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authorGravatar bunnei <bunneidev@gmail.com>2015-01-05 00:19:28 -0500
committerGravatar bunnei <bunneidev@gmail.com>2015-01-05 00:25:37 -0500
commite9650f1c6197baa7e532559964f42578bdde42d5 (patch)
treeedbe5489f5ce966d76f71fa68d11ba8b79fcffe6 /src/core/hle/service/dsp_dsp.h
parentcc23269ff4d4dbd38d6e76aa6c2f1d76c53f2e30 (diff)
DSP: Signal (faked) interrupt on every frame.
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
Diffstat (limited to 'src/core/hle/service/dsp_dsp.h')
-rw-r--r--src/core/hle/service/dsp_dsp.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/hle/service/dsp_dsp.h b/src/core/hle/service/dsp_dsp.h
index 0b8b6460..fa13bfb7 100644
--- a/src/core/hle/service/dsp_dsp.h
+++ b/src/core/hle/service/dsp_dsp.h
@@ -20,4 +20,7 @@ public:
}
};
+/// Signals that a DSP interrupt has occurred to userland code
+void SignalInterrupt();
+
} // namespace