diff options
author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-07-11 19:40:34 +0200 |
---|---|---|
committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-07-23 00:33:08 +0200 |
commit | c6fdeb7b23f72b356b58a4573e51fc4ddf6db9ab (patch) | |
tree | 6acfcdf0a20d637dbce33d9c7bd0a83545fe1ca0 /src/video_core/renderer_opengl/renderer_opengl.h | |
parent | cb6f97b2eb129da599f297a605b669b34bccc8e2 (diff) |
Renderer: Fix component order in bottom framebuffer.
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index dd811cad..30f4febe 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -84,7 +84,6 @@ private: // "Flipped" framebuffers translate scanlines from native 3DS left-to-right to top-to-bottom // as OpenGL expects them in a texture. There probably is a more efficient way of doing this: - u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4]; - u8 m_xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4]; - -};
\ No newline at end of file + u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopHeight * 4]; + u8 m_xfb_bottom_flipped[VideoCore::kScreenBottomWidth * VideoCore::kScreenBottomHeight * 4]; +}; |