From ff68db61bc737327ae122586bedcaf2ce21619ea Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Wed, 5 Aug 2015 22:55:22 -0300 Subject: OpenGL: Remove redundant texture.enable_2d field from OpenGLState All uses of this field where it's false can just set the texture id to 0 instead. --- src/video_core/renderer_opengl/gl_state.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_state.h') diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 26b91636..03b7e26f 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -53,7 +53,6 @@ public: // 3 texture units - one for each that is used in PICA fragment shader emulation struct { - bool enabled_2d; // GL_TEXTURE_2D GLuint texture_2d; // GL_TEXTURE_BINDING_2D } texture_units[3]; -- cgit v1.2.3