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path: root/src/core/file_sys/archive_savedata.h
Commit message (Collapse)AuthorAge
* Core: Cleanup file_sys includes.Gravatar Emmanuel Gil Peyrot2015-06-28
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* FS: Allow multiple instances of the same archive type to be open at onceGravatar Yuri Kunde Schlesner2015-02-10
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* Archives: Implemented ExtSaveData and SharedExtSaveDataGravatar Subv2014-12-29
| | | | | | | | They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
* License changeGravatar purpasmart962014-12-20
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* SaveData: Implemented the SystemSaveData archive.Gravatar Subv2014-12-17
| | | | It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
* Filesystem/Archives: Implemented the SaveData archiveGravatar Subv2014-12-17
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found