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authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-07-11 19:40:34 +0200
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-07-23 00:33:08 +0200
commitc6fdeb7b23f72b356b58a4573e51fc4ddf6db9ab (patch)
tree6acfcdf0a20d637dbce33d9c7bd0a83545fe1ca0 /src/video_core/renderer_opengl/renderer_opengl.h
parentcb6f97b2eb129da599f297a605b669b34bccc8e2 (diff)
Renderer: Fix component order in bottom framebuffer.
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index dd811cad..30f4febe 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -84,7 +84,6 @@ private:
// "Flipped" framebuffers translate scanlines from native 3DS left-to-right to top-to-bottom
// as OpenGL expects them in a texture. There probably is a more efficient way of doing this:
- u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4];
- u8 m_xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4];
-
-}; \ No newline at end of file
+ u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopHeight * 4];
+ u8 m_xfb_bottom_flipped[VideoCore::kScreenBottomWidth * VideoCore::kScreenBottomHeight * 4];
+};