+
+ for (int y = 0; y < info.height; ++y) {
+ for (int x = 0; x < info.width; ++x) {
+ temp_texture_buffer_rgba[x + info.width * y] = Pica::DebugUtils::LookupTexture(texture_src_data, x, info.height - 1 - y, info);
+ }
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp_texture_buffer_rgba.get());
+
+ texture_cache.emplace(texture_addr, std::move(new_texture));
+ }
+}
+
+void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size) {
+ // Flush any texture that falls in the flushed region
+ // TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound
+ auto cache_upper_bound = texture_cache.upper_bound(addr + size);
+ for (auto it = texture_cache.begin(); it != cache_upper_bound;) {
+ if (MathUtil::IntervalsIntersect(addr, size, it->first, it->second->size)) {
+ it = texture_cache.erase(it);
+ } else {
+ ++it;
+ }
+ }
+}
+
+void RasterizerCacheOpenGL::FullFlush() {
+ texture_cache.clear();
+}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
new file mode 100644
index 00000000..96f3a925
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -0,0 +1,36 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "gl_state.h"
+#include "gl_resource_manager.h"
+#include "video_core/pica.h"
+
+#include <memory>
+#include <map>
+
+class RasterizerCacheOpenGL : NonCopyable {
+public:
+ ~RasterizerCacheOpenGL();
+
+ /// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
+ void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config);
+
+ /// Flush any cached resource that touches the flushed region
+ void NotifyFlush(PAddr addr, u32 size);
+
+ /// Flush all cached OpenGL resources tracked by this cache manager
+ void FullFlush();
+
+private:
+ struct CachedTexture {
+ OGLTexture texture;
+ GLuint width;
+ GLuint height;
+ u32 size;
+ };
+
+ std::map<PAddr, std::unique_ptr<CachedTexture>> texture_cache;
+};
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
new file mode 100644
index 00000000..8f4ae28a
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -0,0 +1,111 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+
+// Textures
+OGLTexture::OGLTexture() : handle(0) {
+}
+
+OGLTexture::~OGLTexture() {
+ Release();
+}
+
+void OGLTexture::Create() {
+ if (handle != 0) {
+ return;
+ }
+
+ glGenTextures(1, &handle);
+}
+
+void OGLTexture::Release() {
+ glDeleteTextures(1, &handle);
+ handle = 0;
+}
+
+// Shaders
+OGLShader::OGLShader() : handle(0) {
+}
+
+OGLShader::~OGLShader() {
+ Release();
+}
+
+void OGLShader::Create(const char* vert_shader, const char* frag_shader) {
+ if (handle != 0) {
+ return;
+ }
+
+ handle = ShaderUtil::LoadShaders(vert_shader, frag_shader);
+}
+
+void OGLShader::Release() {
+ glDeleteProgram(handle);
+ handle = 0;
+}
+
+// Buffer objects
+OGLBuffer::OGLBuffer() : handle(0) {
+}
+
+OGLBuffer::~OGLBuffer() {
+ Release();
+}
+
+void OGLBuffer::Create() {
+ if (handle != 0) {
+ return;
+ }
+
+ glGenBuffers(1, &handle);
+}
+
+void OGLBuffer::Release() {
+ glDeleteBuffers(1, &handle);
+ handle = 0;
+}
+
+// Vertex array objects
+OGLVertexArray::OGLVertexArray() : handle(0) {
+}
+
+OGLVertexArray::~OGLVertexArray() {
+ Release();
+}
+
+void OGLVertexArray::Create() {
+ if (handle != 0) {
+ return;
+ }
+
+ glGenVertexArrays(1, &handle);
+}
+
+void OGLVertexArray::Release() {
+ glDeleteVertexArrays(1, &handle);
+ handle = 0;
+}
+
+// Framebuffers
+OGLFramebuffer::OGLFramebuffer() : handle(0) {
+}
+
+OGLFramebuffer::~OGLFramebuffer() {
+ Release();
+}
+
+void OGLFramebuffer::Create() {
+ if (handle != 0) {
+ return;
+ }
+
+ glGenFramebuffers(1, &handle);
+}
+
+void OGLFramebuffer::Release() {
+ glDeleteFramebuffers(1, &handle);
+ handle = 0;
+}
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
new file mode 100644
index 00000000..975720d0
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -0,0 +1,79 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+#include "generated/gl_3_2_core.h"
+
+class OGLTexture : public NonCopyable {
+public:
+ OGLTexture();
+ ~OGLTexture();
+
+ /// Creates a new internal OpenGL resource and stores the handle
+ void Create();
+
+ /// Deletes the internal OpenGL resource
+ void Release();
+
+ GLuint handle;
+};
+
+class OGLShader : public NonCopyable {
+public:
+ OGLShader();
+ ~OGLShader();
+
+ /// Creates a new internal OpenGL resource and stores the handle
+ void Create(const char* vert_shader, const char* frag_shader);
+
+ /// Deletes the internal OpenGL resource
+ void Release();
+
+ GLuint handle;
+};
+
+class OGLBuffer : public NonCopyable {
+public:
+ OGLBuffer();
+ ~OGLBuffer();
+
+ /// Creates a new internal OpenGL resource and stores the handle
+ void Create();
+
+ /// Deletes the internal OpenGL resource
+ void Release();
+
+ GLuint handle;
+};
+
+class OGLVertexArray : public NonCopyable {
+public:
+ OGLVertexArray();
+ ~OGLVertexArray();
+
+ /// Creates a new internal OpenGL resource and stores the handle
+ void Create();
+
+ /// Deletes the internal OpenGL resource
+ void Release();
+
+ GLuint handle;
+};
+
+class OGLFramebuffer : public NonCopyable {
+public:
+ OGLFramebuffer();
+ ~OGLFramebuffer();
+
+ /// Creates a new internal OpenGL resource and stores the handle
+ void Create();
+
+ /// Deletes the internal OpenGL resource
+ void Release();
+
+ GLuint handle;
+};
diff --git a/src/video_core/renderer_opengl/gl_shaders.h b/src/video_core/renderer_opengl/gl_shaders.h
index 746a37af..8f094123 100644
--- a/src/video_core/renderer_opengl/gl_shaders.h
+++ b/src/video_core/renderer_opengl/gl_shaders.h
@@ -42,4 +42,292 @@ void main() {
}
)";
+const char g_vertex_shader_hw[] = R"(
+#version 150 core
+
+#define NUM_VTX_ATTR 7
+
+in vec4 vert_position;
+in vec4 vert_color;
+in vec2 vert_texcoords[3];
+
+out vec4 o[NUM_VTX_ATTR];
+
+void main() {
+ o[2] = vert_color;
+ o[3] = vec4(vert_texcoords[0].xy, vert_texcoords[1].xy);
+ o[5] = vec4(0.0, 0.0, vert_texcoords[2].xy);
+
+ gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w);
+}
+)";
+
+// TODO: Create a shader constructor and cache that builds this program with minimal conditionals instead of using tev_cfg uniforms
+const char g_fragment_shader_hw[] = R"(
+#version 150 core
+
+#define NUM_VTX_ATTR 7
+#define NUM_TEV_STAGES 6
+
+#define SOURCE_PRIMARYCOLOR 0x0
+#define SOURCE_PRIMARYFRAGMENTCOLOR 0x1
+#define SOURCE_TEXTURE0 0x3
+#define SOURCE_TEXTURE1 0x4
+#define SOURCE_TEXTURE2 0x5
+#define SOURCE_TEXTURE3 0x6
+#define SOURCE_PREVIOUSBUFFER 0xd
+#define SOURCE_CONSTANT 0xe
+#define SOURCE_PREVIOUS 0xf
+
+#define COLORMODIFIER_SOURCECOLOR 0x0
+#define COLORMODIFIER_ONEMINUSSOURCECOLOR 0x1
+#define COLORMODIFIER_SOURCEALPHA 0x2
+#define COLORMODIFIER_ONEMINUSSOURCEALPHA 0x3
+#define COLORMODIFIER_SOURCERED 0x4
+#define COLORMODIFIER_ONEMINUSSOURCERED 0x5
+#define COLORMODIFIER_SOURCEGREEN 0x8
+#define COLORMODIFIER_ONEMINUSSOURCEGREEN 0x9
+#define COLORMODIFIER_SOURCEBLUE 0xc
+#define COLORMODIFIER_ONEMINUSSOURCEBLUE 0xd
+
+#define ALPHAMODIFIER_SOURCEALPHA 0x0
+#define ALPHAMODIFIER_ONEMINUSSOURCEALPHA 0x1
+#define ALPHAMODIFIER_SOURCERED 0x2
+#define ALPHAMODIFIER_ONEMINUSSOURCERED 0x3
+#define ALPHAMODIFIER_SOURCEGREEN 0x4
+#define ALPHAMODIFIER_ONEMINUSSOURCEGREEN 0x5
+#define ALPHAMODIFIER_SOURCEBLUE 0x6
+#define ALPHAMODIFIER_ONEMINUSSOURCEBLUE 0x7
+
+#define OPERATION_REPLACE 0
+#define OPERATION_MODULATE 1
+#define OPERATION_ADD 2
+#define OPERATION_ADDSIGNED 3
+#define OPERATION_LERP 4
+#define OPERATION_SUBTRACT 5
+#define OPERATION_MULTIPLYTHENADD 8
+#define OPERATION_ADDTHENMULTIPLY 9
+
+#define COMPAREFUNC_NEVER 0
+#define COMPAREFUNC_ALWAYS 1
+#define COMPAREFUNC_EQUAL 2
+#define COMPAREFUNC_NOTEQUAL 3
+#define COMPAREFUNC_LESSTHAN 4
+#define COMPAREFUNC_LESSTHANOREQUAL 5
+#define COMPAREFUNC_GREATERTHAN 6
+#define COMPAREFUNC_GREATERTHANOREQUAL 7
+
+in vec4 o[NUM_VTX_ATTR];
+out vec4 color;
+
+uniform bool alphatest_enabled;
+uniform int alphatest_func;
+uniform float alphatest_ref;
+
+uniform sampler2D tex[3];
+
+uniform vec4 tev_combiner_buffer_color;
+
+struct TEVConfig
+{
+ bool enabled;
+ ivec3 color_sources;
+ ivec3 alpha_sources;
+ ivec3 color_modifiers;
+ ivec3 alpha_modifiers;
+ ivec2 color_alpha_op;
+ ivec2 color_alpha_multiplier;
+ vec4 const_color;
+ bvec2 updates_combiner_buffer_color_alpha;
+};
+
+uniform TEVConfig tev_cfgs[NUM_TEV_STAGES];
+
+vec4 g_combiner_buffer;
+vec4 g_last_tex_env_out;
+vec4 g_const_color;
+
+vec4 GetSource(int source) {
+ if (source == SOURCE_PRIMARYCOLOR) {
+ return o[2];
+ } else if (source == SOURCE_PRIMARYFRAGMENTCOLOR) {
+ // HACK: Uses color value, but should really use fragment lighting output
+ return o[2];
+ } else if (source == SOURCE_TEXTURE0) {
+ return texture(tex[0], o[3].xy);
+ } else if (source == SOURCE_TEXTURE1) {
+ return texture(tex[1], o[3].zw);
+ } else if (source == SOURCE_TEXTURE2) {
+ // TODO: Unverified
+ return texture(tex[2], o[5].zw);
+ } else if (source == SOURCE_TEXTURE3) {
+ // TODO: no 4th texture?
+ } else if (source == SOURCE_PREVIOUSBUFFER) {
+ return g_combiner_buffer;
+ } else if (source == SOURCE_CONSTANT) {
+ return g_const_color;
+ } else if (source == SOURCE_PREVIOUS) {
+ return g_last_tex_env_out;
+ }
+
+ return vec4(0.0);
+}
+
+vec3 GetColorModifier(int factor, vec4 color) {
+ if (factor == COLORMODIFIER_SOURCECOLOR) {
+ return color.rgb;
+ } else if (factor == COLORMODIFIER_ONEMINUSSOURCECOLOR) {
+ return vec3(1.0) - color.rgb;
+ } else if (factor == COLORMODIFIER_SOURCEALPHA) {
+ return color.aaa;
+ } else if (factor == COLORMODIFIER_ONEMINUSSOURCEALPHA) {
+ return vec3(1.0) - color.aaa;
+ } else if (factor == COLORMODIFIER_SOURCERED) {
+ return color.rrr;
+ } else if (factor == COLORMODIFIER_ONEMINUSSOURCERED) {
+ return vec3(1.0) - color.rrr;
+ } else if (factor == COLORMODIFIER_SOURCEGREEN) {
+ return color.ggg;
+ } else if (factor == COLORMODIFIER_ONEMINUSSOURCEGREEN) {
+ return vec3(1.0) - color.ggg;
+ } else if (factor == COLORMODIFIER_SOURCEBLUE) {
+ return color.bbb;
+ } else if (factor == COLORMODIFIER_ONEMINUSSOURCEBLUE) {
+ return vec3(1.0) - color.bbb;
+ }
+
+ return vec3(0.0);
+}
+
+float GetAlphaModifier(int factor, vec4 color) {
+ if (factor == ALPHAMODIFIER_SOURCEALPHA) {
+ return color.a;
+ } else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEALPHA) {
+ return 1.0 - color.a;
+ } else if (factor == ALPHAMODIFIER_SOURCERED) {
+ return color.r;
+ } else if (factor == ALPHAMODIFIER_ONEMINUSSOURCERED) {
+ return 1.0 - color.r;
+ } else if (factor == ALPHAMODIFIER_SOURCEGREEN) {
+ return color.g;
+ } else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEGREEN) {
+ return 1.0 - color.g;
+ } else if (factor == ALPHAMODIFIER_SOURCEBLUE) {
+ return color.b;
+ } else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEBLUE) {
+ return 1.0 - color.b;
+ }
+
+ return 0.0;
+}
+
+vec3 ColorCombine(int op, vec3 color[3]) {
+ if (op == OPERATION_REPLACE) {
+ return color[0];
+ } else if (op == OPERATION_MODULATE) {
+ return color[0] * color[1];
+ } else if (op == OPERATION_ADD) {
+ return min(color[0] + color[1], 1.0);
+ } else if (op == OPERATION_ADDSIGNED) {
+ return clamp(color[0] + color[1] - vec3(0.5), 0.0, 1.0);
+ } else if (op == OPERATION_LERP) {
+ return color[0] * color[2] + color[1] * (vec3(1.0) - color[2]);
+ } else if (op == OPERATION_SUBTRACT) {
+ return max(color[0] - color[1], 0.0);
+ } else if (op == OPERATION_MULTIPLYTHENADD) {
+ return min(color[0] * color[1] + color[2], 1.0);
+ } else if (op == OPERATION_ADDTHENMULTIPLY) {
+ return min(color[0] + color[1], 1.0) * color[2];
+ }
+
+ return vec3(0.0);
+}
+
+float AlphaCombine(int op, float alpha[3]) {
+ if (op == OPERATION_REPLACE) {
+ return alpha[0];
+ } else if (op == OPERATION_MODULATE) {
+ return alpha[0] * alpha[1];
+ } else if (op == OPERATION_ADD) {
+ return min(alpha[0] + alpha[1], 1.0);
+ } else if (op == OPERATION_ADDSIGNED) {
+ return clamp(alpha[0] + alpha[1] - 0.5, 0.0, 1.0);
+ } else if (op == OPERATION_LERP) {
+ return alpha[0] * alpha[2] + alpha[1] * (1.0 - alpha[2]);
+ } else if (op == OPERATION_SUBTRACT) {
+ return max(alpha[0] - alpha[1], 0.0);
+ } else if (op == OPERATION_MULTIPLYTHENADD) {
+ return min(alpha[0] * alpha[1] + alpha[2], 1.0);
+ } else if (op == OPERATION_ADDTHENMULTIPLY) {
+ return min(alpha[0] + alpha[1], 1.0) * alpha[2];
+ }
+
+ return 0.0;
+}
+
+void main(void) {
+ g_combiner_buffer = tev_combiner_buffer_color;
+
+ for (int tex_env_idx = 0; tex_env_idx < NUM_TEV_STAGES; ++tex_env_idx) {
+ if (tev_cfgs[tex_env_idx].enabled) {
+ g_const_color = tev_cfgs[tex_env_idx].const_color;
+
+ vec3 color_results[3] = vec3[3](GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.x, GetSource(tev_cfgs[tex_env_idx].color_sources.x)),
+ GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.y, GetSource(tev_cfgs[tex_env_idx].color_sources.y)),
+ GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.z, GetSource(tev_cfgs[tex_env_idx].color_sources.z)));
+ vec3 color_output = ColorCombine(tev_cfgs[tex_env_idx].color_alpha_op.x, color_results);
+
+ float alpha_results[3] = float[3](GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.x, GetSource(tev_cfgs[tex_env_idx].alpha_sources.x)),
+ GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.y, GetSource(tev_cfgs[tex_env_idx].alpha_sources.y)),
+ GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.z, GetSource(tev_cfgs[tex_env_idx].alpha_sources.z)));
+ float alpha_output = AlphaCombine(tev_cfgs[tex_env_idx].color_alpha_op.y, alpha_results);
+
+ g_last_tex_env_out = vec4(min(color_output * tev_cfgs[tex_env_idx].color_alpha_multiplier.x, 1.0), min(alpha_output * tev_cfgs[tex_env_idx].color_alpha_multiplier.y, 1.0));
+ }
+
+ if (tev_cfgs[tex_env_idx].updates_combiner_buffer_color_alpha.x) {
+ g_combiner_buffer.rgb = g_last_tex_env_out.rgb;
+ }
+
+ if (tev_cfgs[tex_env_idx].updates_combiner_buffer_color_alpha.y) {
+ g_combiner_buffer.a = g_last_tex_env_out.a;
+ }
+ }
+
+ if (alphatest_enabled) {
+ if (alphatest_func == COMPAREFUNC_NEVER) {
+ discard;
+ } else if (alphatest_func == COMPAREFUNC_ALWAYS) {
+
+ } else if (alphatest_func == COMPAREFUNC_EQUAL) {
+ if (g_last_tex_env_out.a != alphatest_ref) {
+ discard;
+ }
+ } else if (alphatest_func == COMPAREFUNC_NOTEQUAL) {
+ if (g_last_tex_env_out.a == alphatest_ref) {
+ discard;
+ }
+ } else if (alphatest_func == COMPAREFUNC_LESSTHAN) {
+ if (g_last_tex_env_out.a >= alphatest_ref) {
+ discard;
+ }
+ } else if (alphatest_func == COMPAREFUNC_LESSTHANOREQUAL) {
+ if (g_last_tex_env_out.a > alphatest_ref) {
+ discard;
+ }
+ } else if (alphatest_func == COMPAREFUNC_GREATERTHAN) {
+ if (g_last_tex_env_out.a <= alphatest_ref) {
+ discard;
+ }
+ } else if (alphatest_func == COMPAREFUNC_GREATERTHANOREQUAL) {
+ if (g_last_tex_env_out.a < alphatest_ref) {
+ discard;
+ }
+ }
+ }
+
+ color = g_last_tex_env_out;
+}
+)";
+
}
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
new file mode 100644
index 00000000..ca8a371e
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -0,0 +1,160 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/pica.h"
+
+OpenGLState OpenGLState::cur_state;
+
+OpenGLState::OpenGLState() {
+ // These all match default OpenGL values
+ cull.enabled = false;
+ cull.mode = GL_BACK;
+
+ depth.test_enabled = false;
+ depth.test_func = GL_LESS;
+ depth.write_mask = GL_TRUE;
+
+ stencil.test_enabled = false;
+ stencil.test_func = GL_ALWAYS;
+ stencil.test_ref = 0;
+ stencil.test_mask = -1;
+ stencil.write_mask = -1;
+
+ blend.enabled = false;
+ blend.src_rgb_func = GL_ONE;
+ blend.dst_rgb_func = GL_ZERO;
+ blend.src_a_func = GL_ONE;
+ blend.dst_a_func = GL_ZERO;
+ blend.color.red = 0.0f;
+ blend.color.green = 0.0f;
+ blend.color.blue = 0.0f;
+ blend.color.alpha = 0.0f;
+
+ for (auto& texture_unit : texture_units) {
+ texture_unit.enabled_2d = false;
+ texture_unit.texture_2d = 0;
+ }
+
+ draw.framebuffer = 0;
+ draw.vertex_array = 0;
+ draw.vertex_buffer = 0;
+ draw.shader_program = 0;
+}
+
+const void OpenGLState::Apply() {
+ // Culling
+ if (cull.enabled != cur_state.cull.enabled) {
+ if (cull.enabled) {
+ glEnable(GL_CULL_FACE);
+ } else {
+ glDisable(GL_CULL_FACE);
+ }
+ }
+
+ if (cull.mode != cur_state.cull.mode) {
+ glCullFace(cull.mode);
+ }
+
+ // Depth test
+ if (depth.test_enabled != cur_state.depth.test_enabled) {
+ if (depth.test_enabled) {
+ glEnable(GL_DEPTH_TEST);
+ } else {
+ glDisable(GL_DEPTH_TEST);
+ }
+ }
+
+ if (depth.test_func != cur_state.depth.test_func) {
+ glDepthFunc(depth.test_func);
+ }
+
+ // Depth mask
+ if (depth.write_mask != cur_state.depth.write_mask) {
+ glDepthMask(depth.write_mask);
+ }
+
+ // Stencil test
+ if (stencil.test_enabled != cur_state.stencil.test_enabled) {
+ if (stencil.test_enabled) {
+ glEnable(GL_STENCIL_TEST);
+ } else {
+ glDisable(GL_STENCIL_TEST);
+ }
+ }
+
+ if (stencil.test_func != cur_state.stencil.test_func ||
+ stencil.test_ref != cur_state.stencil.test_ref ||
+ stencil.test_mask != cur_state.stencil.test_mask) {
+ glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask);
+ }
+
+ // Stencil mask
+ if (stencil.write_mask != cur_state.stencil.write_mask) {
+ glStencilMask(stencil.write_mask);
+ }
+
+ // Blending
+ if (blend.enabled != cur_state.blend.enabled) {
+ if (blend.enabled) {
+ glEnable(GL_BLEND);
+ } else {
+ glDisable(GL_BLEND);
+ }
+ }
+
+ if (blend.color.red != cur_state.blend.color.red ||
+ blend.color.green != cur_state.blend.color.green ||
+ blend.color.blue != cur_state.blend.color.blue ||
+ blend.color.alpha != cur_state.blend.color.alpha) {
+ glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha);
+ }
+
+ if (blend.src_rgb_func != cur_state.blend.src_rgb_func ||
+ blend.dst_rgb_func != cur_state.blend.dst_rgb_func ||
+ blend.src_a_func != cur_state.blend.src_a_func ||
+ blend.dst_a_func != cur_state.blend.dst_a_func) {
+ glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func, blend.dst_a_func);
+ }
+
+ // Textures
+ for (unsigned texture_index = 0; texture_index < ARRAY_SIZE(texture_units); ++texture_index) {
+ if (texture_units[texture_index].enabled_2d != texture_units[texture_index].enabled_2d) {
+ glActiveTexture(GL_TEXTURE0 + texture_index);
+
+ if (texture_units[texture_index].enabled_2d) {
+ glEnable(GL_TEXTURE_2D);
+ } else {
+ glDisable(GL_TEXTURE_2D);
+ }
+ }
+
+ if (texture_units[texture_index].texture_2d != cur_state.texture_units[texture_index].texture_2d) {
+ glActiveTexture(GL_TEXTURE0 + texture_index);
+ glBindTexture(GL_TEXTURE_2D, texture_units[texture_index].texture_2d);
+ }
+ }
+
+ // Framebuffer
+ if (draw.framebuffer != cur_state.draw.framebuffer) {
+ glBindFramebuffer(GL_FRAMEBUFFER, draw.framebuffer);
+ }
+
+ // Vertex array
+ if (draw.vertex_array != cur_state.draw.vertex_array) {
+ glBindVertexArray(draw.vertex_array);
+ }
+
+ // Vertex buffer
+ if (draw.vertex_buffer != cur_state.draw.vertex_buffer) {
+ glBindBuffer(GL_ARRAY_BUFFER, draw.vertex_buffer);
+ }
+
+ // Shader program
+ if (draw.shader_program != cur_state.draw.shader_program) {
+ glUseProgram(draw.shader_program);
+ }
+
+ cur_state = *this;
+}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
new file mode 100644
index 00000000..a56d3137
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -0,0 +1,70 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "generated/gl_3_2_core.h"
+
+class OpenGLState {
+public:
+ struct {
+ bool enabled; // GL_CULL_FACE
+ GLenum mode; // GL_CULL_FACE_MODE
+ } cull;
+
+ struct {
+ bool test_enabled; // GL_DEPTH_TEST
+ GLenum test_func; // GL_DEPTH_FUNC
+ GLboolean write_mask; // GL_DEPTH_WRITEMASK
+ } depth;
+
+ struct {
+ bool test_enabled; // GL_STENCIL_TEST
+ GLenum test_func; // GL_STENCIL_FUNC
+ GLint test_ref; // GL_STENCIL_REF
+ GLuint test_mask; // GL_STENCIL_VALUE_MASK
+ GLuint write_mask; // GL_STENCIL_WRITEMASK
+ } stencil;
+
+ struct {
+ bool enabled; // GL_BLEND
+ GLenum src_rgb_func; // GL_BLEND_SRC_RGB
+ GLenum dst_rgb_func; // GL_BLEND_DST_RGB
+ GLenum src_a_func; // GL_BLEND_SRC_ALPHA
+ GLenum dst_a_func; // GL_BLEND_DST_ALPHA
+
+ struct {
+ GLclampf red;
+ GLclampf green;
+ GLclampf blue;
+ GLclampf alpha;
+ } color; // GL_BLEND_COLOR
+ } blend;
+
+ // 3 texture units - one for each that is used in PICA fragment shader emulation
+ struct {
+ bool enabled_2d; // GL_TEXTURE_2D
+ GLuint texture_2d; // GL_TEXTURE_BINDING_2D
+ } texture_units[3];
+
+ struct {
+ GLuint framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
+ GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
+ GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
+ GLuint shader_program; // GL_CURRENT_PROGRAM
+ } draw;
+
+ OpenGLState();
+
+ /// Get the currently active OpenGL state
+ static const OpenGLState& GetCurState() {
+ return cur_state;
+ }
+
+ /// Apply this state as the current OpenGL state
+ const void Apply();
+
+private:
+ static OpenGLState cur_state;
+};
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
new file mode 100644
index 00000000..8369c649
--- /dev/null
+++ b/src/video_core/renderer_opengl/pica_to_gl.h
@@ -0,0 +1,105 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+#include "video_core/pica.h"
+
+#include "generated/gl_3_2_core.h"
+
+namespace PicaToGL {
+
+inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
+ static const GLenum wrap_mode_table[] = {
+ GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
+ 0, // Unknown
+ GL_REPEAT, // WrapMode::Repeat
+ GL_MIRRORED_REPEAT // WrapMode::MirroredRepeat
+ };
+
+ // Range check table for input
+ if (mode >= ARRAY_SIZE(wrap_mode_table)) {
+ LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode);
+ UNREACHABLE();
+
+ return GL_CLAMP_TO_EDGE;
+ }
+
+ GLenum gl_mode = wrap_mode_table[mode];
+
+ // Check for dummy values indicating an unknown mode
+ if (gl_mode == 0) {
+ LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode);
+ UNIMPLEMENTED();
+
+ return GL_CLAMP_TO_EDGE;
+ }
+
+ return gl_mode;
+}
+
+inline GLenum BlendFunc(u32 factor) {
+ static const GLenum blend_func_table[] = {
+ GL_ZERO, // BlendFactor::Zero
+ GL_ONE, // BlendFactor::One
+ GL_SRC_COLOR, // BlendFactor::SourceColor
+ GL_ONE_MINUS_SRC_COLOR, // BlendFactor::OneMinusSourceColor
+ GL_DST_COLOR, // BlendFactor::DestColor
+ GL_ONE_MINUS_DST_COLOR, // BlendFactor::OneMinusDestColor
+ GL_SRC_ALPHA, // BlendFactor::SourceAlpha
+ GL_ONE_MINUS_SRC_ALPHA, // BlendFactor::OneMinusSourceAlpha
+ GL_DST_ALPHA, // BlendFactor::DestAlpha
+ GL_ONE_MINUS_DST_ALPHA, // BlendFactor::OneMinusDestAlpha
+ GL_CONSTANT_COLOR, // BlendFactor::ConstantColor
+ GL_ONE_MINUS_CONSTANT_COLOR, // BlendFactor::OneMinusConstantColor
+ GL_CONSTANT_ALPHA, // BlendFactor::ConstantAlpha
+ GL_ONE_MINUS_CONSTANT_ALPHA, // BlendFactor::OneMinusConstantAlpha
+ GL_SRC_ALPHA_SATURATE, // BlendFactor::SourceAlphaSaturate
+ };
+
+ // Range check table for input
+ if (factor >= ARRAY_SIZE(blend_func_table)) {
+ LOG_CRITICAL(Render_OpenGL, "Unknown blend factor %d", factor);
+ UNREACHABLE();
+
+ return GL_ONE;
+ }
+
+ return blend_func_table[factor];
+}
+
+inline GLenum CompareFunc(u32 func) {
+ static const GLenum compare_func_table[] = {
+ GL_NEVER, // CompareFunc::Never
+ GL_ALWAYS, // CompareFunc::Always
+ GL_EQUAL, // CompareFunc::Equal
+ GL_NOTEQUAL, // CompareFunc::NotEqual
+ GL_LESS, // CompareFunc::LessThan
+ GL_LEQUAL, // CompareFunc::LessThanOrEqual
+ GL_GREATER, // CompareFunc::GreaterThan
+ GL_GEQUAL, // CompareFunc::GreaterThanOrEqual
+ };
+
+ // Range check table for input
+ if (func >= ARRAY_SIZE(compare_func_table)) {
+ LOG_CRITICAL(Render_OpenGL, "Unknown compare function %d", func);
+ UNREACHABLE();
+
+ return GL_ALWAYS;
+ }
+
+ return compare_func_table[func];
+}
+
+inline std::array<GLfloat, 4> ColorRGBA8(const u8* bytes) {
+ return { { bytes[0] / 255.0f,
+ bytes[1] / 255.0f,
+ bytes[2] / 255.0f,
+ bytes[3] / 255.0f
+ } };
+}
+
+} // namespace
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 71ceb021..16cf92e2 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -53,6 +53,7 @@ static std::array<GLfloat, 3*2> MakeOrthographicMatrix(const float width, const
/// RendererOpenGL constructor
RendererOpenGL::RendererOpenGL() {
+ hw_rasterizer.reset(new RasterizerOpenGL());
resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
}
@@ -63,7 +64,9 @@ RendererOpenGL::~RendererOpenGL() {
/// Swap buffers (render frame)
void RendererOpenGL::SwapBuffers() {
- render_window->MakeCurrent();
+ // Maintain the rasterizer's state as a priority
+ OpenGLState prev_state = OpenGLState::GetCurState();
+ state.Apply();
for(int i : {0, 1}) {
const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
@@ -110,7 +113,19 @@ void RendererOpenGL::SwapBuffers() {
render_window->PollEvents();
render_window->SwapBuffers();
+ prev_state.Apply();
+
profiler.BeginFrame();
+
+ bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled;
+ if (Settings::values.use_hw_renderer != hw_renderer_enabled) {
+ // TODO: Save new setting value to config file for next startup
+ Settings::values.use_hw_renderer = hw_renderer_enabled;
+
+ if (Settings::values.use_hw_renderer) {
+ hw_rasterizer->Reset();
+ }
+ }
}
/**
@@ -139,7 +154,11 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
// only allows rows to have a memory alignement of 4.
ASSERT(pixel_stride % 4 == 0);
- glBindTexture(GL_TEXTURE_2D, texture.handle);
+ state.texture_units[0].enabled_2d = true;
+ state.texture_units[0].texture_2d = texture.handle;
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
// Update existing texture
@@ -151,7 +170,6 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
texture.gl_format, texture.gl_type, framebuffer_data);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- glBindTexture(GL_TEXTURE_2D, 0);
}
/**
@@ -161,13 +179,15 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
*/
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
const TextureInfo& texture) {
- glBindTexture(GL_TEXTURE_2D, texture.handle);
+ state.texture_units[0].enabled_2d = true;
+ state.texture_units[0].texture_2d = texture.handle;
+ state.Apply();
+ glActiveTexture(GL_TEXTURE0);
u8 framebuffer_data[3] = { color_r, color_g, color_b };
// Update existing texture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data);
- glBindTexture(GL_TEXTURE_2D, 0);
}
/**
@@ -175,7 +195,6 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
*/
void RendererOpenGL::InitOpenGLObjects() {
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f);
- glDisable(GL_DEPTH_TEST);
// Link shaders and get variable locations
program_id = ShaderUtil::LoadShaders(GLShaders::g_vertex_shader, GLShaders::g_fragment_shader);
@@ -189,10 +208,12 @@ void RendererOpenGL::InitOpenGLObjects() {
// Generate VAO
glGenVertexArrays(1, &vertex_array_handle);
- glBindVertexArray(vertex_array_handle);
+
+ state.draw.vertex_array = vertex_array_handle;
+ state.draw.vertex_buffer = vertex_buffer_handle;
+ state.Apply();
// Attach vertex data to VAO
- glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_handle);
glBufferData(GL_ARRAY_BUFFER, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
glVertexAttribPointer(attrib_position, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), (GLvoid*)offsetof(ScreenRectVertex, position));
glVertexAttribPointer(attrib_tex_coord, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), (GLvoid*)offsetof(ScreenRectVertex, tex_coord));
@@ -206,14 +227,19 @@ void RendererOpenGL::InitOpenGLObjects() {
// Allocation of storage is deferred until the first frame, when we
// know the framebuffer size.
- glBindTexture(GL_TEXTURE_2D, texture.handle);
+ state.texture_units[0].enabled_2d = true;
+ state.texture_units[0].texture_2d = texture.handle;
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
- glBindTexture(GL_TEXTURE_2D, 0);
+
+ hw_rasterizer->InitObjects();
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
@@ -264,7 +290,11 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
UNIMPLEMENTED();
}
- glBindTexture(GL_TEXTURE_2D, texture.handle);
+ state.texture_units[0].enabled_2d = true;
+ state.texture_units[0].texture_2d = texture.handle;
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE0);
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
texture.gl_format, texture.gl_type, nullptr);
}
@@ -280,8 +310,10 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x
ScreenRectVertex(x+w, y+h, 0.f, 1.f),
};
- glBindTexture(GL_TEXTURE_2D, texture.handle);
- glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_handle);
+ state.texture_units[0].enabled_2d = true;
+ state.texture_units[0].texture_2d = texture.handle;
+ state.Apply();
+
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices.data());
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
@@ -295,7 +327,8 @@ void RendererOpenGL::DrawScreens() {
glViewport(0, 0, layout.width, layout.height);
glClear(GL_COLOR_BUFFER_BIT);
- glUseProgram(program_id);
+ state.draw.shader_program = program_id;
+ state.Apply();
// Set projection matrix
std::array<GLfloat, 3 * 2> ortho_matrix = MakeOrthographicMatrix((float)layout.width,
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index cd782428..2ec2e14c 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -13,6 +13,8 @@
#include "core/hw/gpu.h"
#include "video_core/renderer_base.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
class EmuWindow;
@@ -49,18 +51,18 @@ private:
};
void InitOpenGLObjects();
- static void ConfigureFramebufferTexture(TextureInfo& texture,
- const GPU::Regs::FramebufferConfig& framebuffer);
+ void ConfigureFramebufferTexture(TextureInfo& texture,
+ const GPU::Regs::FramebufferConfig& framebuffer);
void DrawScreens();
void DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h);
void UpdateFramerate();
// Loads framebuffer from emulated memory into the active OpenGL texture.
- static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
- const TextureInfo& texture);
+ void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
+ const TextureInfo& texture);
// Fills active OpenGL texture with the given RGB color.
- static void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
- const TextureInfo& texture);
+ void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
+ const TextureInfo& texture);
/// Computes the viewport rectangle
MathUtil::Rectangle<unsigned> GetViewportExtent();
@@ -71,6 +73,8 @@ private:
int resolution_width; ///< Current resolution width
int resolution_height; ///< Current resolution height
+ OpenGLState state;
+
// OpenGL object IDs
GLuint vertex_array_handle;
GLuint vertex_buffer_handle;