From bec527fa246a427e1e9628a251bd410087fd7113 Mon Sep 17 00:00:00 2001 From: Subv Date: Wed, 17 Dec 2014 23:44:32 -0500 Subject: SaveData: Implemented the SystemSaveData archive. It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service. --- src/core/file_sys/archive_systemsavedata.h | 31 ++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 src/core/file_sys/archive_systemsavedata.h (limited to 'src/core/file_sys/archive_systemsavedata.h') diff --git a/src/core/file_sys/archive_systemsavedata.h b/src/core/file_sys/archive_systemsavedata.h new file mode 100644 index 00000000..b85ef625 --- /dev/null +++ b/src/core/file_sys/archive_systemsavedata.h @@ -0,0 +1,31 @@ +// Copyright 2014 Citra Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" + +#include "core/file_sys/disk_archive.h" +#include "core/loader/loader.h" + +//////////////////////////////////////////////////////////////////////////////////////////////////// +// FileSys namespace + +namespace FileSys { + +/// File system interface to the SaveData archive +class Archive_SystemSaveData final : public DiskArchive { +public: + Archive_SystemSaveData(const std::string& mount_point); + + /** + * Initialize the archive. + * @return true if it initialized successfully + */ + bool Initialize(); + + std::string GetName() const override { return "SystemSaveData"; } +}; + +} // namespace FileSys -- cgit v1.2.3