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authorGravatar Subv <subv2112@gmail.com>2015-04-11 13:53:35 -0500
committerGravatar Subv <subv2112@gmail.com>2015-05-06 18:11:46 -0500
commit0e5ca080a86a6e393eab1a11075561a62a2e01f9 (patch)
treecf37d6291c720f06311a5403acb37d5b6a82d18e /src/video_core/vertex_shader.h
parent6f1143885bcc02642b707b51355fe4b6cd5375c7 (diff)
GPU: Implemented default vertex shader attributes.
Fixes some games crashing.
Diffstat (limited to 'src/video_core/vertex_shader.h')
-rw-r--r--src/video_core/vertex_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h
index 3a68a340..c26709bb 100644
--- a/src/video_core/vertex_shader.h
+++ b/src/video_core/vertex_shader.h
@@ -74,6 +74,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes);
Math::Vec4<float24>& GetFloatUniform(u32 index);
bool& GetBoolUniform(u32 index);
Math::Vec4<u8>& GetIntUniform(u32 index);
+Math::Vec4<float24>& GetDefaultAttribute(u32 index);
const std::array<u32, 1024>& GetShaderBinary();
const std::array<u32, 1024>& GetSwizzlePatterns();