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authorGravatar Daniel Lundqvist <luda09yl@student.hj.se>2014-12-31 23:03:15 +0100
committerGravatar Daniel Lundqvist <luda09yl@student.hj.se>2015-01-01 18:52:39 +0100
commit85c150a4fdd31424e475fe2d3982c884abe47c2e (patch)
tree382290aef6358ccb953ef10028092a73ea49caf5 /src/citra_qt/main.cpp
parent3f3b890694c7c22f941aa89c40846f215c0b5713 (diff)
Make letter cases consistent in menus and widgets
In various menu options letter cases were not consistent. This was also the case within various debugging widgets. This attempts to make letter cases consistent, but it is of course a matter of opinion which way is the correct one.
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r--src/citra_qt/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index d9f325b0..5864f1f9 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -175,13 +175,13 @@ void GMainWindow::BootGame(std::string filename)
void GMainWindow::OnMenuLoadFile()
{
- QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
+ QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
if (filename.size())
BootGame(filename.toLatin1().data());
}
void GMainWindow::OnMenuLoadSymbolMap() {
- QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
+ QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)"));
if (filename.size())
LoadSymbolMap(filename.toLatin1().data());
}