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authorGravatar Subv <subv2112@gmail.com>2014-12-19 15:30:25 -0500
committerGravatar Subv <subv2112@gmail.com>2014-12-21 16:38:59 -0500
commit4cd21b43c1e28933898c4a2e829555efe22ff12e (patch)
treebff4da5013682afa238f56efdc6ffd0ff9e827bf
parent462740278dfcf84b712f4cd615dd69cafa4373ee (diff)
CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
-rw-r--r--src/core/file_sys/archive_systemsavedata.cpp2
-rw-r--r--src/core/hle/service/cfg_u.cpp181
2 files changed, 127 insertions, 56 deletions
diff --git a/src/core/file_sys/archive_systemsavedata.cpp b/src/core/file_sys/archive_systemsavedata.cpp
index 392c3cd3..b942864b 100644
--- a/src/core/file_sys/archive_systemsavedata.cpp
+++ b/src/core/file_sys/archive_systemsavedata.cpp
@@ -18,7 +18,7 @@ namespace FileSys {
Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point, u64 save_id)
: DiskArchive(Common::StringFromFormat("%s%08X/%08X/", mount_point.c_str(),
- static_cast<u32>(save_id & 0xFFFFFFFF), static_cast<u32>((save_id >> 31) & 0xFFFFFFFF))) {
+ static_cast<u32>(save_id & 0xFFFFFFFF), static_cast<u32>((save_id >> 32) & 0xFFFFFFFF))) {
LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
}
diff --git a/src/core/hle/service/cfg_u.cpp b/src/core/hle/service/cfg_u.cpp
index 771575e2..827399cf 100644
--- a/src/core/hle/service/cfg_u.cpp
+++ b/src/core/hle/service/cfg_u.cpp
@@ -13,9 +13,20 @@
namespace CFG_U {
+enum SystemModel {
+ NINTENDO_3DS,
+ NINTENDO_3DS_XL,
+ NEW_NINTENDO_3DS,
+ NINTENDO_2DS,
+ NEW_NINTENDO_3DS_XL
+};
+
static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
static const u64 CFG_SAVE_ID = 0x00010017;
static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
+static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL;
+static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
+static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
/// TODO(Subv): Find out what this actually is
/// Thanks Normmatt for providing this information
@@ -24,14 +35,6 @@ static const u8 STEREO_CAMERA_SETTINGS[32] = {
0x00, 0x00, 0x20, 0x41, 0x00, 0x00, 0xA0, 0x40, 0xEC, 0x51, 0x5E, 0x42, 0x5C, 0x8F, 0xAC, 0x41
};
-enum SystemModel {
- NINTENDO_3DS,
- NINTENDO_3DS_XL,
- NEW_NINTENDO_3DS,
- NINTENDO_2DS,
- NEW_NINTENDO_3DS_XL
-};
-
// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
#define C(code) ((code)[0] | ((code)[1] << 8))
@@ -134,9 +137,11 @@ struct SaveFileConfig {
u16 total_entries;
u16 data_entries_offset;
SaveConfigBlockEntry block_entries[1479];
+ u32 unknown;
};
-/* Reads a block with the specified id and flag from the Config savegame file
+/**
+ * Reads a block with the specified id and flag from the Config savegame buffer
* and writes the output to output.
* The input size must match exactly the size of the requested block
* TODO(Subv): This should actually be in some file common to the CFG process
@@ -147,41 +152,128 @@ struct SaveFileConfig {
* @returns ResultCode indicating the result of the operation, 0 on success
*/
ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
- FileSys::Mode mode;
- mode.hex = 0;
- mode.read_flag = 1;
- FileSys::Path path("config");
- auto file = cfg_system_save_data->OpenFile(path, mode);
- _dbg_assert_msg_(Service_CFG, file != nullptr, "Could not open the CFG service config file");
- SaveFileConfig config;
- size_t read = file->Read(0, sizeof(SaveFileConfig), reinterpret_cast<u8*>(&config));
+ // Read the header
+ SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
- if (read != sizeof(SaveFileConfig)) {
- LOG_CRITICAL(Service_CFG, "The config savefile is corrupted");
- return ResultCode(-1); // TODO(Subv): Find the correct error code
- }
-
- auto itr = std::find_if(std::begin(config.block_entries), std::end(config.block_entries),
+ auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
[&](SaveConfigBlockEntry const& entry) {
return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
});
- if (itr == std::end(config.block_entries)) {
- LOG_TRACE(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
+ if (itr == std::end(config->block_entries)) {
+ LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
return ResultCode(-1); // TODO(Subv): Find the correct error code
}
// The data is located in the block header itself if the size is less than 4 bytes
- if (itr->size <= 4) {
+ if (itr->size <= 4)
memcpy(output, &itr->offset_or_data, itr->size);
- } else {
- size_t data_read = file->Read(itr->offset_or_data, itr->size, output);
- if (data_read != itr->size) {
- LOG_CRITICAL(Service_CFG, "The config savefile is corrupted");
- return ResultCode(-1); // TODO(Subv): Find the correct error code
+ else
+ memcpy(output, &cfg_config_file_buffer[config->data_entries_offset + itr->offset_or_data], itr->size);
+
+ return RESULT_SUCCESS;
+}
+
+/**
+ * Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory.
+ * The config savegame file in the filesystem is not updated.
+ * TODO(Subv): This should actually be in some file common to the CFG process
+ * @param block_id The id of the block we want to create
+ * @param size The size of the block we want to create
+ * @param flag The flags of the new block
+ * @param data A pointer containing the data we will write to the new block
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, u8 const* data) {
+ SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
+ // Insert the block header with offset 0 for now
+ config->block_entries[config->total_entries] = { block_id, 0, size, flags };
+ if (size > 4) {
+ s32 total_entries = config->total_entries - 1;
+ u32 offset = 0;
+ // Perform a search to locate the next offset for the new data
+ while (total_entries >= 0) {
+ // Ignore the blocks that don't have a separate data offset
+ if (config->block_entries[total_entries].size <= 4) {
+ --total_entries;
+ continue;
+ }
+
+ offset = config->block_entries[total_entries].offset_or_data +
+ config->block_entries[total_entries].size;
+ break;
}
+
+ config->block_entries[config->total_entries].offset_or_data = offset;
+
+ // Write the data at the new offset
+ memcpy(&cfg_config_file_buffer[config->data_entries_offset + offset], data, size);
+ } else {
+ // The offset_or_data field in the header contains the data itself if it's 4 bytes or less
+ memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
}
+ ++config->total_entries;
+ return RESULT_SUCCESS;
+}
+
+/**
+ * Deletes the config savegame file from the filesystem, the buffer in memory is not affected
+ * TODO(Subv): This should actually be in some file common to the CFG process
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode DeleteConfigNANDSaveFile() {
+ FileSys::Path path("config");
+ if (cfg_system_save_data->DeleteFile(path))
+ return RESULT_SUCCESS;
+ return ResultCode(-1); // TODO(Subv): Find the right error code
+}
+
+/**
+ * Writes the config savegame memory buffer to the config savegame file in the filesystem
+ * TODO(Subv): This should actually be in some file common to the CFG process
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode UpdateConfigNANDSavegame() {
+ FileSys::Mode mode;
+ mode.hex = 0;
+ mode.write_flag = 1;
+ mode.create_flag = 1;
+ FileSys::Path path("config");
+ auto file = cfg_system_save_data->OpenFile(path, mode);
+ _dbg_assert_msg_(Service_CFG, file != nullptr, "could not open file");
+ file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
+ return RESULT_SUCCESS;
+}
+
+/**
+ * Re-creates the config savegame file in memory and the filesystem with the default blocks
+ * TODO(Subv): This should actually be in some file common to the CFG process
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode FormatConfig() {
+ ResultCode res = DeleteConfigNANDSaveFile();
+ if (!res.IsSuccess())
+ return res;
+ // Delete the old data
+ std::fill(cfg_config_file_buffer.begin(), cfg_config_file_buffer.end(), 0);
+ // Create the header
+ SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
+ config->data_entries_offset = 0x455C;
+ // Insert the default blocks
+ res = CreateConfigInfoBlk(0x00050005, 0x20, 0xE, STEREO_CAMERA_SETTINGS);
+ if (!res.IsSuccess())
+ return res;
+ res = CreateConfigInfoBlk(0x00090001, 0x8, 0xE, reinterpret_cast<u8 const*>(&CONSOLE_UNIQUE_ID));
+ if (!res.IsSuccess())
+ return res;
+ res = CreateConfigInfoBlk(0x000F0004, 0x4, 0x8, reinterpret_cast<u8 const*>(&CONSOLE_MODEL));
+ if (!res.IsSuccess())
+ return res;
+ // Save the buffer to the file
+ res = UpdateConfigNANDSavegame();
+ if (!res.IsSuccess())
+ return res;
return RESULT_SUCCESS;
}
@@ -271,6 +363,8 @@ Interface::Interface() {
return;
}
+ // TODO(Subv): All this code should be moved to cfg:i,
+ // it's only here because we do not currently emulate the lower level code that uses that service
// Try to open the file in read-only mode to check its existence
FileSys::Mode mode;
mode.hex = 0;
@@ -282,30 +376,7 @@ Interface::Interface() {
if (file != nullptr)
return;
- mode.create_flag = 1;
- mode.write_flag = 1;
- mode.read_flag = 0;
- // Re-open the file in write-create mode
- file = cfg_system_save_data->OpenFile(path, mode);
-
- // Setup the default config file data header
- SaveFileConfig config = { 3, 0, {} };
- u32 offset = sizeof(SaveFileConfig);
- // Console-unique ID
- config.block_entries[0] = { 0x00090001, offset, 0x8, 0xE };
- offset += 0x8;
- // Stereo Camera Settings?
- config.block_entries[1] = { 0x00050005, offset, 0x20, 0xE };
- offset += 0x20;
- // System Model (Nintendo 3DS XL)
- config.block_entries[2] = { 0x000F0004, NINTENDO_3DS_XL, 0x4, 0x8 };
-
- // Write the config file data header to the config file
- file->Write(0, sizeof(SaveFileConfig), 1, reinterpret_cast<u8*>(&config));
- // Write the data itself
- file->Write(config.block_entries[0].offset_or_data, 0x8, 1,
- reinterpret_cast<u8 const*>(&CONSOLE_UNIQUE_ID));
- file->Write(config.block_entries[1].offset_or_data, 0x20, 1, STEREO_CAMERA_SETTINGS);
+ FormatConfig();
}
Interface::~Interface() {