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* ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder.Gravatar Subv2015-06-01
| | | | Organize the ExtSaveData folders as they are stored in the console.
* Remove every trailing whitespace from the project (but externals).Gravatar Emmanuel Gil Peyrot2015-05-29
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* Memmap: Re-organize memory function in two filesGravatar Yuri Kunde Schlesner2015-05-15
| | | | | | | memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
* Kernel: Remove g_program_idGravatar Yuri Kunde Schlesner2015-05-08
| | | | This has been obsoleted by the field in Process.
* Common: Remove common.hGravatar Yuri Kunde Schlesner2015-05-07
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* Clean-up includesGravatar Yuri Kunde Schlesner2015-05-06
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* FileSys: De-inline Path membersGravatar Yuri Kunde Schlesner2015-05-06
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* FileSys: Clean-up includes, de-inline destructorsGravatar Yuri Kunde Schlesner2015-05-06
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* Headers: Add some forgotten overrides, thanks clang!Gravatar Emmanuel Gil Peyrot2015-04-14
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* Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and ↵Gravatar Subv2015-03-14
| | | | | | DeleteSystemSaveData Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
* Archives: Properly implemented the SystemSaveData archive.Gravatar Subv2015-02-25
| | | | Ported to the new factory pattern we have for archives.
* FS: Allow multiple instances of the same archive type to be open at onceGravatar Yuri Kunde Schlesner2015-02-10
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* Services: Stubbed more services.Gravatar Subv2015-01-24
| | | | Implemented FSUser::CreateExtSaveData
* Merge pull request #376 from Subv/arc_reorderGravatar bunnei2015-01-06
|\ | | | | Archives: Change the folder layout of some archives.
| * Archives/Exdata: Don't set concrete_mount_point in the ctorGravatar Subv2015-01-06
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| * Archives: Addressed some commentsGravatar Subv2015-01-06
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| * SaveDataCheck: Fixed a typoGravatar Subv2015-01-05
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| * Archives: Make SYSTEM_ID and SDCARD_ID stringsGravatar Subv2015-01-04
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| * Archives: Changed the way paths are built for the archives.Gravatar Subv2015-01-03
| | | | | | | | Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
| * SaveDataCheck: Move the files to nand/titleGravatar Subv2015-01-03
| | | | | | | | under /nand/title/high/low/content/00000000.app.romfs
* | FileSys: Fix crash bug in DiskFile exposed by #400Gravatar Yuri Kunde Schlesner2015-01-03
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* | FileSys: Fix a few memory leaksGravatar Yuri Kunde Schlesner2015-01-03
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| * Archives: Change the folder layout of some archives.Gravatar Subv2015-01-02
|/ | | | This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
* IVFCArchive: Use a critical log to notify of invalid operations.Gravatar Subv2015-01-02
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* SaveDataCheck: Remove unneeded constructor from a classGravatar Subv2015-01-02
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* Archives: Added some documentation to IVFCArchiveGravatar Subv2015-01-02
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* Archives: Reduced duplicate code in RomFS and SaveCheck.Gravatar Subv2015-01-02
| | | | Fixed a few warnings and cleaned up the code
* SaveDataCheck: Preliminary work in this archive.Gravatar Subv2015-01-02
| | | | | | This allows Steel Diver to boot further, some files are needed. This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
* Archives: Implemented ExtSaveData and SharedExtSaveDataGravatar Subv2014-12-29
| | | | | | | | They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
* FileSys: Clean up according to the coding style, and remove redundant ↵Gravatar Emmanuel Gil Peyrot2014-12-24
| | | | namespaced names.
* CFG: Create a new subfolder cfg inside service to handle cfgGravatar Subv2014-12-21
| | | | Moved most of the shared CFG code there, implemented a few CFG:I functions
* Style: Addressed some commentsGravatar Subv2014-12-21
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* CFG: Refactored how the config file works.Gravatar Subv2014-12-21
| | | | It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
* CFG: Implemented the GetConfigInfoBlk2 function.Gravatar Subv2014-12-21
| | | | | | Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
* Merge pull request #291 from purpasmart96/licenseGravatar bunnei2014-12-21
|\ | | | | License change
* \ Merge pull request #271 from archshift/createfGravatar bunnei2014-12-21
|\ \ | | | | | | Added CreateFile to the FS_USER service
| * | Added CreateFile to the FS_USER serviceGravatar archshift2014-12-21
| | | | | | | | | | | | Tested with hwtests.
| | * License changeGravatar purpasmart962014-12-20
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* | | Merge pull request #315 from chinhodado/masterGravatar bunnei2014-12-20
|\ \ \ | |/ / |/| | Clean up some warnings
| * | Clean up some warningsGravatar Chin2014-12-20
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* / Common: Add a clone of std::make_uniqueGravatar Yuri Kunde Schlesner2014-12-20
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* SystemSaveData: Added a TODO to move it to the NAND.Gravatar Subv2014-12-18
| | | | Maybe sometime when we actually implement that
* SaveData: Implemented the SystemSaveData archive.Gravatar Subv2014-12-17
| | | | It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
* Filesystem/Archives: Implemented the SaveData archiveGravatar Subv2014-12-17
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* FS.Archive: Clean up treatment of archives and their handlesGravatar Yuri Kunde Schlesner2014-12-16
| | | | | | | - Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
* Service.FS: Rename FileSys::File to FileBackendGravatar Yuri Kunde Schlesner2014-12-16
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* Service.FS: Rename FileSys::Directory to DirectoryBackendGravatar Yuri Kunde Schlesner2014-12-16
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* Service.FS: Rename FileSys::Archive to ArchiveBackendGravatar Yuri Kunde Schlesner2014-12-16
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* Service.FS: Do archive registration using IdCode instead of nameGravatar Yuri Kunde Schlesner2014-12-16
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* Convert old logging calls to new logging macrosGravatar Yuri Kunde Schlesner2014-12-13
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