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path: root/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
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* OpenGL: Fix state tracking in situations with reused object handlesGravatar Yuri Kunde Schlesner2015-08-06
| | | | | | | | | | | | If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games.
* Rasterizer/GL: Set the border color when binding a texture.Gravatar Subv2015-07-22
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* GPU: Added registers for min and mag texture filters and implemented them in ↵Gravatar Subv2015-07-21
| | | | the hw renderer.
* Move video_core/math.h to common/vector_math.hGravatar archshift2015-05-30
| | | | The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
* OpenGL rendererGravatar tfarley2015-05-22