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authorGravatar Subv <subv2112@gmail.com>2014-12-17 23:44:32 -0500
committerGravatar Subv <subv2112@gmail.com>2014-12-17 23:44:32 -0500
commitbec527fa246a427e1e9628a251bd410087fd7113 (patch)
tree00fbe8e11efc859e4233ca8e28ff9902a80252bd /src/core/file_sys/archive_systemsavedata.h
parent94a103a00080f3f8f9ca9348ec0c5e819c6313e1 (diff)
SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
Diffstat (limited to 'src/core/file_sys/archive_systemsavedata.h')
-rw-r--r--src/core/file_sys/archive_systemsavedata.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/core/file_sys/archive_systemsavedata.h b/src/core/file_sys/archive_systemsavedata.h
new file mode 100644
index 00000000..b85ef625
--- /dev/null
+++ b/src/core/file_sys/archive_systemsavedata.h
@@ -0,0 +1,31 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+#include "core/file_sys/disk_archive.h"
+#include "core/loader/loader.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// FileSys namespace
+
+namespace FileSys {
+
+/// File system interface to the SaveData archive
+class Archive_SystemSaveData final : public DiskArchive {
+public:
+ Archive_SystemSaveData(const std::string& mount_point);
+
+ /**
+ * Initialize the archive.
+ * @return true if it initialized successfully
+ */
+ bool Initialize();
+
+ std::string GetName() const override { return "SystemSaveData"; }
+};
+
+} // namespace FileSys