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author | bunnei <bunneidev@gmail.com> | 2015-05-06 19:33:03 -0400 |
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committer | bunnei <bunneidev@gmail.com> | 2015-05-06 19:33:03 -0400 |
commit | 337f1e1b96445b81c40c313b1bf680fe660f14f5 (patch) | |
tree | 2a2a37c9b7c938e3e1abf3b36c637cd6b5c25d1f /src/video_core/vertex_shader.h | |
parent | c4abfe893bf23e7937a29263a68451c24b349fd9 (diff) | |
parent | 0e5ca080a86a6e393eab1a11075561a62a2e01f9 (diff) |
Merge pull request #695 from Subv/crash_f
GPU: Implemented default vertex shader attributes.
Diffstat (limited to 'src/video_core/vertex_shader.h')
-rw-r--r-- | src/video_core/vertex_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h index 3a68a340..c26709bb 100644 --- a/src/video_core/vertex_shader.h +++ b/src/video_core/vertex_shader.h @@ -74,6 +74,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes); Math::Vec4<float24>& GetFloatUniform(u32 index); bool& GetBoolUniform(u32 index); Math::Vec4<u8>& GetIntUniform(u32 index); +Math::Vec4<float24>& GetDefaultAttribute(u32 index); const std::array<u32, 1024>& GetShaderBinary(); const std::array<u32, 1024>& GetSwizzlePatterns(); |