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authorGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2015-08-05 22:55:22 -0300
committerGravatar Yuri Kunde Schlesner <yuriks@yuriks.net>2015-08-05 22:55:22 -0300
commitff68db61bc737327ae122586bedcaf2ce21619ea (patch)
tree72daac7672d1f8bcef4d686ed09544546202725d /src/video_core/renderer_opengl/gl_state.h
parentb6c241d667dd6a22b1dadaf9c2d6ddaac2e93de5 (diff)
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
All uses of this field where it's false can just set the texture id to 0 instead.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 26b91636..03b7e26f 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -53,7 +53,6 @@ public:
// 3 texture units - one for each that is used in PICA fragment shader emulation
struct {
- bool enabled_2d; // GL_TEXTURE_2D
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
} texture_units[3];