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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-08-23 21:00:08 -0300
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-09-01 17:41:56 -0300
commit478289140daae28cf7eabf54af3addf476aaad9c (patch)
treede13d92f26abaaf5eb0348ae35b2d1c23be497c7 /src/video_core/video_core.cpp
parent76372feb1959c0f53d02c2278ef4a14b794a808d (diff)
Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
Diffstat (limited to 'src/video_core/video_core.cpp')
-rw-r--r--src/video_core/video_core.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index a1c7b633..9aaff491 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -30,11 +30,6 @@ void Start() {
/// Initialize the video core
void Init(EmuWindow* emu_window) {
-
- // Required in order for GLFW to work on Linux,
- // or for GL contexts above 2.x on OS X
- glewExperimental = GL_TRUE;
-
g_emu_window = emu_window;
g_renderer = new RendererOpenGL();
g_renderer->SetWindow(g_emu_window);