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author | bunnei <bunneidev@gmail.com> | 2015-01-05 00:19:28 -0500 |
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committer | bunnei <bunneidev@gmail.com> | 2015-01-05 00:25:37 -0500 |
commit | e9650f1c6197baa7e532559964f42578bdde42d5 (patch) | |
tree | edbe5489f5ce966d76f71fa68d11ba8b79fcffe6 /src/core/hle/service/dsp_dsp.h | |
parent | cc23269ff4d4dbd38d6e76aa6c2f1d76c53f2e30 (diff) |
DSP: Signal (faked) interrupt on every frame.
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
Diffstat (limited to 'src/core/hle/service/dsp_dsp.h')
-rw-r--r-- | src/core/hle/service/dsp_dsp.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/hle/service/dsp_dsp.h b/src/core/hle/service/dsp_dsp.h index 0b8b6460..fa13bfb7 100644 --- a/src/core/hle/service/dsp_dsp.h +++ b/src/core/hle/service/dsp_dsp.h @@ -20,4 +20,7 @@ public: } }; +/// Signals that a DSP interrupt has occurred to userland code +void SignalInterrupt(); + } // namespace |