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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-12-21 02:49:45 +0100
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-12-31 15:33:09 +0100
commitb7a48c422aa7293525909ac7b32575bce8575bde (patch)
treec8d237cce5c9b116f2b808ec3ae9348dc4998d89 /src/video_core/vertex_shader.h
parentb03a97e0b86bd49111fffee22c5ab28c73d6d7bf (diff)
Pica/CommandProcessor: Add support for integer uniforms.
Diffstat (limited to 'src/video_core/vertex_shader.h')
-rw-r--r--src/video_core/vertex_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h
index af3fb2a2..3a68a340 100644
--- a/src/video_core/vertex_shader.h
+++ b/src/video_core/vertex_shader.h
@@ -73,6 +73,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes);
Math::Vec4<float24>& GetFloatUniform(u32 index);
bool& GetBoolUniform(u32 index);
+Math::Vec4<u8>& GetIntUniform(u32 index);
const std::array<u32, 1024>& GetShaderBinary();
const std::array<u32, 1024>& GetSwizzlePatterns();