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path: root/src/core/file_sys/archive_systemsavedata.cpp
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* Core: Cleanup file_sys includes.Gravatar Emmanuel Gil Peyrot2015-06-28
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* Common: Fix FileUtil includes, and everything relying on those.Gravatar Emmanuel Gil Peyrot2015-06-28
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* Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and ↵Gravatar Subv2015-03-14
| | | | | | DeleteSystemSaveData Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
* Archives: Properly implemented the SystemSaveData archive.Gravatar Subv2015-02-25
| | | | Ported to the new factory pattern we have for archives.
* Archives: Make SYSTEM_ID and SDCARD_ID stringsGravatar Subv2015-01-04
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* Archives: Changed the way paths are built for the archives.Gravatar Subv2015-01-03
| | | | Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
* Style: Addressed some commentsGravatar Subv2014-12-21
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* CFG: Refactored how the config file works.Gravatar Subv2014-12-21
| | | | It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
* CFG: Implemented the GetConfigInfoBlk2 function.Gravatar Subv2014-12-21
| | | | | | Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
* License changeGravatar purpasmart962014-12-20
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* SaveData: Implemented the SystemSaveData archive.Gravatar Subv2014-12-17
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.