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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-08-14 23:28:55 +0200
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-08-25 22:03:18 +0200
commit62c36a4ef0a37fe83bb8f8680f928970bead545b (patch)
treed1431dd4a6115dcb4c93abd068149a35058bfa7d /src/video_core/vertex_shader.cpp
parent26ade98411c1d76540695f15378ff7f6b5388b1a (diff)
Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
-rw-r--r--src/video_core/vertex_shader.cpp28
1 files changed, 17 insertions, 11 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 8df14b51..cdecbff3 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -65,26 +65,32 @@ static void ProcessShaderCode(VertexShaderState& state) {
const Instruction& instr = *(const Instruction*)state.program_counter;
state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory));
- const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1]
- : (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1-0x10].x
- : (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1-0x20].x
- : nullptr;
- const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2]
- : &state.temporary_registers[instr.common.src2-0x10].x;
- // TODO: Unsure about the limit values
- float24* dest = (instr.common.dest <= 0x1C) ? state.output_register_table[instr.common.dest]
- : (instr.common.dest <= 0x3C) ? nullptr
- : (instr.common.dest <= 0x7C) ? &state.temporary_registers[(instr.common.dest-0x40)/4][instr.common.dest%4]
+ const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1.GetIndex()]
+ : (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1.GetIndex()].x
+ : (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1.GetIndex()].x
: nullptr;
+ const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2.GetIndex()]
+ : &state.temporary_registers[instr.common.src2.GetIndex()].x;
+ float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()]
+ : (instr.common.dest < 0x10) ? nullptr
+ : (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0]
+ : nullptr;
const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
+ const bool negate_src1 = swizzle.negate;
- const float24 src1[4] = {
+ float24 src1[4] = {
src1_[(int)swizzle.GetSelectorSrc1(0)],
src1_[(int)swizzle.GetSelectorSrc1(1)],
src1_[(int)swizzle.GetSelectorSrc1(2)],
src1_[(int)swizzle.GetSelectorSrc1(3)],
};
+ if (negate_src1) {
+ src1[0] = src1[0] * float24::FromFloat32(-1);
+ src1[1] = src1[1] * float24::FromFloat32(-1);
+ src1[2] = src1[2] * float24::FromFloat32(-1);
+ src1[3] = src1[3] * float24::FromFloat32(-1);
+ }
const float24 src2[4] = {
src2_[(int)swizzle.GetSelectorSrc2(0)],
src2_[(int)swizzle.GetSelectorSrc2(1)],