From e9650f1c6197baa7e532559964f42578bdde42d5 Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 5 Jan 2015 00:19:28 -0500 Subject: DSP: Signal (faked) interrupt on every frame. - Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt. --- src/core/hle/service/dsp_dsp.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/core/hle/service/dsp_dsp.h') diff --git a/src/core/hle/service/dsp_dsp.h b/src/core/hle/service/dsp_dsp.h index 0b8b6460..fa13bfb7 100644 --- a/src/core/hle/service/dsp_dsp.h +++ b/src/core/hle/service/dsp_dsp.h @@ -20,4 +20,7 @@ public: } }; +/// Signals that a DSP interrupt has occurred to userland code +void SignalInterrupt(); + } // namespace -- cgit v1.2.3