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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-08-23 21:00:08 -0300
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2014-09-01 17:41:56 -0300
commit478289140daae28cf7eabf54af3addf476aaad9c (patch)
treede13d92f26abaaf5eb0348ae35b2d1c23be497c7 /src/video_core/renderer_opengl/renderer_opengl.cpp
parent76372feb1959c0f53d02c2278ef4a14b794a808d (diff)
Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index ce90a975..0e4e0651 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -247,10 +247,9 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
void RendererOpenGL::Init() {
render_window->MakeCurrent();
- GLenum err = glewInit();
- if (GLEW_OK != err) {
- ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...",
- glewGetErrorString(err));
+ int err = ogl_LoadFunctions();
+ if (ogl_LOAD_SUCCEEDED != err) {
+ ERROR_LOG(RENDER, "Failed to initialize GL functions! Exiting...");
exit(-1);
}
@@ -265,7 +264,6 @@ void RendererOpenGL::Init() {
// Initialize everything else
// --------------------------
-
InitFramebuffer();
NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));