aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/video_core/rasterizer.cpp
diff options
context:
space:
mode:
authorGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-12-21 02:56:32 +0100
committerGravatar Tony Wasserka <NeoBrainX@gmail.com>2014-12-31 16:32:55 +0100
commit3b78af904e5a4f959ab206a207bd26441886c9a8 (patch)
tree433864eb52694d82b4aaa1f8268121ac8b94ce65 /src/video_core/rasterizer.cpp
parent3da52ead9badab44257fce6e606873f6abc7dc6f (diff)
Pica/Rasterizer: Textures seem to be laid out flipped vertically.
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 5f7971fe..08b649fb 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -214,7 +214,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
}
};
s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width);
- t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height);
+ t = registers.texture0.height - 1 - GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height);
u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress()));
auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);