From 1142ccba035afbe75ab707a81633c6cc26515848 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 27 Apr 2014 12:42:01 -0400 Subject: fixed renderer to use correct framebuffer location --- src/video_core/renderer_opengl/renderer_opengl.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/renderer_opengl.h') diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 00aa1764..676a0ea0 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -55,11 +55,11 @@ private: /** * Helper function to flip framebuffer from left-to-right to top-to-bottom - * @param addr Address of framebuffer in RAM + * @param in Pointer to input raw framebuffer in V/RAM * @param out Pointer to output buffer with flipped framebuffer * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei */ - void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out); + void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out); EmuWindow* m_render_window; ///< Handle to render window -- cgit v1.2.3