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authorGravatar Subv <subv2112@gmail.com>2014-12-19 15:30:25 -0500
committerGravatar Subv <subv2112@gmail.com>2014-12-21 16:38:59 -0500
commit4cd21b43c1e28933898c4a2e829555efe22ff12e (patch)
treebff4da5013682afa238f56efdc6ffd0ff9e827bf /src/core/file_sys
parent462740278dfcf84b712f4cd615dd69cafa4373ee (diff)
CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
Diffstat (limited to 'src/core/file_sys')
-rw-r--r--src/core/file_sys/archive_systemsavedata.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/file_sys/archive_systemsavedata.cpp b/src/core/file_sys/archive_systemsavedata.cpp
index 392c3cd3..b942864b 100644
--- a/src/core/file_sys/archive_systemsavedata.cpp
+++ b/src/core/file_sys/archive_systemsavedata.cpp
@@ -18,7 +18,7 @@ namespace FileSys {
Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point, u64 save_id)
: DiskArchive(Common::StringFromFormat("%s%08X/%08X/", mount_point.c_str(),
- static_cast<u32>(save_id & 0xFFFFFFFF), static_cast<u32>((save_id >> 31) & 0xFFFFFFFF))) {
+ static_cast<u32>(save_id & 0xFFFFFFFF), static_cast<u32>((save_id >> 32) & 0xFFFFFFFF))) {
LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
}