From 3b78af904e5a4f959ab206a207bd26441886c9a8 Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Sun, 21 Dec 2014 02:56:32 +0100 Subject: Pica/Rasterizer: Textures seem to be laid out flipped vertically. Not sure if this is a correct fix. Probably should instead change the decoding logic itself. --- src/video_core/rasterizer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/rasterizer.cpp') diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 5f7971fe..08b649fb 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -214,7 +214,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, } }; s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width); - t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height); + t = registers.texture0.height - 1 - GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height); u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress())); auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); -- cgit v1.2.3