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authorGravatar Subv <subv2112@gmail.com>2014-12-29 13:04:37 -0500
committerGravatar Subv <subv2112@gmail.com>2014-12-29 22:29:55 -0500
commit2c89d4d5cd4e308b04cebb1c9bca48e12f0945da (patch)
treeea0a85e43943ba76418f27a68572e8602dbd9839 /src/core/file_sys/archive_savedata.h
parent3d14eb285382740b144e5b047cb2ad072f6129ea (diff)
Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
Diffstat (limited to 'src/core/file_sys/archive_savedata.h')
-rw-r--r--src/core/file_sys/archive_savedata.h19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/core/file_sys/archive_savedata.h b/src/core/file_sys/archive_savedata.h
index 5b0ce29e..07c7f7ef 100644
--- a/src/core/file_sys/archive_savedata.h
+++ b/src/core/file_sys/archive_savedata.h
@@ -17,15 +17,20 @@ namespace FileSys {
/// File system interface to the SaveData archive
class Archive_SaveData final : public DiskArchive {
public:
- Archive_SaveData(const std::string& mount_point, u64 program_id);
-
- /**
- * Initialize the archive.
- * @return true if it initialized successfully
- */
- bool Initialize();
+ Archive_SaveData(const std::string& mount_point);
std::string GetName() const override { return "SaveData"; }
+
+ ResultCode Open(const Path& path) override;
+
+ ResultCode Format(const Path& path) const override;
+
+ const std::string& GetMountPoint() const override {
+ return concrete_mount_point;
+ }
+
+protected:
+ std::string concrete_mount_point;
};
} // namespace FileSys