diff options
author | bunnei <ericbunnie@gmail.com> | 2014-04-27 12:42:01 -0400 |
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committer | bunnei <ericbunnie@gmail.com> | 2014-04-27 12:42:01 -0400 |
commit | 1142ccba035afbe75ab707a81633c6cc26515848 (patch) | |
tree | fb0aa6f63cdeb42b079e9fa7a6a6fa5cb1545e0e /src/video_core/renderer_opengl/renderer_opengl.h | |
parent | a6c925112a4e97feb21a8ae577f2993d0617cb1f (diff) |
fixed renderer to use correct framebuffer location
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 00aa1764..676a0ea0 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -55,11 +55,11 @@ private: /** * Helper function to flip framebuffer from left-to-right to top-to-bottom - * @param addr Address of framebuffer in RAM + * @param in Pointer to input raw framebuffer in V/RAM * @param out Pointer to output buffer with flipped framebuffer * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei */ - void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out); + void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out); EmuWindow* m_render_window; ///< Handle to render window |