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path: root/src/core/file_sys/archive_sdmc.cpp
Commit message (Collapse)AuthorAge
* Core: Cleanup file_sys includes.Gravatar Emmanuel Gil Peyrot2015-06-28
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* Common: Remove common.hGravatar Yuri Kunde Schlesner2015-05-07
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* FS: Allow multiple instances of the same archive type to be open at onceGravatar Yuri Kunde Schlesner2015-02-10
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* Archives: Addressed some commentsGravatar Subv2015-01-06
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* License changeGravatar purpasmart962014-12-20
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* Filesystem/Archives: Implemented the SaveData archiveGravatar Subv2014-12-17
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* FS.Archive: Clean up treatment of archives and their handlesGravatar Yuri Kunde Schlesner2014-12-16
| | | | | | | - Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
* Service.FS: Rename FileSys::File to FileBackendGravatar Yuri Kunde Schlesner2014-12-16
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* Service.FS: Rename FileSys::Directory to DirectoryBackendGravatar Yuri Kunde Schlesner2014-12-16
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* Convert old logging calls to new logging macrosGravatar Yuri Kunde Schlesner2014-12-13
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* Make OpenDirectory fail if the directory doesn't existGravatar archshift2014-12-07
| | | | | | | This is in line with what the hardware itself does. It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails. Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
* Merge pull request #222 from archshift/renamexyzGravatar bunnei2014-12-04
|\ | | | | Implemented RenameFile and RenameDirectory in FS:USER
| * Updated archive.cpp functions for proper error handlingGravatar archshift2014-12-03
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* | Fixed formatting and switch statement warningsGravatar vaguilar2014-11-27
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| * Implemented RenameDirectory in FS:USERGravatar archshift2014-11-24
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| * Implemented RenameFile in FS:USERGravatar archshift2014-11-24
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* Added DeleteFile and DeleteDirectory functions to FS:USER and the archives.Gravatar archshift2014-11-23
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* FileSys: Updated backend code to use FileSys::Path instead of string for paths.Gravatar bunnei2014-11-17
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* Added CreateDirectory function to service/fs.cpp, and in Archive.Gravatar archshift2014-11-02
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* Use config files to store whether SDMC is enabled or notGravatar archshift2014-10-22
| | | | Before, it used to use whether the directory actually existed. As a result, .citra-emu/sdmc was never auto-created (something quite confusing to me until I read through the logs).
* FileSys: split the constructor into an Open method, in order to notify the ↵Gravatar Emmanuel Gil Peyrot2014-10-06
| | | | | | opener something went wrong. Kernel: Return an invalid handle to OpenFile when it failed to open.
* FileSys: Add forgotten docstrings.Gravatar Emmanuel Gil Peyrot2014-10-06
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* Core: Add a method to obtain a Directory from an Archive.Gravatar Emmanuel Gil Peyrot2014-09-17
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* Core: Add a passthrough backend for the filesystem, exposed as SDMC.Gravatar Emmanuel Gil Peyrot2014-09-17