From c6fdeb7b23f72b356b58a4573e51fc4ddf6db9ab Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Fri, 11 Jul 2014 19:40:34 +0200 Subject: Renderer: Fix component order in bottom framebuffer. --- src/video_core/renderer_opengl/renderer_opengl.h | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/video_core/renderer_opengl/renderer_opengl.h') diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index dd811cad..30f4febe 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -84,7 +84,6 @@ private: // "Flipped" framebuffers translate scanlines from native 3DS left-to-right to top-to-bottom // as OpenGL expects them in a texture. There probably is a more efficient way of doing this: - u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4]; - u8 m_xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4]; - -}; \ No newline at end of file + u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopHeight * 4]; + u8 m_xfb_bottom_flipped[VideoCore::kScreenBottomWidth * VideoCore::kScreenBottomHeight * 4]; +}; -- cgit v1.2.3