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authorGravatar bunnei <ericbunnie@gmail.com>2014-04-27 12:42:01 -0400
committerGravatar bunnei <ericbunnie@gmail.com>2014-04-27 12:42:01 -0400
commit1142ccba035afbe75ab707a81633c6cc26515848 (patch)
treefb0aa6f63cdeb42b079e9fa7a6a6fa5cb1545e0e /src/video_core/renderer_opengl/renderer_opengl.h
parenta6c925112a4e97feb21a8ae577f2993d0617cb1f (diff)
fixed renderer to use correct framebuffer location
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 00aa1764..676a0ea0 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -55,11 +55,11 @@ private:
/**
* Helper function to flip framebuffer from left-to-right to top-to-bottom
- * @param addr Address of framebuffer in RAM
+ * @param in Pointer to input raw framebuffer in V/RAM
* @param out Pointer to output buffer with flipped framebuffer
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
*/
- void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out);
+ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out);
EmuWindow* m_render_window; ///< Handle to render window