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* add hw_lcd.* to VS project filesGravatar bunnei2014-04-05
* added an "Update" method to update all hardwareGravatar bunnei2014-04-05
* added a module for interfacing to hardware LCDGravatar bunnei2014-04-05
* added a tick counterGravatar bunnei2014-04-05
* added initial support for hw.cpp moduleGravatar bunnei2014-04-05
* added hw module to interface h/w register reads/writesGravatar bunnei2014-04-04
* renamed some functionsGravatar bunnei2014-04-04
* added entry point loading from ELF fileGravatar bunnei2014-04-04
* - added an interface layer for ARM coresGravatar bunnei2014-04-04
* renamed ARM disassembler class from "Arm" to "ARM_Disasm"Gravatar bunnei2014-04-04
* got rid of some really poorly named macros in SkyEye coreGravatar bunnei2014-04-04
* moved arm core to interpreter directoryGravatar bunnei2014-04-04
* added some commented out ARMulator functionsGravatar bunnei2014-04-03
* added hack to allow physical mem read/writesGravatar bunnei2014-04-03
* made memory #define's enum to make debugging easierGravatar bunnei2014-04-03
* Add Core::GetState() for debuggerGravatar Mathieu Vaillancourt2014-04-03
* removed some useless log messagesGravatar bunnei2014-04-03
* added thumb mode emulationGravatar bunnei2014-04-03
* convert tabs to spacesGravatar bunnei2014-04-01
* -converted tabs to spacesGravatar bunnei2014-04-01
* added very hackish ARMulator core initialization and CPU steppingGravatar bunnei2014-03-31
* added ELF loading support to loader.cppGravatar bunnei2014-03-31
* commented out bswap stuff... ARM ELF files are little endian anywayGravatar bunnei2014-03-31
* added support for reading/writing to stack memGravatar bunnei2014-03-31
* replaced some error logs with debug assertsGravatar bunnei2014-03-30
* removed unnecessary debug assertGravatar bunnei2014-03-30
* added ARM11 MMU from skyeyeGravatar bunnei2014-03-29
* initialize mem regionsGravatar bunnei2014-03-29
* added various arm modules from skyeye to make project link OKGravatar bunnei2014-03-29
* added a GetPointer function to Memory for use with ELF loadingGravatar bunnei2014-03-25
* updated Windows project files to include ELF filesGravatar bunnei2014-03-25
* added Dolphin's ELF reader to the projectGravatar bunnei2014-03-25
* renamed FILETYPE_CTR_DIRECTORY to FILETYPE_DIRECTORY_CXIGravatar ShizZy2013-10-06
* fixed a typo in declaration of meta file systemGravatar ShizZy2013-10-06
* moved some core functions over to system moduleGravatar ShizZy2013-10-03
* added core_timing and system modules to core vcprojGravatar ShizZy2013-10-01
* added an early function for booting from a directoryGravatar ShizZy2013-10-01
* added a message option to Core::Halt functionGravatar ShizZy2013-10-01
* upgraded proj files to vs 2013Gravatar ShizZy2013-09-26
* added system.h to projectGravatar ShizZy2013-09-26
* added meta_file_system to projectGravatar ShizZy2013-09-25
* renamed file_sys_directory.* to directory_file_system.*Gravatar ShizZy2013-09-25
* moved file_sys back to coreGravatar ShizZy2013-09-25
* removed <windows.h> include from common.h and added it only where neededGravatar ShizZy2013-09-23
* moved file_sys to commonGravatar ShizZy2013-09-23
* removed unused commented-out codeGravatar ShizZy2013-09-23
* renamed PSPFileInfo to just FileInfoGravatar ShizZy2013-09-23
* added PPSSPP's file system directory module for game loadingGravatar ShizZy2013-09-23
* ppsspp file system module - currently unusedGravatar ShizZy2013-09-19
* added a module for loading bootable binariesGravatar ShizZy2013-09-19